Tomorrow we officially open the Open Beta of Lootbound.
You’ve been with us through playtests, feedback waves, balance changes, and countless improvements. Open Beta is the result of all that collaboration.
We focused on three core areas: combat feel, usability, and clarity.
Balance and AI
Companions are more useful and act more intelligently
Monsters focus the hero less often and are less likely to finish wounded characters
Boss scene animations have been added
Gameplay and Content
Item swap mechanic added to the inventory
Inventory can now be opened directly on the map with party HP/MP displayed
A shortened third biome has been added before the final boss, with its own soundtrack
A short intro cinematic has been added
Clarity and Usability
Tutorial updated, explaining mana and armor recovery
Ability tooltips rewritten for better clarity
Damage display simplified to a single total number
Inventory item controls updated
Visual improvements added to the blacksmith and chest room