Effective Date: August 1, 2026
This Privacy Policy explains how ArtDock Company S.R.L. (âArtDock,â âwe,â âus,â or âourâ) collects, uses, stores, shares, and otherwise processes personal data in connection with:
This Privacy Policy is structured as follows:
If a Game has no entry in Part C, or its Part C entry does not state otherwise, Part B applies.
Our Games may be distributed through or interact with third-party gaming platforms and online services, including Steam, Xbox, PlayStation, Nintendo, Epic Online Services, and Unity services.
Those third parties may independently process personal data under their own privacy policies. Where ArtDock receives or otherwise processes information from those services, ArtDock's processing is governed by this Privacy Policy.
For personal data processed by ArtDock as controller:
ArtDock Company S.R.L.Privacy contact: pr@games.artdock.studio
We may collect information that you voluntarily provide when interacting with ArtDock.
Depending on the interaction, this may include:
Where a payment is processed by an external payment provider, ArtDock generally does not receive your complete payment-card number or card security code.
We ask that you do not provide personal data that is unnecessary for the purpose of your communication with us.
When you access our Site, certain technical information may be processed automatically by our hosting, security, and analytics infrastructure.
This may include:
We use this information to operate, secure, troubleshoot, understand, and improve the Site.
The Site may use cookies and similar technologies necessary for its operation or to understand general Site usage.
These technologies may be used to:
ArtDock does not use Site cookies for behavioral advertising or cross-site advertising profiling unless this Privacy Policy is updated to state otherwise.
Where applicable law requires consent before non-essential cookies or analytics technologies are activated, we will request that consent.
You may also manage cookies through your browser settings.
We may use information described in Part A to:
Where applicable data-protection law requires a legal basis for processing, ArtDock relies on one or more of the following bases.
We may process personal data where processing is necessary to provide a service or feature you requested, perform an agreement with you, or take steps at your request before entering into an agreement.
We may process data where necessary for our legitimate interests, provided those interests are not overridden by your rights and interests.
Our legitimate interests may include:
We rely on consent where applicable law requires it, including for certain marketing communications, optional analytics, communications features, or other processing activities requiring opt-in consent.
Where processing is based on consent, you may withdraw that consent at any time.
Withdrawal does not affect the lawfulness of processing carried out before withdrawal.
We may process information where necessary to comply with a legal obligation applicable to ArtDock.
ArtDock does not sell personal data.
We may disclose personal data to the following categories of recipients.
We may use third parties to provide:
Where a provider processes personal data on our behalf, we use appropriate contractual and organizational safeguards where required by applicable law.
Our Games may interact with services operated by:
The role of each provider may differ depending on the service. A provider may process data on ArtDock's behalf, independently for its own platform services, or in different roles for different processing activities.
We may disclose information where reasonably necessary to:
Personal data may be disclosed as part of a merger, acquisition, financing, restructuring, sale of assets, or similar transaction, subject to applicable law.
If you subscribe to ArtDock marketing communications, we may use your email address to send newsletters, product announcements, and similar communications.
You may unsubscribe at any time by using the unsubscribe mechanism provided in the message or by contacting: pr@games.artdock.studio
Unsubscribing from marketing communications does not automatically delete information we are permitted or required to retain for another purpose.
We retain personal data only for as long as reasonably necessary for the purpose for which it was collected and for legitimate operational, legal, security, and compliance purposes.
Retention periods may depend on:
When information is no longer required, we delete, anonymize, or otherwise dispose of it where reasonably possible.
Additional information regarding Game data is provided in Part B.
ArtDock is established in the Republic of Moldova.
Our providers may process information in other countries, including countries outside your country of residence, the European Economic Area, or the United Kingdom.
Where applicable law requires safeguards for international transfers, we use legally recognized transfer mechanisms, which may include:
Third-party gaming platforms may separately transfer data under their own privacy practices.
The Site is not specifically directed to children under 13.
We do not knowingly request personal data directly from children under 13 through the Site without any authorization or parental consent required by applicable law.
Higher age thresholds may apply in certain countries.
If you are a parent or legal guardian and believe a child has provided personal data to ArtDock in violation of applicable law, contact: pr@games.artdock.studio
We will investigate and take appropriate action, including deletion where required.
Game-specific child and family-account practices are described in Part B.
Depending on where you live and the applicable law, you may have the right to:
Some rights are subject to legal exceptions or limitations.
To exercise rights relating to information controlled by ArtDock, contact: pr@games.artdock.studio
For Game data, we may require the relevant Game title, platform, platform account identifier, EOS Product User ID, Unity identifier, or other technical information necessary to locate the relevant records.
We will not request more information than reasonably necessary to process or verify your request.
Information independently controlled by a platform provider may need to be requested directly from that provider.
Where applicable U.S. state privacy laws apply, ArtDock does not sell personal information for monetary consideration.
Unless Part C states otherwise, ArtDock also does not use or disclose Game information for cross-context behavioral advertising or targeted behavioral advertising.
Where applicable law provides additional rights, ArtDock will honor those rights to the extent required.
We use reasonable technical and organizational safeguards designed to protect personal data against unauthorized access, loss, alteration, destruction, or disclosure.
Depending on the system involved, these measures may include:
No electronic transmission or information-storage system can be guaranteed to be completely secure.
We may update this Privacy Policy as our Games, Site, service providers, technologies, or legal obligations change.
When we update it, we will revise the Effective Date shown above.
Where applicable law requires additional notice or renewed consent for a material change, we will provide it.
This Part B describes the default privacy practices applicable to ArtDock Games.
Not every Game necessarily uses every service described below.
Where a particular Game materially differs from these default practices, the difference will be described in Part C.
Depending on the Game, platform, and features you use, ArtDock and its service providers may process the following categories of information.
Our Games may use pseudonymous account or service identifiers such as:
These identifiers are used to recognize an account, installation, session, or player profile without requiring ArtDock to obtain your platform password.
Although such identifiers may not reveal your real-world identity directly, they may constitute personal data because they can distinguish one account or user from another.
We therefore treat them as personal data where required by applicable law.
We may process information relating to how you use a Game, including:
We use this information to operate and improve our Games, investigate problems, balance gameplay, understand feature usage, and make development decisions.
Our Games and service providers may process technical information such as:
This information may be used for:
ArtDock Games may use Epic Online Services (âEOSâ) to provide cross-platform online functionality.
Where EOS is used, a player may be authenticated using credentials or authentication tokens provided by the platform on which the Game is running.
Supported identity providers may include platforms such as:
ArtDock does not require you to provide your platform password to ArtDock or EOS for this process.
Instead, the applicable platform authenticates the player and provides the authentication information necessary for the Game to establish the player's online identity.
EOS may assign a Product User ID (PUID) associated with the player for purposes of EOS Game Services.
The PUID may be associated with the player's external platform identity so that the same online-service profile can be used for supported cross-platform functionality.
ArtDock may process the PUID and related platform identifier for purposes including:
Using EOS Game Services does not necessarily require the player to provide an Epic Games Account directly to ArtDock.
If a particular Game separately uses Epic Account Services or requires an Epic Games Account, this will be disclosed in Part C.
Certain ArtDock Games use EOS Peer-to-Peer (âP2Pâ) networking to provide multiplayer gameplay.
In a player-hosted P2P multiplayer session, one or more players' game clients communicate through networking infrastructure used to establish and maintain the multiplayer connection.
EOS and the Game may process information necessary for this purpose, including:
We use this information solely as reasonably necessary to:
P2P multiplayer is not used by ArtDock for behavioral advertising or profiling.
Depending on the applicable EOS networking architecture and network conditions, communications may be routed through infrastructure operated by Epic or otherwise processed as necessary to establish the P2P connection.
Our Games may be distributed through or interact with third-party gaming platforms, including:
These providers independently process information relating to:
according to their own privacy policies.
A Game may also receive limited platform data required to provide Game functionality.
Depending on the platform and Game, this may include:
Where ArtDock receives or processes such information, ArtDock's processing is governed by this Privacy Policy.
ArtDock does not receive your platform account password.
ArtDock also does not receive your complete payment-card details merely because a Game or DLC is purchased through a third-party platform.
Certain multiplayer Games may provide voice chat and text chat through Unity Vivox.
Participation in voice or text communications involves processing information necessary to provide those communications.
Depending on the feature used, this may include:
When you use voice chat, your voice data is processed in order to transmit your communication to other players participating in the relevant voice channel.
ArtDock does not use voice communications for behavioral advertising.
Unless a particular Game's Part C disclosure states otherwise, ArtDock does not intentionally operate a permanent archive of ordinary player voice conversations.
If a Game enables voice recording, moderation evidence storage, automated analysis, or another form of persistent voice processing beyond ordinary delivery of the communication, that processing will be identified in Part C where required.
When you use text chat, the content of messages you send is processed to deliver those messages to other participants.
Text-chat data may also be temporarily retained by the communications provider as necessary to operate the service.
If a Game uses additional text moderation, reporting, moderation evidence, automated filtering, or extended chat retention, that processing may involve additional storage or analysis and will be described in Part C where materially different from the default practices described here.
Depending on the Game and platform, players may have access to communication controls such as:
Where applicable law requires consent for a particular form of voice, recording, monitoring, or communications processing, the relevant consent or notice will be provided before that processing is enabled.
Some ArtDock Games use Unity Analytics to understand Game usage and improve technical and gameplay quality.
Depending on the Game and configuration, Unity Analytics may process information including:
We may use analytics to understand:
ArtDock does not intentionally send names, email addresses, voice-chat content, text-chat content, platform passwords, or payment-card information through developer-defined analytics events.
We do not use Unity Analytics for behavioral advertising.
Where applicable law requires consent for optional analytics, analytics will be subject to the applicable consent or opt-out mechanism.
Certain Games may use additional Unity Gaming Services such as Unity Lobby or Unity Remote Config.
Where these services are enabled, they may process technical or pseudonymous information necessary to provide the relevant functionality.
Where Unity Lobby is used, information may be processed to create, discover, join, maintain, or leave multiplayer lobbies or sessions.
This may include:
ArtDock does not intentionally place directly identifying personal information into developer-defined lobby fields.
Where Unity Remote Config is used, technical and pseudonymous information may be processed to determine which remote Game configuration should be delivered to a Game installation or player.
ArtDock does not intentionally place personal communications or other sensitive player information into Remote Config fields.
We may process Game data for purposes including:
Where applicable law requires ArtDock to identify a legal basis, the applicable basis depends on the processing activity.
Processing reasonably necessary to:
may be based on performance of a contract or our legitimate interests in operating and securing the Game, as permitted by applicable law.
Processing necessary to:
may be based on ArtDock's legitimate interests, contractual necessity, or another lawful basis available under applicable law.
Where applicable law requires consent for optional analytics or similar telemetry, ArtDock relies on your consent.
Where an analytics opt-in is presented, the processing subject to that choice will not be activated until the required consent has been obtained.
You may withdraw consent through the privacy or settings controls provided by the relevant Game where available.
Voice and text communications are normally processed because you choose to use the relevant communication feature.
Additional consent may be requested where required by applicable communications, privacy, recording, or child-protection law.
We retain Game data only for as long as necessary for the purposes described in this Privacy Policy, subject to the technical operation and retention settings of the relevant service.
Different categories of information may have different retention periods.
Analytics data may be retained according to the retention configuration applicable to the relevant Unity Analytics project and applicable law.
EOS-related identifiers, authentication mappings, session information, and other service information may be retained as necessary to provide EOS services, maintain security, and comply with applicable requirements.
Epic may separately retain information under the terms applicable to EOS.
Voice data used for real-time voice communications is generally processed for delivery of the communication rather than as a permanent ArtDock voice archive, unless Part C states otherwise.
Text-chat data and associated communications metadata may be retained temporarily as required by the communications service and any Game safety or moderation features.
Where ArtDock enables longer-term communications retention, recording, or moderation evidence storage, this will be disclosed where required.
Steam, Xbox, PlayStation, Nintendo, and other platform providers independently determine retention of information they control.
ArtDock may separately retain platform identifiers and related Game information for as long as reasonably necessary to operate the Game and its online functionality.
You may request access to or deletion of personal data controlled by ArtDock by contacting: pr@games.artdock.studio
To help us locate pseudonymous Game records, please provide where reasonably available:
Because Game data is often pseudonymous, ArtDock may be unable to locate a particular record based only on a person's real name or email address.
We will not require unnecessary additional personal information merely to re-identify a pseudonymous player.
A deletion request submitted to ArtDock does not automatically delete personal data independently controlled by:
You may need to exercise privacy rights separately with those providers.
ArtDock Games are intended for general gaming audiences and are not specifically directed to children under 13 unless Part C expressly states otherwise.
Some gaming platforms provide supervised, child, teen, or family accounts and parental-control features.
Where ArtDock knows, including through a platform-provided signal where available, that a user is a child for purposes of applicable law, we will apply applicable child-privacy requirements.
This may include:
The existence of a platform-managed child account or parental-consent mechanism does not automatically mean that the platform's consent covers every processing activity conducted by ArtDock.
If you are a parent or legal guardian and believe ArtDock has processed information relating to a child in violation of applicable law, contact: pr@games.artdock.studio
Unless Part C expressly states otherwise, ArtDock Games do not:
If a future Game materially changes these practices, the relevant Part C entry will identify the additional processing and applicable privacy choices.
Purchases made through Steam, Xbox, PlayStation, Nintendo, Epic, or another third-party storefront are processed primarily by the applicable storefront.
ArtDock generally does not receive complete payment-card credentials from these platforms.
We may receive limited information necessary to:
This information may include a product identifier, transaction-related identifier, entitlement record, or purchase status.
If a Game introduces a materially different direct-payment flow, it will be disclosed in Part C.
ArtDock does not sell Game personal data.
Unless Part C expressly states otherwise, ArtDock does not use or disclose Game personal data for cross-context behavioral advertising or targeted behavioral advertising.
Voice and text communications are not used by ArtDock for behavioral advertising.
Depending on the Game and platform, third-party providers may include:
Each provider's own privacy policy applies to processing that the provider performs independently.
This Privacy Policy governs ArtDock's processing of information that ArtDock controls, including information received from these services.
Only material exceptions or additions to Part B will be listed in Part C.
If a Game has no Part C entry, Part B applies without additional Game-specific exceptions.
No game-specific exceptions are listed unless expressly added below.
For questions regarding this Privacy Policy, ArtDock's processing of personal data, or a privacy-rights request, contact:
ArtDock Company S.R.L.Email: pr@games.artdock.studio
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ÐÑлО пПÑÑавÑОк ПбÑабаÑÑÐ²Ð°ÐµÑ Ð¿ÐµÑÑПМалÑМÑе ЎаММÑе ÐŸÑ ÐœÐ°ÑегП ОЌеМО, ÐŒÑ Ð¿ÑОЌеМÑеЌ МаЎлежаÑОе ЎПгПвПÑМÑе О ПÑгаМОзаÑОПММÑе ЌеÑÑ Ð·Ð°ÑОÑÑ, кПгЎа ÑÑПгП ÑÑебÑÐµÑ Ð¿ÑОЌеМОЌПе закПМПЎаÑелÑÑÑвП.
ÐаÑО ÐгÑÑ ÐŒÐŸÐ³ÑÑ Ð²Ð·Ð°ÐžÐŒÐŸÐŽÐµÐ¹ÑÑвПваÑÑ Ñ ÑеÑвОÑаЌО, кПÑПÑÑЌО ÑпÑавлÑÑÑ:
Ð ÐŸÐ»Ñ ÐºÐ°Ð¶ÐŽÐŸÐ³ÐŸ пПÑÑавÑОка ÐŒÐŸÐ¶ÐµÑ ÑазлОÑаÑÑÑÑ Ð² завОÑОЌПÑÑО ÐŸÑ ÑеÑвОÑа. ÐПÑÑавÑОк ÐŒÐŸÐ¶ÐµÑ ÐŸÐ±ÑабаÑÑваÑÑ ÐŽÐ°ÐœÐœÑе пП пПÑÑÑÐµÐœÐžÑ ArtDock, ÑаЌПÑÑПÑÑелÑМП ÐŽÐ»Ñ Ñелей ÑПбÑÑвеММÑÑ Ð¿Ð»Ð°ÑÑПÑЌеММÑÑ ÑеÑвОÑПв лОбП в ÑазлОÑМÑÑ ÑПлÑÑ ÐŽÐ»Ñ ÑазлОÑМÑÑ Ð²ÐžÐŽÐŸÐ² ПбÑабПÑкО.
ÐÑ ÐŒÐŸÐ¶ÐµÐŒ ÑаÑкÑÑваÑÑ ÐžÐœÑПÑЌаÑОÑ, еÑлО ÑÑП ПбПÑМПваММП ÐœÐµÐŸÐ±Ñ ÐŸÐŽÐžÐŒÐŸ ÐŽÐ»Ñ ÑПгП, ÑÑПбÑ:
ÐеÑÑПМалÑМÑе ЎаММÑе ЌПгÑÑ Ð±ÑÑÑ ÑаÑкÑÑÑÑ Ð² ÑÐ°ÐŒÐºÐ°Ñ ÑлОÑМОÑ, пПглПÑеМОÑ, пÑОвлеÑÐµÐœÐžÑ ÑОМаМÑОÑПваМОÑ, ÑеÑÑÑÑкÑÑÑОзаÑОО, пÑПЎажО акÑОвПв ОлО аМалПгОÑМПй ÑЎелкО в ÑППÑвеÑÑÑвОО Ñ Ð¿ÑОЌеМОЌÑÐŒ закПМПЎаÑелÑÑÑвПЌ.
ÐÑлО Ð²Ñ Ð¿ÐŸÐŽÐ¿ÐžÑÑваеÑеÑÑ ÐœÐ° ЌаÑкеÑОМгПвÑе ÑППбÑÐµÐœÐžÑ ArtDock, ÐŒÑ ÐŒÐŸÐ¶ÐµÐŒ ОÑпПлÑзПваÑÑ Ð²Ð°Ñ Ð°ÐŽÑÐµÑ ÑлекÑÑПММПй пПÑÑÑ ÐŽÐ»Ñ ÐŸÑпÑавкО МПвПÑÑМÑÑ ÑаÑÑÑлПк, аМПМÑПв пÑПЎÑкÑПв О аМалПгОÑМÑÑ ÑППбÑеМОй.
ÐÑ ÐŒÐŸÐ¶ÐµÑе ПÑпОÑаÑÑÑÑ Ð² лÑбПе вÑеЌÑ, вПÑпПлÑзПвавÑОÑÑ ÐŒÐµÑ Ð°ÐœÐžÐ·ÐŒÐŸÐŒ ПÑпОÑкО, ÑказаММÑÐŒ в ÑППбÑеМОО, лОбП ПбÑаÑОвÑОÑÑ Ð¿ÐŸ аЎÑеÑÑ: pr@games.artdock.studio
ÐÑпОÑка ÐŸÑ ÐŒÐ°ÑкеÑОМгПвÑÑ ÑППбÑеМОй Ме влеÑÑÑ Ð°Ð²ÑПЌаÑОÑеÑкПгП ÑÐŽÐ°Ð»ÐµÐœÐžÑ ÐžÐœÑПÑЌаÑОО, кПÑПÑÑÑ ÐŒÑ Ð²Ð¿Ñаве ОлО ПбÑÐ·Ð°ÐœÑ Ñ ÑаМОÑÑ ÐŽÐ»Ñ ÐžÐœÐŸÐ¹ ÑелО.
ÐÑ Ñ ÑаМОЌ пеÑÑПМалÑМÑе ЎаММÑе ÑПлÑкП в ÑеÑеМОе ÑÑПка, ПбПÑМПваММП ÐœÐµÐŸÐ±Ñ ÐŸÐŽÐžÐŒÐŸÐ³ÐŸ ÐŽÐ»Ñ ÑПй ÑелО, ÐŽÐ»Ñ ÐºÐŸÑПÑПй ПМО бÑлО ÑПбÑаМÑ, а Ñакже ÐŽÐ»Ñ Ð·Ð°ÐºÐŸÐœÐœÑÑ ÐŸÐ¿ÐµÑаÑОПММÑÑ , пÑавПвÑÑ Ñелей, Ñелей безПпаÑМПÑÑО О ÑПблÑÐŽÐµÐœÐžÑ ÑÑебПваМОй.
СÑПкО Ñ ÑÐ°ÐœÐµÐœÐžÑ ÐŒÐŸÐ³ÑÑ Ð·Ð°Ð²ÐžÑеÑÑ ÐŸÑ:
ÐПгЎа ОМÑПÑЌаÑÐžÑ Ð±ÐŸÐ»ÐµÐµ Ме ÑÑебÑеÑÑÑ, ÐŒÑ ÑЎалÑеЌ, аМПМОЌОзОÑÑеЌ ОлО ОМÑÐŒ ПбÑазПЌ ÑМОÑÑПжаеЌ еÑ, еÑлО ÑÑП ПбПÑМПваММП вПзЌПжМП.
ÐПпПлМОÑелÑÐœÐ°Ñ ÐžÐœÑПÑЌаÑÐžÑ ÐŸ ЎаММÑÑ ÐÐ³Ñ Ð¿ÑОвеЎеМа в ЧаÑÑО B.
ArtDock ÑÑÑежЎеМа в РеÑпÑблОке ÐПлЎПва.
ÐаÑО пПÑÑавÑОкО ЌПгÑÑ ÐŸÐ±ÑабаÑÑваÑÑ ÐžÐœÑПÑЌаÑÐžÑ Ð² ÐŽÑÑÐ³ÐžÑ ÑÑÑÐ°ÐœÐ°Ñ , в ÑПЌ ÑОÑле за пÑеЎелаЌО ваÑей ÑÑÑÐ°ÐœÑ Ð¿ÑПжОваМОÑ, ÐвÑПпейÑкПй ÑкПМПЌОÑеÑкПй Ð·ÐŸÐœÑ ÐžÐ»Ðž СПеЎОМÑММПгП ÐПÑПлевÑÑва.
ÐÑлО пÑОЌеМОЌПе закПМПЎаÑелÑÑÑвП ÑÑебÑÐµÑ Ð¿ÑОМÑÑÐžÑ ÐŒÐµÑ Ð·Ð°ÑОÑÑ Ð¿ÑО ЌежЎÑМаÑПЎМПй пеÑеЎаÑе ЎаММÑÑ , ÐŒÑ ÐžÑпПлÑзÑеЌ ÑÑОЎОÑеÑкО пÑОзМаММÑе ÐŒÐµÑ Ð°ÐœÐžÐ·ÐŒÑ Ð¿ÐµÑеЎаÑО, кПÑПÑÑе ЌПгÑÑ Ð²ÐºÐ»ÑÑаÑÑ:
СÑПÑПММОе ОгÑПвÑе плаÑÑПÑÐŒÑ ÐŒÐŸÐ³ÑÑ ÑаЌПÑÑПÑÑелÑМП пеÑеЎаваÑÑ ÐŽÐ°ÐœÐœÑе в ÑППÑвеÑÑÑвОО ÑП ÑвПОЌО ÑПбÑÑвеММÑЌО пÑакÑОкаЌО ПбÑабПÑкО пеÑÑПМалÑМÑÑ ÐŽÐ°ÐœÐœÑÑ .
Ð¡Ð°Ð¹Ñ ÐœÐµ пÑеЎМазМаÑеМ ÑпеÑОалÑМП ÐŽÐ»Ñ ÐŽÐµÑей ЌлаЎÑе 13 леÑ.
ÐÑ ÑПзМаÑелÑМП Ме запÑаÑОваеЌ пеÑÑПМалÑМÑе ЎаММÑе МепПÑÑеЎÑÑвеММП Ñ ÐŽÐµÑей ЌлаЎÑе 13 Ð»ÐµÑ ÑеÑез Ð¡Ð°Ð¹Ñ Ð±ÐµÐ· ÑазÑеÑÐµÐœÐžÑ ÐžÐ»Ðž ÑПглаÑÐžÑ ÑПЎОÑелей, ÑÑебÑеЌÑÑ Ð¿ÑОЌеМОЌÑÐŒ закПМПЎаÑелÑÑÑвПЌ.
РМекПÑПÑÑÑ ÑÑÑÐ°ÐœÐ°Ñ ÐŒÐŸÐ³ÑÑ Ð¿ÑОЌеМÑÑÑÑÑ Ð±ÐŸÐ»ÐµÐµ вÑÑПкОе вПзÑаÑÑМÑе пПÑПгО.
ÐÑлО Ð²Ñ ÑвлÑеÑеÑÑ ÑПЎОÑелеЌ ОлО закПММÑÐŒ ПпекÑМПЌ О пПлагаеÑе, ÑÑП ÑебÑМПк пÑеЎПÑÑавОл пеÑÑПМалÑМÑе ЎаММÑе ArtDock в МаÑÑÑеМОе пÑОЌеМОЌПгП закПМПЎаÑелÑÑÑва, ÑвÑжОÑеÑÑ Ñ ÐœÐ°ÐŒÐž пП аЎÑеÑÑ: pr@games.artdock.studio
ÐÑ Ð¿ÑПвеЎÑÐŒ пÑПвеÑÐºÑ Ðž пÑеЎпÑОЌеЌ МаЎлежаÑОе ЌеÑÑ, вклÑÑÐ°Ñ ÑЎалеМОе ЎаММÑÑ , еÑлО ÑÑП ÑÑебÑеÑÑÑ.
ÐÑакÑОкО в ПÑМПÑеМОО ЎеÑей О ÑеЌейМÑÑ ÑÑÑÑМÑÑ Ð·Ð°Ð¿ÐžÑей пÑОЌеМОÑелÑМП к ÐгÑаЌ ПпОÑÐ°ÐœÑ Ð² ЧаÑÑО B.
РзавОÑОЌПÑÑО ÐŸÑ ÐŒÐµÑÑа ваÑегП пÑÐŸÐ¶ÐžÐ²Ð°ÐœÐžÑ Ðž пÑОЌеМОЌПгП закПМПЎаÑелÑÑÑва Ð²Ñ ÐŒÐŸÐ¶ÐµÑе ОЌеÑÑ Ð¿ÑавП:
ÐекПÑПÑÑе пÑава Ð¿ÐŸÐŽÐ»ÐµÐ¶Ð°Ñ Ð¿ÑавПвÑÐŒ ОÑклÑÑеМОÑÐŒ ОлО ПгÑаМОÑеМОÑÐŒ.
ЧÑÐŸÐ±Ñ ÑеалОзПваÑÑ Ð¿Ñава в ПÑМПÑеМОО ОМÑПÑЌаÑОО, кПМÑÑПлОÑÑеЌПй ArtDock, ÑвÑжОÑеÑÑ Ñ ÐœÐ°ÐŒÐž пП аЎÑеÑÑ: pr@games.artdock.studio
РПÑМПÑеМОО ЎаММÑÑ ÐÐ³Ñ ÐŒÑ ÐŒÐŸÐ¶ÐµÐŒ запÑПÑОÑÑ ÐœÐ°Ð·Ð²Ð°ÐœÐžÐµ ÑППÑвеÑÑÑвÑÑÑей ÐгÑÑ, плаÑÑПÑÐŒÑ, ОЎеМÑОÑОкаÑÐŸÑ ÑÑÑÑМПй запОÑО Ма плаÑÑПÑЌе, Product User ID в EOS, ОЎеМÑОÑОкаÑÐŸÑ Unity ОлО ОМÑÑ ÑÐµÑ ÐœÐžÑеÑкÑÑ ÐžÐœÑПÑЌаÑОÑ, ÐœÐµÐŸÐ±Ñ ÐŸÐŽÐžÐŒÑÑ ÐŽÐ»Ñ Ð¿ÐŸÐžÑка ÑППÑвеÑÑÑвÑÑÑÐžÑ Ð·Ð°Ð¿ÐžÑей.
ÐÑ ÐœÐµ бÑЎеЌ запÑаÑОваÑÑ Ð±ÐŸÐ»ÑÑе ОМÑПÑЌаÑОО, ÑеЌ ÑÑП ПбПÑМПваММП ÐœÐµÐŸÐ±Ñ ÐŸÐŽÐžÐŒÐŸ ÐŽÐ»Ñ ÐŸÐ±ÑабПÑкО ОлО пÑПвеÑкО ваÑегП запÑПÑа.
ÐМÑПÑЌаÑОÑ, ÑаЌПÑÑПÑÑелÑМП кПМÑÑПлОÑÑеЌÑÑ Ð¿ÐŸÑÑавÑОкПЌ плаÑÑПÑÐŒÑ, ÐŒÐŸÐ¶ÐµÑ Ð¿ÐŸÑÑебПваÑÑÑÑ Ð·Ð°Ð¿ÑаÑОваÑÑ ÐœÐµÐ¿ÐŸÑÑеЎÑÑвеММП Ñ ÑÑПгП пПÑÑавÑОка.
ÐÑлО пÑОЌеМÑÑÑÑÑ ÑППÑвеÑÑÑвÑÑÑОе Ð·Ð°ÐºÐŸÐœÑ ÑÑаÑПв СКРП кПМÑОЎеМÑОалÑМПÑÑО, ArtDock Ме пÑПЎаÑÑ Ð¿ÐµÑÑПМалÑМÑÑ ÐžÐœÑПÑЌаÑÐžÑ Ð·Ð° ЎеМежМПе вПзМагÑажЎеМОе.
ÐÑлО ЧаÑÑÑ C Ме пÑеЎÑÑЌаÑÑÐžÐ²Ð°ÐµÑ ÐžÐœÐŸÐ³ÐŸ, ArtDock Ñакже Ме ОÑпПлÑзÑÐµÑ Ðž Ме ÑаÑкÑÑÐ²Ð°ÐµÑ ÐžÐœÑПÑЌаÑÐžÑ ÐŸÐ± ÐгÑÐ°Ñ ÐŽÐ»Ñ ÐºÑПÑÑ-кПМÑекÑÑМПй пПвеЎеМÑеÑкПй ÑÐµÐºÐ»Ð°ÐŒÑ ÐžÐ»Ðž ÑаÑгеÑОÑПваММПй пПвеЎеМÑеÑкПй ÑеклаЌÑ.
ÐÑлО пÑОЌеМОЌПе закПМПЎаÑелÑÑÑвП пÑеЎПÑÑавлÑÐµÑ ÐŽÐŸÐ¿ÐŸÐ»ÐœÐžÑелÑМÑе пÑава, ArtDock бÑÐŽÐµÑ ÑПблÑЎаÑÑ ÑÑО пÑава в ÐœÐµÐŸÐ±Ñ ÐŸÐŽÐžÐŒÐŸÐŒ ПбÑÑЌе.
ÐÑ Ð¿ÑОЌеМÑеЌ ÑазÑЌМÑе ÑÐµÑ ÐœÐžÑеÑкОе О ПÑгаМОзаÑОПММÑе ЌеÑÑ Ð·Ð°ÑОÑÑ, пÑеЎМазМаÑеММÑе ÐŽÐ»Ñ Ð·Ð°ÑОÑÑ Ð¿ÐµÑÑПМалÑМÑÑ ÐŽÐ°ÐœÐœÑÑ ÐŸÑ ÐœÐµÑаМкÑОПМОÑПваММПгП ЎПÑÑÑпа, ÑÑÑаÑÑ, ОзЌеМеМОÑ, ÑМОÑÑÐŸÐ¶ÐµÐœÐžÑ ÐžÐ»Ðž ÑаÑкÑÑÑОÑ.
РзавОÑОЌПÑÑО ÐŸÑ ÑППÑвеÑÑÑвÑÑÑей ÑОÑÑÐµÐŒÑ ÑÑО ЌеÑÑ ÐŒÐŸÐ³ÑÑ Ð²ÐºÐ»ÑÑаÑÑ:
ÐО ПЎМа ÑОÑÑеЌа ÑлекÑÑПММПй пеÑеЎаÑО ОлО Ñ ÑÐ°ÐœÐµÐœÐžÑ ÐžÐœÑПÑЌаÑОО Ме ÐŒÐŸÐ¶ÐµÑ Ð±ÑÑÑ Ð³Ð°ÑаМÑОÑПваММП абÑПлÑÑМП безПпаÑМПй.
ÐÑ ÐŒÐŸÐ¶ÐµÐŒ ПбМПвлÑÑÑ ÐœÐ°ÑÑПÑÑÑÑ ÐПлОÑÐžÐºÑ ÐºÐŸÐœÑОЎеМÑОалÑМПÑÑО пП ЌеÑе ÐžÐ·ÐŒÐµÐœÐµÐœÐžÑ ÐœÐ°ÑÐžÑ ÐгÑ, СайÑа, пПÑÑавÑОкПв ÑÑлÑг, ÑÐµÑ ÐœÐŸÐ»ÐŸÐ³ÐžÐ¹ ОлО ÑÑОЎОÑеÑÐºÐžÑ ÐŸÐ±ÑзаÑелÑÑÑв.
ÐÑО ПбМПвлеМОО ÐŒÑ ÐžÐ·ÐŒÐµÐœÐžÐŒ ÑказаММÑÑ Ð²ÑÑе ÐаÑÑ Ð²ÑÑÑÐ¿Ð»ÐµÐœÐžÑ Ð² ÑОлÑ.
ÐÑлО пÑОЌеМОЌПе закПМПЎаÑелÑÑÑвП ÑÑебÑÐµÑ ÐŽÐŸÐ¿ÐŸÐ»ÐœÐžÑелÑМПгП ÑÐ²ÐµÐŽÐŸÐŒÐ»ÐµÐœÐžÑ ÐžÐ»Ðž пПвÑПÑМПгП пПлÑÑÐµÐœÐžÑ ÑПглаÑÐžÑ Ð² ÑвÑзО Ñ ÑÑÑеÑÑвеММÑÐŒ ОзЌеМеМОеЌ, ÐŒÑ ÐŸÐ±ÐµÑпеÑОЌ ÑÑП.
ÐаÑÑПÑÑÐ°Ñ Ð§Ð°ÑÑÑ B ПпОÑÑÐ²Ð°ÐµÑ Ð¿ÑакÑОкО ПбÑабПÑкО пеÑÑПМалÑМÑÑ ÐŽÐ°ÐœÐœÑÑ , пÑОЌеМÑеЌÑе пП ÑЌПлÑÐ°ÐœÐžÑ Ðº ÐгÑаЌ ArtDock.
Ðе ÐºÐ°Ð¶ÐŽÐ°Ñ ÐгÑа ПбÑзаÑелÑМП ОÑпПлÑзÑÐµÑ Ð²Ñе ПпОÑаММÑе МОже ÑеÑвОÑÑ.
ÐÑлО кПМкÑеÑÐœÐ°Ñ ÐгÑа ÑÑÑеÑÑвеММП ПÑлОÑаеÑÑÑ ÐŸÑ ÑÑÐžÑ Ð¿ÑакÑОк пП ÑЌПлÑаМОÑ, ÑакПе ПÑлОÑОе бÑÐŽÐµÑ ÐŸÐ¿ÐžÑаМП в ЧаÑÑО C.
РзавОÑОЌПÑÑО ÐŸÑ ÐгÑÑ, плаÑÑПÑÐŒÑ Ðž ОÑпПлÑзÑеЌÑÑ Ð²Ð°ÐŒÐž ÑÑМкÑОй ArtDock О ÐµÑ Ð¿ÐŸÑÑавÑОкО ÑÑлÑг ЌПгÑÑ ÐŸÐ±ÑабаÑÑваÑÑ ÑлеЎÑÑÑОе каÑегПÑОО ОМÑПÑЌаÑОО.
ÐаÑО ÐгÑÑ ÐŒÐŸÐ³ÑÑ ÐžÑпПлÑзПваÑÑ Ð¿ÑевЎПМОЌМÑе ОЎеМÑОÑОкаÑПÑÑ ÑÑÑÑМÑÑ Ð·Ð°Ð¿ÐžÑей ОлО ÑеÑвОÑПв, ÑакОе как:
ÐÑО ОЎеМÑОÑОкаÑПÑÑ ÐžÑпПлÑзÑÑÑÑÑ ÐŽÐ»Ñ ÑаÑÐ¿ÐŸÐ·ÐœÐ°Ð²Ð°ÐœÐžÑ ÑÑÑÑМПй запОÑО, ÑÑÑаМПвкО, ÑеÑÑОО ОлО пÑПÑÐžÐ»Ñ ÐžÐ³ÑПка без ÐœÐµÐŸÐ±Ñ ÐŸÐŽÐžÐŒÐŸÑÑО пПлÑÑÐµÐœÐžÑ ArtDock ваÑегП паÑÐŸÐ»Ñ ÐŸÑ Ð¿Ð»Ð°ÑÑПÑÐŒÑ.
ХПÑÑ ÑакОе ОЎеМÑОÑОкаÑПÑÑ ÐŒÐŸÐ³ÑÑ ÐœÐµ ÑаÑкÑÑваÑÑ Ð²Ð°ÑÑ Ð»ÐžÑМПÑÑÑ Ð² ÑеалÑМПй жОзМО МапÑÑÐŒÑÑ, ПМО ЌПгÑÑ ÑвлÑÑÑÑÑ Ð¿ÐµÑÑПМалÑМÑЌО ЎаММÑЌО, пПÑкПлÑÐºÑ Ð¿ÐŸÐ·Ð²ÐŸÐ»ÑÑÑ ÐŸÑлОÑОÑÑ ÐŸÐŽÐœÑ ÑÑÑÑМÑÑ Ð·Ð°Ð¿ÐžÑÑ ÐžÐ»Ðž ПЎМПгП пПлÑзПваÑÐµÐ»Ñ ÐŸÑ ÐŽÑÑгПгП.
ÐПÑÑÐŸÐŒÑ ÐŒÑ ÑаÑÑЌаÑÑОваеЌ ÐžÑ ÐºÐ°Ðº пеÑÑПМалÑМÑе ЎаММÑе в ÑÐµÑ ÑлÑÑаÑÑ , кПгЎа ÑÑПгП ÑÑебÑÐµÑ Ð¿ÑОЌеМОЌПе закПМПЎаÑелÑÑÑвП.
ÐÑ ÐŒÐŸÐ¶ÐµÐŒ ПбÑабаÑÑваÑÑ ÐžÐœÑПÑЌаÑÐžÑ ÐŸ ÑПЌ, как Ð²Ñ ÐžÑпПлÑзÑеÑе ÐгÑÑ, вклÑÑаÑ:
ÐÑ ÐžÑпПлÑзÑеЌ ÑÑÑ ÐžÐœÑПÑЌаÑÐžÑ ÐŽÐ»Ñ ÐŸÐ±ÐµÑпеÑÐµÐœÐžÑ ÑабПÑÑ Ðž ÑлÑÑÑÐµÐœÐžÑ ÐœÐ°ÑÐžÑ ÐгÑ, ÑаÑÑÐ»ÐµÐŽÐŸÐ²Ð°ÐœÐžÑ Ð¿ÑПблеЌ, балаМÑОÑПвкО ОгÑПвПгП пÑПÑеÑÑа, Ð¿ÐŸÐœÐžÐŒÐ°ÐœÐžÑ ÐžÑпПлÑÐ·ÐŸÐ²Ð°ÐœÐžÑ ÑÑМкÑОй О пÑОМÑÑÐžÑ ÑеÑеМОй пП ÑазÑабПÑке.
ÐаÑО ÐгÑÑ Ðž пПÑÑавÑОкО ÑÑлÑг ЌПгÑÑ ÐŸÐ±ÑабаÑÑваÑÑ ÑÐµÑ ÐœÐžÑеÑкÑÑ ÐžÐœÑПÑЌаÑОÑ, ÑакÑÑ ÐºÐ°Ðº:
ÐÑа ОМÑПÑЌаÑÐžÑ ÐŒÐŸÐ¶ÐµÑ ÐžÑпПлÑзПваÑÑÑÑ ÐŽÐ»Ñ:
ÐгÑÑ ArtDock ЌПгÑÑ ÐžÑпПлÑзПваÑÑ Epic Online Services («EOS») ÐŽÐ»Ñ ÐŸÐ±ÐµÑпеÑÐµÐœÐžÑ ÐºÑПÑÑплаÑÑПÑЌеММПй ПМлайМ-ÑÑМкÑОПМалÑМПÑÑО.
ÐÑлО ОÑпПлÑзÑеÑÑÑ EOS, ОгÑПк ÐŒÐŸÐ¶ÐµÑ Ð¿ÑÐŸÑ ÐŸÐŽÐžÑÑ Ð°ÑÑеМÑОÑОкаÑÐžÑ Ñ ÐžÑпПлÑзПваМОеЌ ÑÑÑÑМÑÑ ÐŽÐ°ÐœÐœÑÑ ÐžÐ»Ðž ÑПкеМПв аÑÑеМÑОÑОкаÑОО, пÑеЎПÑÑавлÑеЌÑÑ Ð¿Ð»Ð°ÑÑПÑЌПй, Ма кПÑПÑПй запÑÑеМа ÐгÑа.
ÐПЎЎеÑжОваеЌÑе пПÑÑавÑОкО ОЎеМÑОÑОкаÑОО ЌПгÑÑ Ð²ÐºÐ»ÑÑаÑÑ ÑакОе плаÑÑПÑÐŒÑ, как:
ArtDock Ме ÑÑебÑеÑ, ÑÑÐŸÐ±Ñ Ð²Ñ ÑППбÑалО паÑÐŸÐ»Ñ ÐŸÑ Ð¿Ð»Ð°ÑÑПÑÐŒÑ ArtDock ОлО EOS в ÑÐ°ÐŒÐºÐ°Ñ ÑÑПгП пÑПÑеÑÑа.
ÐЌеÑÑП ÑÑПгП ÑППÑвеÑÑÑвÑÑÑÐ°Ñ Ð¿Ð»Ð°ÑÑПÑЌа вÑпПлМÑÐµÑ Ð°ÑÑеМÑОÑОкаÑÐžÑ ÐžÐ³ÑПка О пÑеЎПÑÑавлÑÐµÑ ÐžÐœÑПÑЌаÑÐžÑ Ð°ÑÑеМÑОÑОкаÑОО, ÐœÐµÐŸÐ±Ñ ÐŸÐŽÐžÐŒÑÑ ÐгÑе ÐŽÐ»Ñ ÑÑÑÐ°ÐœÐŸÐ²Ð»ÐµÐœÐžÑ ÐŸÐœÐ»Ð°Ð¹Ðœ-ОЎеМÑОÑМПÑÑО ОгÑПка.
EOS ÐŒÐŸÐ¶ÐµÑ Ð¿ÑОÑваОваÑÑ ÐžÐ³ÑÐŸÐºÑ Product User ID (PUID) ÐŽÐ»Ñ Ñелей EOS Game Services.
PUID ÐŒÐŸÐ¶ÐµÑ Ð±ÑÑÑ ÑвÑзаМ Ñ Ð²ÐœÐµÑМей ОЎеМÑОÑМПÑÑÑÑ ÐžÐ³ÑПка Ма плаÑÑПÑЌе, ÑÑÐŸÐ±Ñ ÐŸÐŽÐžÐœ О ÑÐŸÑ Ð¶Ðµ пÑПÑÐžÐ»Ñ ÐŸÐœÐ»Ð°Ð¹Ðœ-ÑеÑвОÑа ЌПжМП бÑлП ОÑпПлÑзПваÑÑ ÐŽÐ»Ñ Ð¿ÐŸÐŽÐŽÐµÑжОваеЌПй кÑПÑÑплаÑÑПÑЌеММПй ÑÑМкÑОПМалÑМПÑÑО.
ArtDock ÐŒÐŸÐ¶ÐµÑ ÐŸÐ±ÑабаÑÑваÑÑ PUID О ÑвÑзаММÑй ОЎеМÑОÑОкаÑÐŸÑ Ð¿Ð»Ð°ÑÑПÑÐŒÑ, в ÑаÑÑМПÑÑО, ÐŽÐ»Ñ ÑлеЎÑÑÑÐžÑ Ñелей:
ÐÑпПлÑзПваМОе EOS Game Services Ме ПбÑзаÑелÑМП ÑÑебÑеÑ, ÑÑÐŸÐ±Ñ ÐžÐ³ÑПк МапÑÑÐŒÑÑ Ð¿ÑеЎПÑÑавлÑл ArtDock ÑÑÑÑМÑÑ Ð·Ð°Ð¿ÐžÑÑ Epic Games.
ÐÑлО кПМкÑеÑÐœÐ°Ñ ÐгÑа ЎПпПлМОÑелÑМП ОÑпПлÑзÑÐµÑ Epic Account Services ОлО ÑÑебÑÐµÑ ÐœÐ°Ð»ÐžÑÐžÑ ÑÑÑÑМПй запОÑО Epic Games, ÑÑП бÑÐŽÐµÑ ÑаÑкÑÑÑП в ЧаÑÑО C.
ÐекПÑПÑÑе ÐгÑÑ ArtDock ОÑпПлÑзÑÑÑ ÐŸÐŽÐœÐŸÑаМгПвÑÑ ÑеÑевÑÑ ÑÐµÑ ÐœÐŸÐ»ÐŸÐ³ÐžÑ EOS Peer-to-Peer («P2P») ÐŽÐ»Ñ ÐŸÐ±ÐµÑпеÑÐµÐœÐžÑ ÐŒÐœÐŸÐ³ÐŸÐ¿ÐŸÐ»ÑзПваÑелÑÑкПгП ОгÑПвПгП пÑПÑеÑÑа.
РЌМПгПпПлÑзПваÑелÑÑкПй P2P-ÑеÑÑОО, ПÑгаМОзÑеЌПй ОгÑПкПЌ, ОгÑПвÑе клОеМÑÑ ÐŸÐŽÐœÐŸÐ³ÐŸ ОлО МеÑкПлÑÐºÐžÑ ÐžÐ³ÑПкПв взаОЌПЎейÑÑвÑÑÑ ÑеÑез ÑеÑевÑÑ ÐžÐœÑÑаÑÑÑÑкÑÑÑÑ, ОÑпПлÑзÑеЌÑÑ ÐŽÐ»Ñ ÑÑÑÐ°ÐœÐŸÐ²Ð»ÐµÐœÐžÑ Ðž пПЎЎеÑÐ¶Ð°ÐœÐžÑ ÐŒÐœÐŸÐ³ÐŸÐ¿ÐŸÐ»ÑзПваÑелÑÑкПгП ÑПеЎОМеМОÑ.
EOS О ÐгÑа ЌПгÑÑ ÐŸÐ±ÑабаÑÑваÑÑ ÐžÐœÑПÑЌаÑОÑ, ÐœÐµÐŸÐ±Ñ ÐŸÐŽÐžÐŒÑÑ ÐŽÐ»Ñ ÑÑПй ÑелО, вклÑÑаÑ:
ÐÑ ÐžÑпПлÑзÑеЌ ÑÑÑ ÐžÐœÑПÑЌаÑÐžÑ ÐžÑклÑÑОÑелÑМП в ÑПй ЌеÑе, в какПй ÑÑП ПбПÑМПваММП ÐœÐµÐŸÐ±Ñ ÐŸÐŽÐžÐŒÐŸ ÐŽÐ»Ñ ÑПгП, ÑÑПбÑ:
ArtDock Ме ОÑпПлÑзÑÐµÑ P2P-ЌМПгПпПлÑзПваÑелÑÑкÑÑ ÐžÐ³ÑÑ ÐŽÐ»Ñ Ð¿ÐŸÐ²ÐµÐŽÐµÐœÑеÑкПй ÑÐµÐºÐ»Ð°ÐŒÑ ÐžÐ»Ðž пÑПÑОлОÑПваМОÑ.
РзавОÑОЌПÑÑО ÐŸÑ Ð¿ÑОЌеМОЌПй ÑеÑевПй аÑÑ ÐžÑекÑÑÑÑ EOS О ÑПÑÑПÑÐœÐžÑ ÑеÑО кПЌЌÑМОкаÑОО ЌПгÑÑ ÐŒÐ°ÑÑÑÑÑОзОÑПваÑÑÑÑ ÑеÑез ОМÑÑаÑÑÑÑкÑÑÑÑ, ÑпÑавлÑеЌÑÑ Epic, лОбП ОМÑÐŒ ПбÑазПЌ ПбÑабаÑÑваÑÑÑÑ Ð² ÑПй ЌеÑе, в какПй ÑÑП ÐœÐµÐŸÐ±Ñ ÐŸÐŽÐžÐŒÐŸ ÐŽÐ»Ñ ÑÑÑÐ°ÐœÐŸÐ²Ð»ÐµÐœÐžÑ P2P-ÑПеЎОМеМОÑ.
ÐаÑО ÐгÑÑ ÐŒÐŸÐ³ÑÑ ÑаÑпÑПÑÑÑаМÑÑÑÑÑ ÑеÑез ÑÑПÑПММОе ОгÑПвÑе плаÑÑПÑÐŒÑ ÐžÐ»Ðž взаОЌПЎейÑÑвПваÑÑ Ñ ÐœÐžÐŒÐž, вклÑÑаÑ:
ÐÑО пПÑÑавÑОкО ÑаЌПÑÑПÑÑелÑМП ПбÑабаÑÑваÑÑ ÐžÐœÑПÑЌаÑОÑ, ПÑМПÑÑÑÑÑÑÑ Ðº:
в ÑППÑвеÑÑÑвОО ÑП ÑвПОЌО ÑПбÑÑвеММÑЌО пПлОÑОкаЌО кПМÑОЎеМÑОалÑМПÑÑО.
ÐгÑа Ñакже ÐŒÐŸÐ¶ÐµÑ Ð¿ÐŸÐ»ÑÑаÑÑ ÐŸÐ³ÑаМОÑеММÑе ЎаММÑе плаÑÑПÑÐŒÑ, ÐœÐµÐŸÐ±Ñ ÐŸÐŽÐžÐŒÑе ÐŽÐ»Ñ ÐŸÐ±ÐµÑпеÑÐµÐœÐžÑ ÑÑМкÑОПМалÑМПÑÑО ÐгÑÑ.
РзавОÑОЌПÑÑО ÐŸÑ Ð¿Ð»Ð°ÑÑПÑÐŒÑ Ðž ÐгÑÑ ÑÑП ÐŒÐŸÐ¶ÐµÑ Ð²ÐºÐ»ÑÑаÑÑ:
ÐÑлО ArtDock пПлÑÑÐ°ÐµÑ ÐžÐ»Ðž ПбÑабаÑÑÐ²Ð°ÐµÑ ÑакÑÑ ÐžÐœÑПÑЌаÑОÑ, ПбÑабПÑка ArtDock ÑегÑлОÑÑеÑÑÑ ÐœÐ°ÑÑПÑÑей ÐПлОÑОкПй кПМÑОЎеМÑОалÑМПÑÑО.
ArtDock Ме пПлÑÑÐ°ÐµÑ Ð¿Ð°ÑÐŸÐ»Ñ ÐŸÑ Ð²Ð°Ñей ÑÑÑÑМПй запОÑО Ма плаÑÑПÑЌе.
ArtDock Ñакже Ме пПлÑÑÐ°ÐµÑ Ð¿ÐŸÐ»ÐœÑе ЎаММÑе ваÑей плаÑÑжМПй каÑÑÑ ÑПлÑкП пПÑПЌÑ, ÑÑП ÐгÑа ОлО DLC пÑОПбÑеÑÐµÐœÑ ÑеÑез ÑÑПÑПММÑÑ Ð¿Ð»Ð°ÑÑПÑÐŒÑ.
ÐекПÑПÑÑе ЌМПгПпПлÑзПваÑелÑÑкОе ÐгÑÑ ÐŒÐŸÐ³ÑÑ Ð¿ÑеЎПÑÑавлÑÑÑ Ð³ÐŸÐ»ÐŸÑПвПй О ÑекÑÑПвÑй ÑÐ°Ñ ÑеÑез Unity Vivox.
УÑаÑÑОе в гПлПÑПвÑÑ ÐžÐ»Ðž ÑекÑÑПвÑÑ ÐºÐŸÐŒÐŒÑМОкаÑОÑÑ Ð¿ÑÐµÐŽÐ¿ÐŸÐ»Ð°Ð³Ð°ÐµÑ ÐŸÐ±ÑабПÑÐºÑ ÐžÐœÑПÑЌаÑОО, ÐœÐµÐŸÐ±Ñ ÐŸÐŽÐžÐŒÐŸÐ¹ ÐŽÐ»Ñ ÐŸÐ±ÐµÑпеÑÐµÐœÐžÑ ÑÑÐžÑ ÐºÐŸÐŒÐŒÑМОкаÑОй.
РзавОÑОЌПÑÑО ÐŸÑ ÐžÑпПлÑзÑеЌПй ÑÑМкÑОО ÑÑП ÐŒÐŸÐ¶ÐµÑ Ð²ÐºÐ»ÑÑаÑÑ:
ÐПгЎа Ð²Ñ ÐžÑпПлÑзÑеÑе гПлПÑПвПй ÑаÑ, ваÑО гПлПÑПвÑе ЎаММÑе ПбÑабаÑÑваÑÑÑÑ ÐŽÐ»Ñ Ð¿ÐµÑеЎаÑО ваÑегП ÑППбÑÐµÐœÐžÑ ÐŽÑÑгОЌ ОгÑПкаЌ, ÑÑаÑÑвÑÑÑОЌ в ÑППÑвеÑÑÑвÑÑÑеЌ гПлПÑПвПЌ каМале.
ArtDock Ме ОÑпПлÑзÑÐµÑ Ð³ÐŸÐ»ÐŸÑПвÑе кПЌЌÑМОкаÑОО ÐŽÐ»Ñ Ð¿ÐŸÐ²ÐµÐŽÐµÐœÑеÑкПй ÑеклаЌÑ.
ÐÑлО ÑаÑкÑÑÑОе ОМÑПÑЌаÑОО в ЧаÑÑО C ÐŽÐ»Ñ ÐºÐŸÐœÐºÑеÑМПй ÐгÑÑ ÐœÐµ пÑеЎÑÑЌаÑÑÐžÐ²Ð°ÐµÑ ÐžÐœÐŸÐ³ÐŸ, ArtDock Ме веЎÑÑ ÐœÐ°ÐŒÐµÑеММП пПÑÑПÑММÑй аÑÑ ÐžÐ² ПбÑÑМÑÑ Ð³ÐŸÐ»ÐŸÑПвÑÑ ÑазгПвПÑПв ОгÑПкПв.
ÐÑлО ÐгÑа пÑеЎÑÑЌаÑÑÐžÐ²Ð°ÐµÑ Ð·Ð°Ð¿ÐžÑÑ Ð³ÐŸÐ»ÐŸÑа, Ñ ÑаМеМОе ЎПказаÑелÑÑÑв ÐŽÐ»Ñ ÐŒÐŸÐŽÐµÑаÑОО, авÑПЌаÑОзОÑПваММÑй аМалОз ОлО ОМÑÑ ÑПÑÐŒÑ Ð¿ÐŸÑÑПÑММПй ПбÑабПÑкО гПлПÑа, вÑÑ ÐŸÐŽÑÑÑÑ Ð·Ð° ÑаЌкО ПбÑÑМПй ЎПÑÑавкО ÑППбÑеМОÑ, ÑÐ°ÐºÐ°Ñ ÐŸÐ±ÑабПÑка бÑÐŽÐµÑ ÑказаМа в ЧаÑÑО C, еÑлО ÑÑП ÑÑебÑеÑÑÑ.
ÐПгЎа Ð²Ñ ÐžÑпПлÑзÑеÑе ÑекÑÑПвÑй ÑаÑ, ÑПЎеÑжаМОе ПÑпÑавлÑеЌÑÑ Ð²Ð°ÐŒÐž ÑППбÑеМОй ПбÑабаÑÑваеÑÑÑ ÐŽÐ»Ñ ÐŽÐŸÑÑавкО ÑÑÐžÑ ÑППбÑеМОй ÐŽÑÑгОЌ ÑÑаÑÑМОкаЌ.
ÐаММÑе ÑекÑÑПвПгП ÑаÑа Ñакже ЌПгÑÑ Ð²ÑеЌеММП Ñ ÑаМОÑÑÑÑ Ð¿ÐŸÑÑавÑОкПЌ кПЌЌÑМОкаÑОПММÑÑ ÑÑлÑг в ÑПй ЌеÑе, в какПй ÑÑП ÐœÐµÐŸÐ±Ñ ÐŸÐŽÐžÐŒÐŸ ÐŽÐ»Ñ ÑабПÑÑ ÑеÑвОÑа.
ÐÑлО ÐгÑа ОÑпПлÑзÑÐµÑ ÐŽÐŸÐ¿ÐŸÐ»ÐœÐžÑелÑМÑÑ ÐŒÐŸÐŽÐµÑаÑÐžÑ ÑекÑÑа, ÑОÑÑÐµÐŒÑ Ð¶Ð°Ð»ÐŸÐ±, Ñ ÑаМеМОе ЎПказаÑелÑÑÑв ÐŽÐ»Ñ ÐŒÐŸÐŽÐµÑаÑОО, авÑПЌаÑОÑеÑкÑÑ ÑОлÑÑÑаÑÐžÑ ÐžÐ»Ðž пÑПЎлÑММПе Ñ ÑаМеМОе ÑаÑа, ÑÐ°ÐºÐ°Ñ ÐŸÐ±ÑабПÑка ÐŒÐŸÐ¶ÐµÑ Ð¿ÑеЎпПлагаÑÑ ÐŽÐŸÐ¿ÐŸÐ»ÐœÐžÑелÑМПе Ñ ÑаМеМОе ОлО аМалОз О бÑÐŽÐµÑ ÐŸÐ¿ÐžÑаМа в ЧаÑÑО C, еÑлО ПМа ÑÑÑеÑÑвеММП ПÑлОÑаеÑÑÑ ÐŸÑ Ð¿ÑакÑОк пП ÑЌПлÑаМОÑ, ПпОÑаММÑÑ Ð·ÐŽÐµÑÑ.
РзавОÑОЌПÑÑО ÐŸÑ ÐгÑÑ Ðž плаÑÑПÑÐŒÑ ÐžÐ³ÑПкаЌ ЌПгÑÑ Ð±ÑÑÑ ÐŽÐŸÑÑÑÐ¿ÐœÑ ÑÑеЎÑÑва ÑпÑÐ°Ð²Ð»ÐµÐœÐžÑ ÐºÐŸÐŒÐŒÑМОкаÑОей, ÑакОе как:
ÐÑлО пÑОЌеМОЌПе закПМПЎаÑелÑÑÑвП ÑÑебÑÐµÑ ÑПглаÑÐžÑ ÐœÐ° ПпÑеЎелÑММÑÑ ÑПÑÐŒÑ ÐŸÐ±ÑабПÑкО гПлПÑа, запОÑО, ЌПМОÑПÑОМга ОлО кПЌЌÑМОкаÑОй, ÑППÑвеÑÑÑвÑÑÑее ÑПглаÑОе ОлО ÑвеЎПЌлеМОе бÑÐŽÐµÑ Ð¿ÑеЎПÑÑавлеМП ЎП вклÑÑÐµÐœÐžÑ ÑакПй ПбÑабПÑкО.
ÐекПÑПÑÑе ÐгÑÑ ArtDock ОÑпПлÑзÑÑÑ Unity Analytics ÐŽÐ»Ñ Ð¿ÐŸÐœÐžÐŒÐ°ÐœÐžÑ ÐžÑпПлÑÐ·ÐŸÐ²Ð°ÐœÐžÑ ÐгÑÑ Ðž ÑлÑÑÑÐµÐœÐžÑ ÑÐµÑ ÐœÐžÑеÑкПгП О ОгÑПвПгП каÑеÑÑва.
РзавОÑОЌПÑÑО ÐŸÑ ÐгÑÑ Ðž кПМÑОгÑÑаÑОО Unity Analytics ÐŒÐŸÐ¶ÐµÑ ÐŸÐ±ÑабаÑÑваÑÑ ÐžÐœÑПÑЌаÑОÑ, вклÑÑаÑ:
ÐÑ ÐŒÐŸÐ¶ÐµÐŒ ОÑпПлÑзПваÑÑ Ð°ÐœÐ°Ð»ÐžÑÐžÐºÑ ÐŽÐ»Ñ Ð¿ÐŸÐœÐžÐŒÐ°ÐœÐžÑ:
ArtDock Ме ПÑпÑавлÑÐµÑ ÐœÐ°ÐŒÐµÑеММП ОЌеМа, аЎÑеÑа ÑлекÑÑПММПй пПÑÑÑ, ÑПЎеÑжаМОе гПлПÑПвПгП ÑаÑа, ÑПЎеÑжаМОе ÑекÑÑПвПгП ÑаÑа, паÑПлО ÐŸÑ Ð¿Ð»Ð°ÑÑПÑÐŒ ОлО ОМÑПÑЌаÑÐžÑ ÐŸ плаÑÑжМÑÑ ÐºÐ°ÑÑÐ°Ñ Ð² ÑПÑÑаве аМалОÑОÑеÑÐºÐžÑ ÑПбÑÑОй, ПпÑеЎелÑеЌÑÑ ÑазÑабПÑÑОкПЌ.
ÐÑ ÐœÐµ ОÑпПлÑзÑеЌ Unity Analytics ÐŽÐ»Ñ Ð¿ÐŸÐ²ÐµÐŽÐµÐœÑеÑкПй ÑеклаЌÑ.
ÐÑлО пÑОЌеМОЌПе закПМПЎаÑелÑÑÑвП ÑÑебÑÐµÑ ÑПглаÑÐžÑ ÐœÐ° МеПбÑзаÑелÑМÑÑ Ð°ÐœÐ°Ð»ÐžÑОкÑ, аМалОÑОка бÑÐŽÐµÑ ÐŸÑÑÑеÑÑвлÑÑÑÑÑ Ñ ÑÑÑÑПЌ ÑППÑвеÑÑÑвÑÑÑегП ÐŒÐµÑ Ð°ÐœÐžÐ·ÐŒÐ° ÑПглаÑÐžÑ ÐžÐ»Ðž ПÑказа.
ÐекПÑПÑÑе ÐгÑÑ ÐŒÐŸÐ³ÑÑ ÐžÑпПлÑзПваÑÑ ÐŽÐŸÐ¿ÐŸÐ»ÐœÐžÑелÑМÑе ÑеÑвОÑÑ Unity Gaming Services, ÑакОе как Unity Lobby ОлО Unity Remote Config.
ÐÑлО ÑÑО ÑеÑвОÑÑ Ð²ÐºÐ»ÑÑеМÑ, ПМО ЌПгÑÑ ÐŸÐ±ÑабаÑÑваÑÑ ÑÐµÑ ÐœÐžÑеÑкÑÑ ÐžÐ»Ðž пÑевЎПМОЌМÑÑ ÐžÐœÑПÑЌаÑОÑ, ÐœÐµÐŸÐ±Ñ ÐŸÐŽÐžÐŒÑÑ ÐŽÐ»Ñ ÐŸÐ±ÐµÑпеÑÐµÐœÐžÑ ÑППÑвеÑÑÑвÑÑÑей ÑÑМкÑОПМалÑМПÑÑО.
ÐÑлО ОÑпПлÑзÑеÑÑÑ Unity Lobby, ОМÑПÑЌаÑÐžÑ ÐŒÐŸÐ¶ÐµÑ ÐŸÐ±ÑабаÑÑваÑÑÑÑ ÐŽÐ»Ñ ÑÐŸÐ·ÐŽÐ°ÐœÐžÑ ÐŒÐœÐŸÐ³ÐŸÐ¿ÐŸÐ»ÑзПваÑелÑÑÐºÐžÑ Ð»ÐŸÐ±Ð±Ðž ОлО ÑеÑÑОй, ÐžÑ Ð¿ÐŸÐžÑка, пÑОÑÐŸÐµÐŽÐžÐœÐµÐœÐžÑ Ðº МОЌ, ÐžÑ Ð¿ÐŸÐŽÐŽÐµÑÐ¶Ð°ÐœÐžÑ ÐžÐ»Ðž вÑÑ ÐŸÐŽÐ° Оз ÐœÐžÑ .
ÐÑП ÐŒÐŸÐ¶ÐµÑ Ð²ÐºÐ»ÑÑаÑÑ:
ArtDock Ме пПЌеÑÐ°ÐµÑ ÐœÐ°ÐŒÐµÑеММП ОМÑПÑЌаÑОÑ, пÑÑЌП ОЎеМÑОÑОÑОÑÑÑÑÑÑ Ð»ÐžÑМПÑÑÑ, в Ð¿ÐŸÐ»Ñ Ð»ÐŸÐ±Ð±Ðž, ПпÑеЎелÑеЌÑе ÑазÑабПÑÑОкПЌ.
ÐÑлО ОÑпПлÑзÑеÑÑÑ Unity Remote Config, ÑÐµÑ ÐœÐžÑеÑÐºÐ°Ñ Ðž пÑÐµÐ²ÐŽÐŸÐœÐžÐŒÐœÐ°Ñ ÐžÐœÑПÑЌаÑÐžÑ ÐŒÐŸÐ¶ÐµÑ ÐŸÐ±ÑабаÑÑваÑÑÑÑ ÐŽÐ»Ñ ÐŸÐ¿ÑÐµÐŽÐµÐ»ÐµÐœÐžÑ ÑПгП, ÐºÐ°ÐºÐ°Ñ ÑЎалÑÐœÐœÐ°Ñ ÐºÐŸÐœÑОгÑÑаÑÐžÑ ÐгÑÑ ÐŽÐŸÐ»Ð¶ÐœÐ° бÑÑÑ ÐŽÐŸÑÑавлеМа в ÑÑÑÐ°ÐœÐŸÐ²ÐºÑ ÐгÑÑ ÐžÐ»Ðž ОгÑПкÑ.
ArtDock Ме пПЌеÑÐ°ÐµÑ ÐœÐ°ÐŒÐµÑеММП лОÑМÑе ÑППбÑÐµÐœÐžÑ ÐžÐ»Ðž ОМÑÑ ÑÑвÑÑвОÑелÑМÑÑ ÐžÐœÑПÑЌаÑÐžÑ ÐŸÐ± ОгÑÐŸÐºÐ°Ñ Ð² Ð¿ÐŸÐ»Ñ Remote Config.
ÐÑ ÐŒÐŸÐ¶ÐµÐŒ ПбÑабаÑÑваÑÑ ÐŽÐ°ÐœÐœÑе ÐгÑ, в ÑаÑÑМПÑÑО, ÐŽÐ»Ñ ÑлеЎÑÑÑÐžÑ Ñелей:
ÐÑлО пÑОЌеМОЌПе закПМПЎаÑелÑÑÑвП ÑÑебÑÐµÑ ÐŸÑ ArtDock ÑказаÑÑ Ð¿ÑавПвПе ПÑМПваМОе, пÑОЌеМОЌПе ПÑМПваМОе завОÑÐžÑ ÐŸÑ Ð²ÐžÐŽÐ° ПбÑабПÑкО.
ÐбÑабПÑка, ПбПÑМПваММП ÐœÐµÐŸÐ±Ñ ÐŸÐŽÐžÐŒÐ°Ñ ÐŽÐ»Ñ ÑПгП, ÑÑПбÑ:
ÐŒÐŸÐ¶ÐµÑ ÐŸÑМПвÑваÑÑÑÑ ÐœÐ° ОÑпПлМеМОО ЎПгПвПÑа ОлО Ма МаÑÐžÑ Ð·Ð°ÐºÐŸÐœÐœÑÑ ÐžÐœÑеÑеÑÐ°Ñ Ð² ПбеÑпеÑеМОО ÑабПÑÑ Ðž заÑОÑе ÐгÑÑ, как ÑÑП ЎПпÑÑкаеÑÑÑ Ð¿ÑОЌеМОЌÑÐŒ закПМПЎаÑелÑÑÑвПЌ.
ÐбÑабПÑка, ÐœÐµÐŸÐ±Ñ ÐŸÐŽÐžÐŒÐ°Ñ ÐŽÐ»Ñ ÑПгП, ÑÑПбÑ:
ÐŒÐŸÐ¶ÐµÑ ÐŸÑМПвÑваÑÑÑÑ ÐœÐ° закПММÑÑ ÐžÐœÑеÑеÑÐ°Ñ ArtDock, ЎПгПвПÑМПй ÐœÐµÐŸÐ±Ñ ÐŸÐŽÐžÐŒÐŸÑÑО ОлО ОМПЌ закПММПЌ ПÑМПваМОО, пÑеЎÑÑЌПÑÑеММПЌ пÑОЌеМОЌÑÐŒ закПМПЎаÑелÑÑÑвПЌ.
ÐÑлО пÑОЌеМОЌПе закПМПЎаÑелÑÑÑвП ÑÑебÑÐµÑ ÑПглаÑÐžÑ ÐœÐ° МеПбÑзаÑелÑМÑÑ Ð°ÐœÐ°Ð»ÐžÑÐžÐºÑ ÐžÐ»Ðž аМалПгОÑМÑÑ ÑелеЌеÑÑОÑ, ArtDock ПпОÑаеÑÑÑ ÐœÐ° ваÑе ÑПглаÑОе.
ÐÑлО пÑеЎлагаеÑÑÑ ÐŽÐŸÐ±ÑПвПлÑМПе ÑПглаÑОе Ма аМалОÑОкÑ, ПбÑабПÑка, завОÑÑÑÐ°Ñ ÐŸÑ ÑÑПгП вÑбПÑа, Ме бÑÐŽÐµÑ Ð°ÐºÑОвОÑПваМа ЎП пПлÑÑÐµÐœÐžÑ ÐœÐµÐŸÐ±Ñ ÐŸÐŽÐžÐŒÐŸÐ³ÐŸ ÑПглаÑОÑ.
ÐÑ ÐŒÐŸÐ¶ÐµÑе ПÑПзваÑÑ ÑПглаÑОе ÑеÑез ÑлеЌеМÑÑ ÑпÑÐ°Ð²Ð»ÐµÐœÐžÑ ÐºÐŸÐœÑОЎеМÑОалÑМПÑÑÑÑ ÐžÐ»Ðž МаÑÑÑПйкаЌО ÑППÑвеÑÑÑвÑÑÑей ÐгÑÑ, еÑлО ПМО ЎПÑÑÑпМÑ.
ÐПлПÑПвÑе О ÑекÑÑПвÑе кПЌЌÑМОкаÑОО, как пÑавОлП, ПбÑабаÑÑваÑÑÑÑ Ð¿ÐŸÑПЌÑ, ÑÑП Ð²Ñ ÑаЌО вÑбОÑаеÑе ОÑпПлÑзПваÑÑ ÑППÑвеÑÑÑвÑÑÑÑÑ ÑÑМкÑÐžÑ ÐºÐŸÐŒÐŒÑМОкаÑОО.
ÐПпПлМОÑелÑМПе ÑПглаÑОе ÐŒÐŸÐ¶ÐµÑ Ð±ÑÑÑ Ð·Ð°Ð¿ÑПÑеМП, еÑлО ÑÑП ÑÑебÑеÑÑÑ Ð¿ÑОЌеМОЌÑÐŒ закПМПЎаÑелÑÑÑвПЌ П кПЌЌÑМОкаÑОÑÑ , кПМÑОЎеМÑОалÑМПÑÑО, запОÑО ОлО заÑОÑе ЎеÑей.
ÐÑ Ñ ÑаМОЌ ЎаММÑе ÐÐ³Ñ ÑПлÑкП в ÑеÑеМОе ÑÑПка, ÐœÐµÐŸÐ±Ñ ÐŸÐŽÐžÐŒÐŸÐ³ÐŸ ÐŽÐ»Ñ Ñелей, ПпОÑаММÑÑ Ð² МаÑÑПÑÑей ÐПлОÑОке кПМÑОЎеМÑОалÑМПÑÑО, Ñ ÑÑÑÑПЌ ÑÐµÑ ÐœÐžÑеÑкПй ÑабПÑÑ Ðž МаÑÑÑПек Ñ ÑÐ°ÐœÐµÐœÐžÑ ÑППÑвеÑÑÑвÑÑÑегП ÑеÑвОÑа.
ÐÐ»Ñ ÑазМÑÑ ÐºÐ°ÑегПÑОй ОМÑПÑЌаÑОО ЌПгÑÑ ÐŽÐµÐ¹ÑÑвПваÑÑ ÑазМÑе ÑÑПкО Ñ ÑаМеМОÑ.
ÐМалОÑОÑеÑкОе ЎаММÑе ЌПгÑÑ Ñ ÑаМОÑÑÑÑ Ð² ÑППÑвеÑÑÑвОО Ñ ÐºÐŸÐœÑОгÑÑаÑОей Ñ ÑаМеМОÑ, пÑОЌеМОЌПй к ÑППÑвеÑÑÑвÑÑÑÐµÐŒÑ Ð¿ÑПекÑÑ Unity Analytics, О пÑОЌеМОЌÑÐŒ закПМПЎаÑелÑÑÑвПЌ.
СвÑзаММÑе Ñ EOS ОЎеМÑОÑОкаÑПÑÑ, ÑПпПÑÑÐ°Ð²Ð»ÐµÐœÐžÑ Ð°ÑÑеМÑОÑОкаÑОО, ОМÑПÑЌаÑÐžÑ ÐŸ ÑеÑÑОÑÑ Ðž ÐžÐœÐ°Ñ ÑлÑÐ¶ÐµÐ±ÐœÐ°Ñ ÐžÐœÑПÑЌаÑÐžÑ ÐŒÐŸÐ³ÑÑ Ñ ÑаМОÑÑÑÑ Ð² ÑПй ЌеÑе, в какПй ÑÑП ÐœÐµÐŸÐ±Ñ ÐŸÐŽÐžÐŒÐŸ ÐŽÐ»Ñ Ð¿ÑеЎПÑÑÐ°Ð²Ð»ÐµÐœÐžÑ ÑеÑвОÑПв EOS, пПЎЎеÑÐ¶Ð°ÐœÐžÑ Ð±ÐµÐ·ÐŸÐ¿Ð°ÑМПÑÑО О ÑПблÑÐŽÐµÐœÐžÑ Ð¿ÑОЌеМОЌÑÑ ÑÑебПваМОй.
Epic ÐŒÐŸÐ¶ÐµÑ ÐŸÑЎелÑМП Ñ ÑаМОÑÑ ÐžÐœÑПÑЌаÑÐžÑ ÐœÐ° ÑÑлПвОÑÑ , пÑОЌеМОЌÑÑ Ðº EOS.
ÐПлПÑПвÑе ЎаММÑе, ОÑпПлÑзÑеЌÑе ÐŽÐ»Ñ Ð³ÐŸÐ»ÐŸÑПвÑÑ ÐºÐŸÐŒÐŒÑМОкаÑОй в ÑеалÑМПЌ вÑеЌеМО, как пÑавОлП, ПбÑабаÑÑваÑÑÑÑ ÐŽÐ»Ñ ÐŽÐŸÑÑавкО ÑППбÑеМОÑ, а Ме ÐŽÐ»Ñ Ð²ÐµÐŽÐµÐœÐžÑ Ð¿ÐŸÑÑПÑММПгП гПлПÑПвПгП аÑÑ ÐžÐ²Ð° ArtDock, еÑлО ÑПлÑкП ЧаÑÑÑ C Ме пÑеЎÑÑЌаÑÑÐžÐ²Ð°ÐµÑ ÐžÐœÐŸÐ³ÐŸ.
ÐаММÑе ÑекÑÑПвПгП ÑаÑа О ÑвÑзаММÑе ЌеÑаЎаММÑе кПЌЌÑМОкаÑОй ЌПгÑÑ Ð²ÑеЌеММП Ñ ÑаМОÑÑÑÑ Ð² ÑПй ЌеÑе, в какПй ÑÑП ÑÑебÑеÑÑÑ ÑеÑвОÑПЌ кПЌЌÑМОкаÑОО О лÑбÑЌО ÑÑМкÑОÑЌО безПпаÑМПÑÑО ОлО ЌПЎеÑаÑОО ÐгÑÑ.
ÐÑлО ArtDock вклÑÑÐ°ÐµÑ Ð±ÐŸÐ»ÐµÐµ ЎлОÑелÑМПе Ñ ÑаМеМОе кПЌЌÑМОкаÑОй, запОÑÑ ÐžÐ»Ðž Ñ ÑаМеМОе ЎПказаÑелÑÑÑв ÐŽÐ»Ñ ÐŒÐŸÐŽÐµÑаÑОО, ÑÑП бÑÐŽÐµÑ ÑаÑкÑÑÑП, еÑлО ÑÑП ÑÑебÑеÑÑÑ.
Steam, Xbox, PlayStation, Nintendo О ÐŽÑÑгОе пПÑÑавÑОкО плаÑÑПÑÐŒ ÑаЌПÑÑПÑÑелÑМП ПпÑеЎелÑÑÑ ÑÑПкО Ñ ÑÐ°ÐœÐµÐœÐžÑ ÐžÐœÑПÑЌаÑОО, кПÑПÑÑÑ ÐŸÐœÐž кПМÑÑПлОÑÑÑÑ.
ArtDock ÐŒÐŸÐ¶ÐµÑ ÐŸÑЎелÑМП Ñ ÑаМОÑÑ ÐžÐŽÐµÐœÑОÑОкаÑПÑÑ Ð¿Ð»Ð°ÑÑПÑÐŒ О ÑвÑзаММÑÑ ÐžÐœÑПÑЌаÑÐžÑ ÐŸÐ± ÐгÑÐ°Ñ Ð² ÑеÑеМОе ÑÑПка, ПбПÑМПваММП ÐœÐµÐŸÐ±Ñ ÐŸÐŽÐžÐŒÐŸÐ³ÐŸ ÐŽÐ»Ñ ÐŸÐ±ÐµÑпеÑÐµÐœÐžÑ ÑабПÑÑ ÐгÑÑ Ðž ÐµÑ ÐŸÐœÐ»Ð°Ð¹Ðœ-ÑÑМкÑОПМалÑМПÑÑО.
ÐÑ ÐŒÐŸÐ¶ÐµÑе запÑПÑОÑÑ ÐŽÐŸÑÑÑп к пеÑÑПМалÑМÑÐŒ ЎаММÑÐŒ, кПМÑÑПлОÑÑеЌÑÐŒ ArtDock, ОлО ÐžÑ ÑЎалеМОе, ПбÑаÑОвÑОÑÑ Ð¿ÐŸ аЎÑеÑÑ: pr@games.artdock.studio
ЧÑÐŸÐ±Ñ Ð¿ÐŸÐŒÐŸÑÑ ÐœÐ°ÐŒ МайÑО пÑевЎПМОЌМÑе запОÑО ÐгÑ, пÑПÑОЌ пП вПзЌПжМПÑÑО ÑказаÑÑ:
ÐПÑкПлÑÐºÑ ÐŽÐ°ÐœÐœÑе ÐÐ³Ñ Ð·Ð°ÑаÑÑÑÑ ÑвлÑÑÑÑÑ Ð¿ÑевЎПМОЌМÑЌО, ArtDock ÐŒÐŸÐ¶ÐµÑ Ð±ÑÑÑ ÐœÐµ в ÑПÑÑПÑМОО МайÑО кПМкÑеÑМÑÑ Ð·Ð°Ð¿ÐžÑÑ, ОÑÑ ÐŸÐŽÑ ÑПлÑкП Оз МаÑÑПÑÑегП ОЌеМО ОлО аЎÑеÑа ÑлекÑÑПММПй пПÑÑÑ Ð»ÐžÑа.
ÐÑ ÐœÐµ бÑЎеЌ ÑÑебПваÑÑ ÐžÐ·Ð»ÐžÑМей ЎПпПлМОÑелÑМПй пеÑÑПМалÑМПй ОМÑПÑЌаÑОО лОÑÑ ÐŽÐ»Ñ Ð¿ÐŸÐ²ÑПÑМПй ОЎеМÑОÑОкаÑОО пÑевЎПМОЌМПгП ОгÑПка.
ÐапÑÐŸÑ ÐœÐ° ÑЎалеМОе, МапÑавлеММÑй ArtDock, Ме влеÑÑÑ Ð°Ð²ÑПЌаÑОÑеÑкПгП ÑÐŽÐ°Ð»ÐµÐœÐžÑ Ð¿ÐµÑÑПМалÑМÑÑ ÐŽÐ°ÐœÐœÑÑ , ÑаЌПÑÑПÑÑелÑМП кПМÑÑПлОÑÑеЌÑÑ :
ÐаЌ ÐŒÐŸÐ¶ÐµÑ Ð¿ÐŸÑÑебПваÑÑÑÑ ÑеалОзПвÑваÑÑ Ð¿Ñава в ПÑМПÑеМОО кПМÑОЎеМÑОалÑМПÑÑО ПÑЎелÑМП Ñ ÑÑÐžÑ Ð¿ÐŸÑÑавÑОкПв.
ÐгÑÑ ArtDock пÑеЎМазМаÑÐµÐœÑ ÐŽÐ»Ñ ÑОÑПкПй ОгÑПвПй аÑЎОÑПÑОО О Ме пÑеЎМазМаÑÐµÐœÑ ÑпеÑОалÑМП ÐŽÐ»Ñ ÐŽÐµÑей ЌлаЎÑе 13 леÑ, еÑлО ÑПлÑкП ЧаÑÑÑ C пÑÑЌП Ме пÑеЎÑÑЌаÑÑÐžÐ²Ð°ÐµÑ ÐžÐœÐŸÐ³ÐŸ.
ÐекПÑПÑÑе ОгÑПвÑе плаÑÑПÑÐŒÑ Ð¿ÑеЎПÑÑавлÑÑÑ ÑÑÑÑМÑе запОÑО пПЎ пÑОÑЌПÑÑПЌ, ЎеÑÑкОе, пПЎÑПÑÑкПвÑе ОлО ÑеЌейМÑе ÑÑÑÑМÑе запОÑО, а Ñакже ÑÑМкÑОО ÑПЎОÑелÑÑкПгП кПМÑÑПлÑ.
ÐÑлО ArtDock ОзвеÑÑМП, в ÑПЌ ÑОÑле благПЎаÑÑ ÑОгМалÑ, пÑеЎПÑÑавлÑÐµÐŒÐŸÐŒÑ Ð¿Ð»Ð°ÑÑПÑЌПй (пÑО егП МалОÑОО), ÑÑП пПлÑзПваÑÐµÐ»Ñ ÑвлÑеÑÑÑ ÑебÑМкПЌ ÐŽÐ»Ñ Ñелей пÑОЌеМОЌПгП закПМПЎаÑелÑÑÑва, ÐŒÑ Ð±ÑЎеЌ пÑОЌеМÑÑÑ Ð¿ÑОЌеМОЌÑе ÑÑÐµÐ±ÐŸÐ²Ð°ÐœÐžÑ Ðº заÑОÑе кПМÑОЎеМÑОалÑМПÑÑО ЎеÑей.
ÐÑП ÐŒÐŸÐ¶ÐµÑ Ð²ÐºÐ»ÑÑаÑÑ:
ÐалОÑОе ÑпÑавлÑеЌПй плаÑÑПÑЌПй ЎеÑÑкПй ÑÑÑÑМПй запОÑО ОлО ÐŒÐµÑ Ð°ÐœÐžÐ·ÐŒÐ° ÑПЎОÑелÑÑкПгП ÑПглаÑÐžÑ ÐœÐµ ПзМаÑÐ°ÐµÑ Ð°Ð²ÑПЌаÑОÑеÑкО, ÑÑП ÑПглаÑОе плаÑÑПÑÐŒÑ ÐŸÑ Ð²Ð°ÑÑÐ²Ð°ÐµÑ ÐºÐ°Ð¶ÐŽÑй вОЎ ПбÑабПÑкО, ПÑÑÑеÑÑвлÑеЌПй ArtDock.
ÐÑлО Ð²Ñ ÑвлÑеÑеÑÑ ÑПЎОÑелеЌ ОлО закПММÑÐŒ ПпекÑМПЌ О пПлагаеÑе, ÑÑП ArtDock ПбÑабПÑала ОМÑПÑЌаÑОÑ, ПÑМПÑÑÑÑÑÑÑ Ðº ÑебÑМкÑ, в МаÑÑÑеМОе пÑОЌеМОЌПгП закПМПЎаÑелÑÑÑва, ÑвÑжОÑеÑÑ Ñ ÐœÐ°ÐŒÐž пП аЎÑеÑÑ: pr@games.artdock.studio
ÐÑлО ЧаÑÑÑ C пÑÑЌП Ме пÑеЎÑÑЌаÑÑÐžÐ²Ð°ÐµÑ ÐžÐœÐŸÐ³ÐŸ, ÐгÑÑ ArtDock Ме:
ÐÑлО какаÑ-лОбП бÑÐŽÑÑÐ°Ñ ÐгÑа ÑÑÑеÑÑвеММП ÐžÐ·ÐŒÐµÐœÐžÑ ÑÑО пÑакÑОкО, ÑППÑвеÑÑÑвÑÑÑÐ°Ñ Ð·Ð°Ð¿ÐžÑÑ Ð² ЧаÑÑО C ÑÐºÐ°Ð¶ÐµÑ ÐŽÐŸÐ¿ÐŸÐ»ÐœÐžÑелÑМÑÑ ÐŸÐ±ÑабПÑÐºÑ Ðž пÑОЌеМОЌÑе ваÑОаМÑÑ Ð²ÑбПÑа в ПблаÑÑО кПМÑОЎеМÑОалÑМПÑÑО.
ÐПкÑпкО, ÑПвеÑÑаеЌÑе ÑеÑез Steam, Xbox, PlayStation, Nintendo, Epic ОлО ОМПй ÑÑПÑПММОй ЌагазОМ, ПбÑабаÑÑваÑÑÑÑ Ð¿ÑеОЌÑÑеÑÑвеММП ÑППÑвеÑÑÑвÑÑÑОЌ ЌагазОМПЌ.
ArtDock, как пÑавОлП, Ме пПлÑÑÐ°ÐµÑ ÐŸÑ ÑÑÐžÑ Ð¿Ð»Ð°ÑÑПÑÐŒ пПлМÑе ЎаММÑе плаÑÑжМÑÑ ÐºÐ°ÑÑ.
ÐÑ ÐŒÐŸÐ¶ÐµÐŒ пПлÑÑаÑÑ ÐŸÐ³ÑаМОÑеММÑÑ ÐžÐœÑПÑЌаÑОÑ, ÐœÐµÐŸÐ±Ñ ÐŸÐŽÐžÐŒÑÑ ÐŽÐ»Ñ ÑПгП, ÑÑПбÑ:
ÐÑа ОМÑПÑЌаÑÐžÑ ÐŒÐŸÐ¶ÐµÑ Ð²ÐºÐ»ÑÑаÑÑ ÐžÐŽÐµÐœÑОÑОкаÑÐŸÑ Ð¿ÑПЎÑкÑа, ОЎеМÑОÑОкаÑПÑ, ÑвÑзаММÑй Ñ ÑÑаМзакÑОей, запОÑÑ ÐŸ пÑаве Ма ОÑпПлÑзПваМОе ОлО ÑÑаÑÑÑ Ð¿ÐŸÐºÑпкО.
ÐÑлО ÐгÑа Ð²Ð²ÐŸÐŽÐžÑ ÑÑÑеÑÑвеММП ОМПй пПÑÑЎПк пÑÑЌПй ПплаÑÑ, ÑÑП бÑÐŽÐµÑ ÑаÑкÑÑÑП в ЧаÑÑО C.
ArtDock Ме пÑПЎаÑÑ Ð¿ÐµÑÑПМалÑМÑе ЎаММÑе ÐгÑ.
ÐÑлО ЧаÑÑÑ C пÑÑЌП Ме пÑеЎÑÑЌаÑÑÐžÐ²Ð°ÐµÑ ÐžÐœÐŸÐ³ÐŸ, ArtDock Ме ОÑпПлÑзÑÐµÑ Ðž Ме ÑаÑкÑÑÐ²Ð°ÐµÑ Ð¿ÐµÑÑПМалÑМÑе ЎаММÑе ÐÐ³Ñ ÐŽÐ»Ñ ÐºÑПÑÑ-кПМÑекÑÑМПй пПвеЎеМÑеÑкПй ÑÐµÐºÐ»Ð°ÐŒÑ ÐžÐ»Ðž ÑаÑгеÑОÑПваММПй пПвеЎеМÑеÑкПй ÑеклаЌÑ.
ÐПлПÑПвÑе О ÑекÑÑПвÑе кПЌЌÑМОкаÑОО Ме ОÑпПлÑзÑÑÑÑÑ ArtDock ÐŽÐ»Ñ Ð¿ÐŸÐ²ÐµÐŽÐµÐœÑеÑкПй ÑеклаЌÑ.
РзавОÑОЌПÑÑО ÐŸÑ ÐгÑÑ Ðž плаÑÑПÑÐŒÑ ÑÑПÑПММОе пПÑÑавÑОкО ЌПгÑÑ Ð²ÐºÐ»ÑÑаÑÑ:
РПбÑабПÑке, кПÑПÑÑÑ Ð¿ÐŸÑÑавÑОк ПÑÑÑеÑÑвлÑÐµÑ ÑаЌПÑÑПÑÑелÑМП, пÑОЌеМÑеÑÑÑ ÑПбÑÑÐ²ÐµÐœÐœÐ°Ñ Ð¿ÐŸÐ»ÐžÑОка кПМÑОЎеМÑОалÑМПÑÑО ÑакПгП пПÑÑавÑОка.
ÐаÑÑПÑÑÐ°Ñ ÐПлОÑОка кПМÑОЎеМÑОалÑМПÑÑО ÑегÑлОÑÑÐµÑ ÐŸÐ±ÑабПÑÐºÑ ArtDock ОМÑПÑЌаÑОО, кПÑПÑÑÑ ArtDock кПМÑÑПлОÑÑеÑ, вклÑÑÐ°Ñ ÐžÐœÑПÑЌаÑОÑ, пПлÑÑеММÑÑ ÐŸÑ ÑÑÐžÑ ÑеÑвОÑПв.
РЧаÑÑО C бÑÐŽÑÑ Ð¿ÐµÑеÑОÑÐ»ÐµÐœÑ ÑПлÑкП ÑÑÑеÑÑвеММÑе ОÑклÑÑÐµÐœÐžÑ ÐžÐ· ЧаÑÑО B ОлО ÐŽÐŸÐ¿ÐŸÐ»ÐœÐµÐœÐžÑ Ðº Мей.
ÐÑлО ÐŽÐ»Ñ ÐгÑÑ ÐœÐµÑ Ð·Ð°Ð¿ÐžÑО в ЧаÑÑО C, ЧаÑÑÑ B пÑОЌеМÑеÑÑÑ Ð±ÐµÐ· ЎПпПлМОÑелÑМÑÑ ÐžÑклÑÑеМОй, ÑпеÑОÑОÑМÑÑ ÐŽÐ»Ñ ÑÑПй ÐгÑÑ.
ÐÑклÑÑеМОÑ, ÑпеÑОÑОÑМÑе ÐŽÐ»Ñ ÐŸÑЎелÑМÑÑ ÐžÐ³Ñ, Ме ÑказÑваÑÑÑÑ, еÑлО ПМО пÑÑЌП Ме ÐŽÐŸÐ±Ð°Ð²Ð»ÐµÐœÑ ÐœÐžÐ¶Ðµ.
ÐП вПпÑПÑаЌ, каÑаÑÑОЌÑÑ ÐœÐ°ÑÑПÑÑей ÐПлОÑОкО кПМÑОЎеМÑОалÑМПÑÑО, ПбÑабПÑкО пеÑÑПМалÑМÑÑ ÐŽÐ°ÐœÐœÑÑ ArtDock ОлО запÑПÑа П ÑеалОзаÑОО пÑав в ПблаÑÑО кПМÑОЎеМÑОалÑМПÑÑО, ÑвÑжОÑеÑÑ Ñ ÐœÐ°ÐŒÐž:
ArtDock Company S.R.L.ÐлекÑÑÐŸÐœÐœÐ°Ñ Ð¿ÐŸÑÑа: pr@games.artdock.studio
Tarikh Berkuat Kuasa: 1 Ogos 2026
Dasar Privasi ini menerangkan cara ArtDock Company S.R.L. (âArtDock,â âkamiâ atau âkepunyaan kamiâ) mengumpul, menggunakan, menyimpan, berkongsi dan selainnya memproses data peribadi berkaitan dengan:
Dasar Privasi ini distrukturkan seperti berikut:
Jika sesuatu Permainan tiada entri dalam Bahagian C, atau entri Bahagian C bagi Permainan tersebut tidak menyatakan sebaliknya, Bahagian B terpakai.
Permainan kami mungkin diedarkan melalui atau berinteraksi dengan platform permainan dan perkhidmatan dalam talian pihak ketiga, termasuk Steam, Xbox, PlayStation, Nintendo, Epic Online Services dan perkhidmatan Unity.
Pihak ketiga tersebut mungkin memproses data peribadi secara bebas menurut dasar privasi mereka sendiri. Apabila ArtDock menerima atau selainnya memproses maklumat daripada perkhidmatan tersebut, pemprosesan oleh ArtDock adalah tertakluk kepada Dasar Privasi ini.
Bagi data peribadi yang diproses oleh ArtDock sebagai pengguna data:
ArtDock Company S.R.L.Hubungan privasi: pr@games.artdock.studio
Kami mungkin mengumpul maklumat yang anda berikan secara sukarela semasa berinteraksi dengan ArtDock.
Bergantung pada interaksi tersebut, ini mungkin termasuk:
Apabila pembayaran diproses oleh penyedia pembayaran luaran, ArtDock secara amnya tidak menerima nombor kad pembayaran lengkap atau kod keselamatan kad anda.
Kami memohon agar anda tidak memberikan data peribadi yang tidak diperlukan bagi tujuan komunikasi anda dengan kami.
Apabila anda mengakses Tapak kami, maklumat teknikal tertentu mungkin diproses secara automatik oleh infrastruktur pengehosan, keselamatan dan analitik kami.
Ini mungkin termasuk:
Kami menggunakan maklumat ini untuk mengendalikan, melindungi, menyelesaikan masalah, memahami dan menambah baik Tapak.
Tapak mungkin menggunakan kuki dan teknologi serupa yang diperlukan untuk operasinya atau untuk memahami penggunaan am Tapak.
Teknologi ini mungkin digunakan untuk:
ArtDock tidak menggunakan kuki Tapak untuk pengiklanan tingkah laku atau pemprofilan pengiklanan merentas tapak melainkan Dasar Privasi ini dikemas kini untuk menyatakan sebaliknya.
Apabila undang-undang yang terpakai memerlukan persetujuan sebelum kuki yang tidak penting atau teknologi analitik diaktifkan, kami akan meminta persetujuan tersebut.
Anda juga boleh mengurus kuki melalui tetapan pelayar anda.
Kami mungkin menggunakan maklumat yang diterangkan dalam Bahagian A untuk:
Apabila undang-undang perlindungan data yang terpakai memerlukan asas undang-undang bagi pemprosesan, ArtDock bergantung pada satu atau lebih daripada asas berikut.
Kami mungkin memproses data peribadi apabila pemprosesan tersebut diperlukan untuk menyediakan perkhidmatan atau ciri yang anda minta, melaksanakan perjanjian dengan anda, atau mengambil langkah atas permintaan anda sebelum memasuki perjanjian.
Kami mungkin memproses data apabila perlu bagi kepentingan sah kami, dengan syarat kepentingan tersebut tidak mengatasi hak dan kepentingan anda.
Kepentingan sah kami mungkin termasuk:
Kami bergantung pada persetujuan apabila undang-undang yang terpakai memerlukannya, termasuk bagi komunikasi pemasaran tertentu, analitik pilihan, ciri komunikasi atau aktiviti pemprosesan lain yang memerlukan persetujuan secara ikut serta (opt-in).
Apabila pemprosesan berasaskan persetujuan, anda boleh menarik balik persetujuan tersebut pada bila-bila masa.
Penarikan balik tidak menjejaskan kesahihan pemprosesan yang dijalankan sebelum penarikan balik.
Kami mungkin memproses maklumat apabila perlu untuk mematuhi kewajipan undang-undang yang terpakai kepada ArtDock.
ArtDock tidak menjual data peribadi.
Kami mungkin mendedahkan data peribadi kepada kategori penerima berikut.
Kami mungkin menggunakan pihak ketiga untuk menyediakan:
Apabila penyedia memproses data peribadi bagi pihak kami, kami menggunakan perlindungan kontraktual dan organisasi yang sewajarnya apabila dikehendaki oleh undang-undang yang terpakai.
Permainan kami mungkin berinteraksi dengan perkhidmatan yang dikendalikan oleh:
Peranan setiap penyedia mungkin berbeza bergantung pada perkhidmatan. Seseorang penyedia mungkin memproses data bagi pihak ArtDock, secara bebas bagi perkhidmatan platformnya sendiri, atau dalam peranan yang berbeza bagi aktiviti pemprosesan yang berbeza.
Kami mungkin mendedahkan maklumat apabila munasabah perlu untuk:
Data peribadi mungkin didedahkan sebagai sebahagian daripada penggabungan, pengambilalihan, pembiayaan, penstrukturan semula, penjualan aset atau transaksi yang serupa, tertakluk kepada undang-undang yang terpakai.
Jika anda melanggan komunikasi pemasaran ArtDock, kami mungkin menggunakan alamat e-mel anda untuk menghantar surat berita, pengumuman produk dan komunikasi yang serupa.
Anda boleh berhenti melanggan pada bila-bila masa dengan menggunakan mekanisme berhenti langganan yang disediakan dalam mesej atau dengan menghubungi: pr@games.artdock.studio
Berhenti melanggan komunikasi pemasaran tidak secara automatik memadamkan maklumat yang kami dibenarkan atau dikehendaki untuk simpan bagi tujuan lain.
Kami menyimpan data peribadi hanya selama yang munasabah perlu bagi tujuan data tersebut dikumpul dan bagi tujuan operasi, undang-undang, keselamatan dan pematuhan yang sah.
Tempoh pengekalan mungkin bergantung pada:
Apabila maklumat tidak lagi diperlukan, kami memadam, menganonimkan atau selainnya melupuskannya jika munasabah dapat dilakukan.
Maklumat tambahan mengenai data Permainan disediakan dalam Bahagian B.
ArtDock ditubuhkan di Republic of Moldova.
Penyedia kami mungkin memproses maklumat di negara lain, termasuk negara di luar negara kediaman anda, Kawasan Ekonomi Eropah atau United Kingdom.
Apabila undang-undang yang terpakai memerlukan perlindungan bagi pemindahan antarabangsa, kami menggunakan mekanisme pemindahan yang diiktiraf di sisi undang-undang, yang mungkin termasuk:
Platform permainan pihak ketiga mungkin memindahkan data secara berasingan menurut amalan privasi mereka sendiri.
Tapak ini tidak ditujukan secara khusus kepada kanak-kanak yang berumur di bawah 13 tahun.
Kami tidak dengan sengaja meminta data peribadi secara langsung daripada kanak-kanak yang berumur di bawah 13 tahun melalui Tapak tanpa apa-apa kebenaran atau persetujuan ibu bapa yang dikehendaki oleh undang-undang yang terpakai.
Had umur yang lebih tinggi mungkin terpakai di negara tertentu.
Jika anda ibu bapa atau penjaga yang sah dan percaya bahawa seorang kanak-kanak telah memberikan data peribadi kepada ArtDock yang melanggar undang-undang yang terpakai, sila hubungi: pr@games.artdock.studio
Kami akan menyiasat dan mengambil tindakan yang sewajarnya, termasuk pemadaman apabila dikehendaki.
Amalan khusus Permainan mengenai kanak-kanak dan akaun keluarga diterangkan dalam Bahagian B.
Bergantung pada tempat anda tinggal dan undang-undang yang terpakai, anda mungkin mempunyai hak untuk:
Sesetengah hak tertakluk kepada pengecualian atau pengehadan undang-undang.
Untuk menggunakan hak yang berkaitan dengan maklumat yang dikawal oleh ArtDock, sila hubungi: pr@games.artdock.studio
Bagi data Permainan, kami mungkin memerlukan tajuk Permainan berkenaan, platform, pengecam akaun platform, EOS Product User ID, pengecam Unity atau maklumat teknikal lain yang diperlukan untuk mengesan rekod yang berkaitan.
Kami tidak akan meminta maklumat yang melebihi apa yang munasabah perlu untuk memproses atau mengesahkan permintaan anda.
Maklumat yang dikawal secara bebas oleh penyedia platform mungkin perlu dipohon terus daripada penyedia tersebut.
Apabila undang-undang privasi negeri A.S. yang terpakai berkuat kuasa, ArtDock tidak menjual maklumat peribadi bagi balasan kewangan.
Melainkan Bahagian C menyatakan sebaliknya, ArtDock juga tidak menggunakan atau mendedahkan maklumat Permainan bagi pengiklanan tingkah laku merentas konteks atau pengiklanan tingkah laku bersasar.
Apabila undang-undang yang terpakai memperuntukkan hak tambahan, ArtDock akan menghormati hak tersebut setakat yang dikehendaki.
Kami menggunakan perlindungan teknikal dan organisasi yang munasabah yang direka untuk melindungi data peribadi daripada akses tanpa kebenaran, kehilangan, pindaan, pemusnahan atau pendedahan.
Bergantung pada sistem yang terlibat, langkah-langkah ini mungkin termasuk:
Tiada penghantaran elektronik atau sistem penyimpanan maklumat yang boleh dijamin selamat sepenuhnya.
Kami mungkin mengemas kini Dasar Privasi ini apabila Permainan, Tapak, penyedia perkhidmatan, teknologi atau kewajipan undang-undang kami berubah.
Apabila kami mengemas kininya, kami akan menyemak semula Tarikh Berkuat Kuasa yang ditunjukkan di atas.
Apabila undang-undang yang terpakai memerlukan notis tambahan atau persetujuan yang diperbaharui bagi perubahan yang material, kami akan menyediakannya.
Bahagian B ini menerangkan amalan privasi lalai yang terpakai kepada Permainan ArtDock.
Tidak semestinya setiap Permainan menggunakan setiap perkhidmatan yang diterangkan di bawah.
Apabila sesuatu Permainan berbeza secara material daripada amalan lalai ini, perbezaan tersebut akan diterangkan dalam Bahagian C.
Bergantung pada Permainan, platform dan ciri yang anda gunakan, ArtDock dan penyedia perkhidmatannya mungkin memproses kategori maklumat berikut.
Permainan kami mungkin menggunakan pengecam akaun atau perkhidmatan yang bersifat pseudonim, seperti:
Pengecam ini digunakan untuk mengenali akaun, pemasangan, sesi atau profil pemain tanpa memerlukan ArtDock memperoleh kata laluan platform anda.
Walaupun pengecam sedemikian mungkin tidak mendedahkan identiti sebenar anda secara langsung, ia mungkin merupakan data peribadi kerana ia dapat membezakan satu akaun atau pengguna daripada yang lain.
Oleh itu, kami menganggapnya sebagai data peribadi apabila dikehendaki oleh undang-undang yang terpakai.
Kami mungkin memproses maklumat yang berkaitan dengan cara anda menggunakan sesuatu Permainan, termasuk:
Kami menggunakan maklumat ini untuk mengendalikan dan menambah baik Permainan kami, menyiasat masalah, mengimbangi permainan, memahami penggunaan ciri dan membuat keputusan pembangunan.
Permainan dan penyedia perkhidmatan kami mungkin memproses maklumat teknikal seperti:
Maklumat ini mungkin digunakan untuk:
Permainan ArtDock mungkin menggunakan Epic Online Services (âEOSâ) untuk menyediakan fungsi dalam talian merentas platform.
Apabila EOS digunakan, seseorang pemain mungkin disahkan menggunakan bukti kelayakan atau token pengesahan yang disediakan oleh platform tempat Permainan dijalankan.
Penyedia identiti yang disokong mungkin termasuk platform seperti:
ArtDock tidak memerlukan anda memberikan kata laluan platform anda kepada ArtDock atau EOS bagi proses ini.
Sebaliknya, platform berkenaan mengesahkan pemain dan menyediakan maklumat pengesahan yang diperlukan supaya Permainan dapat menetapkan identiti dalam talian pemain.
EOS mungkin menetapkan Product User ID (PUID) yang dikaitkan dengan pemain bagi tujuan EOS Game Services.
PUID mungkin dikaitkan dengan identiti platform luaran pemain supaya profil perkhidmatan dalam talian yang sama dapat digunakan bagi fungsi merentas platform yang disokong.
ArtDock mungkin memproses PUID dan pengecam platform yang berkaitan bagi tujuan termasuk:
Penggunaan EOS Game Services tidak semestinya memerlukan pemain memberikan Akaun Epic Games secara langsung kepada ArtDock.
Jika sesuatu Permainan secara berasingan menggunakan Epic Account Services atau memerlukan Akaun Epic Games, perkara ini akan didedahkan dalam Bahagian C.
Permainan ArtDock tertentu menggunakan rangkaian EOS Peer-to-Peer (âP2Pâ) untuk menyediakan permainan berbilang pemain.
Dalam sesi berbilang pemain P2P yang dihoskan oleh pemain, klien permainan satu atau lebih pemain berkomunikasi melalui infrastruktur rangkaian yang digunakan untuk mewujudkan dan mengekalkan sambungan berbilang pemain.
EOS dan Permainan mungkin memproses maklumat yang diperlukan bagi tujuan ini, termasuk:
Kami menggunakan maklumat ini semata-mata setakat yang munasabah perlu untuk:
Berbilang pemain P2P tidak digunakan oleh ArtDock untuk pengiklanan tingkah laku atau pemprofilan.
Bergantung pada seni bina rangkaian EOS yang terpakai dan keadaan rangkaian, komunikasi mungkin dihalakan melalui infrastruktur yang dikendalikan oleh Epic atau selainnya diproses mengikut keperluan untuk mewujudkan sambungan P2P.
Permainan kami mungkin diedarkan melalui atau berinteraksi dengan platform permainan pihak ketiga, termasuk:
Penyedia ini memproses secara bebas maklumat yang berkaitan dengan:
menurut dasar privasi mereka sendiri.
Sesuatu Permainan juga mungkin menerima data platform terhad yang diperlukan untuk menyediakan fungsi Permainan.
Bergantung pada platform dan Permainan, ini mungkin termasuk:
Apabila ArtDock menerima atau memproses maklumat sedemikian, pemprosesan oleh ArtDock adalah tertakluk kepada Dasar Privasi ini.
ArtDock tidak menerima kata laluan akaun platform anda.
ArtDock juga tidak menerima butiran kad pembayaran lengkap anda semata-mata kerana sesuatu Permainan atau DLC dibeli melalui platform pihak ketiga.
Permainan berbilang pemain tertentu mungkin menyediakan sembang suara dan sembang teks melalui Unity Vivox.
Penyertaan dalam komunikasi suara atau teks melibatkan pemprosesan maklumat yang diperlukan untuk menyediakan komunikasi tersebut.
Bergantung pada ciri yang digunakan, ini mungkin termasuk:
Apabila anda menggunakan sembang suara, data suara anda diproses untuk menghantar komunikasi anda kepada pemain lain yang menyertai saluran suara berkenaan.
ArtDock tidak menggunakan komunikasi suara untuk pengiklanan tingkah laku.
Melainkan pendedahan Bahagian C bagi sesuatu Permainan menyatakan sebaliknya, ArtDock tidak dengan sengaja mengendalikan arkib kekal bagi perbualan suara pemain biasa.
Jika sesuatu Permainan mengaktifkan rakaman suara, penyimpanan bukti penyederhanaan, analisis automatik atau bentuk pemprosesan suara berterusan yang lain melangkaui penghantaran komunikasi yang biasa, pemprosesan tersebut akan dikenal pasti dalam Bahagian C apabila dikehendaki.
Apabila anda menggunakan sembang teks, kandungan mesej yang anda hantar diproses untuk menghantar mesej tersebut kepada peserta lain.
Data sembang teks juga mungkin disimpan sementara oleh penyedia komunikasi mengikut keperluan untuk mengendalikan perkhidmatan.
Jika sesuatu Permainan menggunakan penyederhanaan teks tambahan, pelaporan, bukti penyederhanaan, penapisan automatik atau pengekalan sembang yang dilanjutkan, pemprosesan tersebut mungkin melibatkan penyimpanan atau analisis tambahan dan akan diterangkan dalam Bahagian C apabila berbeza secara material daripada amalan lalai yang diterangkan di sini.
Bergantung pada Permainan dan platform, pemain mungkin mempunyai akses kepada kawalan komunikasi seperti:
Apabila undang-undang yang terpakai memerlukan persetujuan bagi sesuatu bentuk pemprosesan suara, rakaman, pemantauan atau komunikasi, persetujuan atau notis yang berkaitan akan disediakan sebelum pemprosesan tersebut diaktifkan.
Sesetengah Permainan ArtDock menggunakan Unity Analytics untuk memahami penggunaan Permainan dan menambah baik kualiti teknikal dan permainan.
Bergantung pada Permainan dan konfigurasi, Unity Analytics mungkin memproses maklumat termasuk:
Kami mungkin menggunakan analitik untuk memahami:
ArtDock tidak dengan sengaja menghantar nama, alamat e-mel, kandungan sembang suara, kandungan sembang teks, kata laluan platform atau maklumat kad pembayaran melalui peristiwa analitik yang ditakrifkan oleh pembangun.
Kami tidak menggunakan Unity Analytics untuk pengiklanan tingkah laku.
Apabila undang-undang yang terpakai memerlukan persetujuan bagi analitik pilihan, analitik akan tertakluk kepada mekanisme persetujuan atau pilih keluar (opt-out) yang terpakai.
Permainan tertentu mungkin menggunakan Unity Gaming Services tambahan seperti Unity Lobby atau Unity Remote Config.
Apabila perkhidmatan ini diaktifkan, ia mungkin memproses maklumat teknikal atau pseudonim yang diperlukan untuk menyediakan fungsi yang berkaitan.
Apabila Unity Lobby digunakan, maklumat mungkin diproses untuk mencipta, menemui, menyertai, mengekalkan atau meninggalkan lobi atau sesi berbilang pemain.
Ini mungkin termasuk:
ArtDock tidak dengan sengaja meletakkan maklumat peribadi yang mengenal pasti secara langsung ke dalam medan lobi yang ditakrifkan oleh pembangun.
Apabila Unity Remote Config digunakan, maklumat teknikal dan pseudonim mungkin diproses untuk menentukan konfigurasi Permainan jauh yang manakah patut dihantar kepada pemasangan Permainan atau pemain.
ArtDock tidak dengan sengaja meletakkan komunikasi peribadi atau maklumat pemain sensitif yang lain ke dalam medan Remote Config.
Kami mungkin memproses data Permainan bagi tujuan termasuk:
Apabila undang-undang yang terpakai memerlukan ArtDock mengenal pasti asas undang-undang, asas yang terpakai bergantung pada aktiviti pemprosesan.
Pemprosesan yang munasabah perlu untuk:
boleh berasaskan pelaksanaan kontrak atau kepentingan sah kami dalam mengendalikan dan melindungi Permainan, sebagaimana dibenarkan oleh undang-undang yang terpakai.
Pemprosesan yang perlu untuk:
boleh berasaskan kepentingan sah ArtDock, keperluan kontraktual atau asas sah lain yang tersedia di bawah undang-undang yang terpakai.
Apabila undang-undang yang terpakai memerlukan persetujuan bagi analitik pilihan atau telemetri yang serupa, ArtDock bergantung pada persetujuan anda.
Apabila pilihan ikut serta (opt-in) analitik dipaparkan, pemprosesan yang tertakluk kepada pilihan tersebut tidak akan diaktifkan sehingga persetujuan yang diperlukan diperoleh.
Anda boleh menarik balik persetujuan melalui kawalan privasi atau tetapan yang disediakan oleh Permainan berkenaan jika tersedia.
Komunikasi suara dan teks lazimnya diproses kerana anda memilih untuk menggunakan ciri komunikasi yang berkaitan.
Persetujuan tambahan mungkin diminta apabila dikehendaki oleh undang-undang komunikasi, privasi, rakaman atau perlindungan kanak-kanak yang terpakai.
Kami menyimpan data Permainan hanya selama yang perlu bagi tujuan yang diterangkan dalam Dasar Privasi ini, tertakluk kepada operasi teknikal dan tetapan pengekalan perkhidmatan yang berkaitan.
Kategori maklumat yang berbeza mungkin mempunyai tempoh pengekalan yang berbeza.
Data analitik mungkin disimpan mengikut konfigurasi pengekalan yang terpakai kepada projek Unity Analytics yang berkaitan dan undang-undang yang terpakai.
Pengecam berkaitan EOS, pemetaan pengesahan, maklumat sesi dan maklumat perkhidmatan lain mungkin disimpan mengikut keperluan untuk menyediakan perkhidmatan EOS, mengekalkan keselamatan dan mematuhi keperluan yang terpakai.
Epic mungkin menyimpan maklumat secara berasingan di bawah terma yang terpakai kepada EOS.
Data suara yang digunakan untuk komunikasi suara masa nyata secara amnya diproses untuk penghantaran komunikasi dan bukan sebagai arkib suara kekal ArtDock, melainkan Bahagian C menyatakan sebaliknya.
Data sembang teks dan metadata komunikasi yang berkaitan mungkin disimpan sementara mengikut keperluan perkhidmatan komunikasi dan sebarang ciri keselamatan atau penyederhanaan Permainan.
Apabila ArtDock mengaktifkan pengekalan komunikasi yang lebih lama, rakaman atau penyimpanan bukti penyederhanaan, perkara ini akan didedahkan apabila dikehendaki.
Steam, Xbox, PlayStation, Nintendo dan penyedia platform lain menentukan pengekalan maklumat yang mereka kawal secara bebas.
ArtDock mungkin menyimpan pengecam platform dan maklumat Permainan yang berkaitan secara berasingan selama yang munasabah perlu untuk mengendalikan Permainan dan fungsi dalam talinnya.
Anda boleh meminta akses kepada atau pemadaman data peribadi yang dikawal oleh ArtDock dengan menghubungi: pr@games.artdock.studio
Bagi membantu kami mengesan rekod Permainan yang bersifat pseudonim, sila berikan jika munasabah tersedia:
Memandangkan data Permainan lazimnya bersifat pseudonim, ArtDock mungkin tidak dapat mengesan sesuatu rekod hanya berdasarkan nama sebenar atau alamat e-mel seseorang.
Kami tidak akan memerlukan maklumat peribadi tambahan yang tidak perlu semata-mata untuk mengenal pasti semula pemain yang bersifat pseudonim.
Permintaan pemadaman yang dikemukakan kepada ArtDock tidak secara automatik memadamkan data peribadi yang dikawal secara bebas oleh:
Anda mungkin perlu menggunakan hak privasi anda secara berasingan dengan penyedia tersebut.
Permainan ArtDock ditujukan kepada khalayak permainan am dan tidak ditujukan secara khusus kepada kanak-kanak yang berumur di bawah 13 tahun melainkan Bahagian C secara nyata menyatakan sebaliknya.
Sesetengah platform permainan menyediakan akaun penyeliaan, kanak-kanak, remaja atau keluarga dan ciri kawalan ibu bapa.
Apabila ArtDock mengetahui, termasuk melalui isyarat yang disediakan oleh platform jika tersedia, bahawa seseorang pengguna ialah kanak-kanak bagi tujuan undang-undang yang terpakai, kami akan menggunakan keperluan privasi kanak-kanak yang terpakai.
Ini mungkin termasuk:
Kewujudan akaun kanak-kanak yang diurus oleh platform atau mekanisme persetujuan ibu bapa tidak secara automatik bermakna bahawa persetujuan platform meliputi setiap aktiviti pemprosesan yang dijalankan oleh ArtDock.
Jika anda ibu bapa atau penjaga yang sah dan percaya bahawa ArtDock telah memproses maklumat yang berkaitan dengan seorang kanak-kanak yang melanggar undang-undang yang terpakai, sila hubungi: pr@games.artdock.studio
Melainkan Bahagian C secara nyata menyatakan sebaliknya, Permainan ArtDock tidak:
Jika Permainan pada masa hadapan mengubah amalan ini secara material, entri Bahagian C yang berkaitan akan mengenal pasti pemprosesan tambahan dan pilihan privasi yang terpakai.
Pembelian yang dibuat melalui Steam, Xbox, PlayStation, Nintendo, Epic atau kedai digital pihak ketiga yang lain diproses terutamanya oleh kedai digital yang berkenaan.
ArtDock secara amnya tidak menerima bukti kelayakan kad pembayaran lengkap daripada platform ini.
Kami mungkin menerima maklumat terhad yang diperlukan untuk:
Maklumat ini mungkin termasuk pengecam produk, pengecam berkaitan transaksi, rekod hak atau status pembelian.
Jika sesuatu Permainan memperkenalkan aliran pembayaran terus yang berbeza secara material, perkara ini akan didedahkan dalam Bahagian C.
ArtDock tidak menjual data peribadi Permainan.
Melainkan Bahagian C secara nyata menyatakan sebaliknya, ArtDock tidak menggunakan atau mendedahkan data peribadi Permainan bagi pengiklanan tingkah laku merentas konteks atau pengiklanan tingkah laku bersasar.
Komunikasi suara dan teks tidak digunakan oleh ArtDock untuk pengiklanan tingkah laku.
Bergantung pada Permainan dan platform, penyedia pihak ketiga mungkin termasuk:
Dasar privasi setiap penyedia terpakai kepada pemprosesan yang dilakukan oleh penyedia tersebut secara bebas.
Dasar Privasi ini mengawal pemprosesan oleh ArtDock terhadap maklumat yang dikawal oleh ArtDock, termasuk maklumat yang diterima daripada perkhidmatan ini.
Hanya pengecualian atau tambahan yang material kepada Bahagian B akan disenaraikan dalam Bahagian C.
Jika sesuatu Permainan tiada entri Bahagian C, Bahagian B terpakai tanpa pengecualian khusus Permainan yang tambahan.
Tiada pengecualian khusus permainan disenaraikan melainkan ditambah secara nyata di bawah.
Bagi pertanyaan mengenai Dasar Privasi ini, pemprosesan data peribadi oleh ArtDock atau permintaan hak privasi, sila hubungi:
ArtDock Company S.R.L.E-mel: pr@games.artdock.studio
ìíìŒ: 2026ë 8ì 1ìŒ
볞 ê°ìžì 볎 ì²ëŠ¬ë°©ì¹šì ArtDock Company S.R.L.(ìŽí âArtDockâ ëë âë¹ì¬â)ìŽ ë€ì곌 êŽë šíì¬ ê°ìžì 볎륌 ìì§, ìŽì©, ì ì¥, ê³µì íê±°ë ê·ž ë°ì ë°©ë²ìŒë¡ ì²ëЬíë ë°©ìì ì€ëª í©ëë€.
볞 ê°ìžì 볎 ì²ëŠ¬ë°©ì¹šì 구ì±ì ë€ì곌 ê°ìµëë€.
ìŽë€ ê²ìì ëí Cë¶ íëª©ìŽ ìê±°ë íŽë¹ ê²ìì Cë¶ íëª©ìŽ ë¬ëЬ ëª ìíì§ ìë 겜ì°ìë Bë¶ê° ì ì©ë©ëë€.
ë¹ì¬ì ê²ìì Steam, Xbox, PlayStation, Nintendo, Epic Online Services ë° Unity ìë¹ì€ë¥Œ ë¹ë¡¯í ì 3ì ê²ì íë«íŒ ë° ìšëŒìž ìë¹ì€ë¥Œ íµíŽ ë°°í¬ëê±°ë ìŽë¬í íë«íŒ ë° ìë¹ì€ì ì°ëë ì ììµëë€.
ìŽë¬í ì 3ìë ì첎 ê°ìžì 볎 ì²ëŠ¬ë°©ì¹šì ë°ëŒ ë 늜ì ìŒë¡ ê°ìžì 볎륌 ì²ëЬí ì ììµëë€. ArtDockìŽ ìŽë¬í ìë¹ì€ë¡ë¶í° ì 볎륌 ìì íê±°ë ê·ž ë°ì ë°©ë²ìŒë¡ ì²ëЬíë 겜ì°, ArtDockì ì²ëЬìë 볞 ê°ìžì 볎 ì²ëŠ¬ë°©ì¹šìŽ ì ì©ë©ëë€.
ArtDockìŽ ê°ìžì 볎ì²ëЬìë¡ì ì²ëЬíë ê°ìžì 볎ì êŽí ì 볎ë ë€ì곌 ê°ìµëë€.
ArtDock Company S.R.L.ê°ìžì 볎 묞ìì²: pr@games.artdock.studio
ë¹ì¬ë ìŽì©ìê° ArtDock곌 ìížìì©íë 곌ì ìì ìë°ì ìŒë¡ ì ê³µíë ì 볎륌 ìì§í ì ììµëë€.
ìížìì©ì ì±ê²©ì ë°ëŒ ë€ì곌 ê°ì ì ë³Žê° í¬íšë ì ììµëë€.
ê²°ì ê° ìžë¶ ê²°ì ìë¹ì€ ì ê³µì륌 íµíŽ ì²ëЬëë 겜ì°, ArtDockì ìŒë°ì ìŒë¡ ìŽì©ìì ì 첎 ê²°ì 칎ë ë²íž ëë 칎ë 볎ììœë륌 ìì íì§ ììµëë€.
ë¹ì¬ìì ì°ëœ 목ì ì ë¶íìí ê°ìžì 볎ë ì ê³µíì§ ììŒìꞰ륌 ìì²ë늜ëë€.
ìŽì©ìê° ë¹ì¬ì ì¬ìŽížì ì ìí멎 ë¹ì¬ì ížì€í , 볎ì ë° ë¶ì ìžíëŒë¥Œ íµíŽ í¹ì êž°ì ì ë³Žê° ìëìŒë¡ ì²ëЬë ì ììµëë€.
ë€ì곌 ê°ì ì ë³Žê° í¬íšë ì ììµëë€.
ë¹ì¬ë ìŽë¬í ì 볎륌 ì¬ìŽížë¥Œ ìŽìíê³ , 볎ížíê³ , 묞ì 륌 íŽê²°íê³ , ìŽíŽíê³ , ê°ì íêž° ìíŽ ìŽì©í©ëë€.
ì¬ìŽížë ì¬ìŽíž ìŽìì íìíê±°ë ì¬ìŽížì ìŒë°ì ìž ìŽì© íí©ì íì íêž° ìí ì¿ í€ ë° ì ì¬ êž°ì ì ì¬ì©í ì ììµëë€.
ìŽë¬í êž°ì ì ë€ìì 목ì ìŒë¡ ì¬ì©ë ì ììµëë€.
ArtDockì 볞 ê°ìžì 볎 ì²ëŠ¬ë°©ì¹šìŽ ë¬ëЬ ëª ìíëë¡ ê°ì ëì§ ìë í, ì¬ìŽíž ì¿ í€ë¥Œ íí êž°ë° êŽê³ ëë ì¬ìŽíž ê° êŽê³ íë¡íìŒë§ì ì¬ì©íì§ ììµëë€.
êŽë š ë²ë ¹ì ë°ëŒ íìê° ìë ì¿ í€ ëë ë¶ì êž°ì ì íì±ííêž° ì ì ëìê° ì구ëë 겜ì°, ë¹ì¬ë ê·žë¬í ëì륌 ìì²í©ëë€.
ìŽì©ìë ëžëŒì°ì ì€ì ì íµíŽ ì¿ í€ë¥Œ êŽëЬí ìë ììµëë€.
ë¹ì¬ë Aë¶ì ì€ëª ë ì 볎륌 ë€ìì 목ì ìŒë¡ ìŽì©í ì ììµëë€.
êŽë š ê°ìžì 볎 ë³Žíž ë²ë ¹ì ë°ëŒ ì²ëЬì ëí ë²ì ê·Œê±°ê° ì구ëë 겜ì°, ArtDockì ë€ì 귌거 ì€ íë ìŽìì ì졎í©ëë€.
ë¹ì¬ë ìŽì©ìê° ìì²í ìë¹ì€ ëë êž°ë¥ì ì ê³µíê±°ë, ìŽì©ììì ê³ìœì ìŽííê±°ë, ê³ìœ 첎결 ì ìŽì©ìì ìì²ì ë°ë¥ž ì¡°ì¹ë¥Œ ì·šíêž° ìíì¬ ì²ëŠ¬ê° íìí ê²œì° ê°ìžì 볎륌 ì²ëЬí ì ììµëë€.
ë¹ì¬ë ë¹ì¬ì ì ë¹í ìŽìµì ìíŽ íìí 겜ì°, íŽë¹ ìŽìµìŽ ìŽì©ìì ê¶ëЬì ìŽìµì ì°ì íì§ ìë ë²ììì ì 볎륌 ì²ëЬí ì ììµëë€.
ë¹ì¬ì ì ë¹í ìŽìµìë ë€ììŽ í¬íšë ì ììµëë€.
ë¹ì¬ë í¹ì ë§ìŒí 컀뮀ëìŒìŽì , ì íì ë¶ì, 컀뮀ëìŒìŽì êž°ë¥ ëë ìµížìž ëìê° ì구ëë ê·ž ë°ì ì²ëЬ íëì í¬íšíì¬, êŽë š ë²ë ¹ìŽ ëì륌 ì구íë ê²œì° ëìì ì졎í©ëë€.
ì²ëŠ¬ê° ëìì 귌거íë 겜ì°, ìŽì©ìë ìžì ë ì§ ê·ž ëì륌 ì² íí ì ììµëë€.
ëìì ì² íë ì² í ìŽì ì ìŽë£šìŽì§ ì²ëЬì ì ë²ì±ì ìí¥ì 믞ì¹ì§ ììµëë€.
ë¹ì¬ë ArtDockì ì ì©ëë ë²ì ì묎륌 ì€ìíêž° ìíŽ íìí ê²œì° ì 볎륌 ì²ëЬí ì ììµëë€.
ArtDockì ê°ìžì 볎륌 íë§€íì§ ììµëë€.
ë¹ì¬ë ë€ì ë²ì£Œì ìë ¹ìžìê² ê°ìžì 볎륌 ì ê³µí ì ììµëë€.
ë¹ì¬ë ë€ìì ì ê³µíêž° ìíŽ ì 3ì륌 ìŽì©í ì ììµëë€.
ì ê³µìê° ë¹ì¬ë¥Œ ëì íì¬ ê°ìžì 볎륌 ì²ëЬíë 겜ì°, ë¹ì¬ë êŽë š ë²ë ¹ìŽ ì구íë ë²ììì ì ì í ê³ìœì ë° ì¡°ì§ì 볎ížì¡°ì¹ë¥Œ ìíí©ëë€.
ë¹ì¬ì ê²ìì ë€ì íì¬ê° ìŽìíë ìë¹ì€ì ì°ëë ì ììµëë€.
ê° ì ê³µìì ìí ì ìë¹ì€ì ë°ëŒ ë€ë¥Œ ì ììµëë€. ì ê³µìë ArtDockì ëì íì¬ ë°ìŽí°ë¥Œ ì²ëЬí ìë ìê³ , ì첎 íë«íŒ ìë¹ì€ë¥Œ ìíŽ ë 늜ì ìŒë¡ ì²ëЬí ìë ììŒë©°, ì²ëЬ íëì ë°ëŒ ìë¡ ë€ë¥ž ìí ë¡ ì²ëЬí ìë ììµëë€.
ë¹ì¬ë ë€ìì ìíŽ í©ëЬì ìŒë¡ íìí ê²œì° ì 볎륌 ì ê³µí ì ììµëë€.
ê°ìžì 볎ë êŽë š ë²ë ¹ì ë°ëŒ, í©ë³, ìžì, í¬ì ì ì¹, 구조조ì , ìì° ë§€ê° ëë ìŽì ì ì¬í ê±°ëì ìŒíìŒë¡ ì ê³µë ì ììµëë€.
ìŽì©ìê° ArtDockì ë§ìŒí 컀뮀ëìŒìŽì ì 구ë íë 겜ì°, ë¹ì¬ë ìŽì©ìì ìŽë©ìŒ 죌ì륌 ëŽì€ë í°, ì í ìëŽ ë° ìŽì ì ì¬í 컀뮀ëìŒìŽì ì ë°ì¡íë ë° ìŽì©í ì ììµëë€.
ìŽì©ìë ë©ìì§ì ì ê³µë ìì ê±°ë¶ ë°©ë²ì ìŽì©íê±°ë ë€ì ì°ëœì²ë¡ 묞ìíì¬ ìžì ë ì§ êµ¬ë ì íŽì§í ì ììµëë€: pr@games.artdock.studio
ë§ìŒí 컀뮀ëìŒìŽì 구ë íŽì§ê° ë€ë¥ž 목ì ìŒë¡ 볎ì íëë¡ íì©ëê±°ë ì구ëë ì 볎륌 ìëìŒë¡ ìì íë ê²ì ì믞íì§ë ììµëë€.
ë¹ì¬ë ê°ìžì 볎륌 ìì§ ëª©ì ì ìíì¬, ê·žëŠ¬ê³ ì ë¹í ìŽìì, ë²ë¥ ì, 볎ìì ë° ì»ŽíëŒìŽìžì€ìì 목ì ì ìíì¬ í©ëЬì ìŒë¡ íìí êž°ê° ëììë§ ë³Žì í©ëë€.
볎ì êž°ê°ì ë€ì ì¬íì ë°ëŒ ë¬ëŒì§ ì ììµëë€.
ì ë³Žê° ë ìŽì íìíì§ ìê² ë멎, ë¹ì¬ë í©ëЬì ìŒë¡ ê°ë¥í ë²ììì íŽë¹ ì 볎륌 ìì íê±°ë ìµëª ííê±°ë ê·ž ë°ì ë°©ë²ìŒë¡ íêž°í©ëë€.
ê²ì ë°ìŽí°ì êŽí ì¶ê° ì 볎ë Bë¶ì ì ê³µëìŽ ììµëë€.
ArtDockì 몰ëë° ê³µíêµì ì€ëŠœëìŽ ììµëë€.
ë¹ì¬ì ì ê³µìë ìŽì©ìì 거죌 êµê°, ì ëœê²œì ì§ì ëë ìêµ ë°ì êµê°ë¥Œ í¬íší ë€ë¥ž êµê°ìì ì 볎륌 ì²ëЬí ì ììµëë€.
êŽë š ë²ë ¹ìŽ êµìž ìŽì ì ëí 볎ížì¡°ì¹ë¥Œ ì구íë 겜ì°, ë¹ì¬ë ë²ì ìŒë¡ ìžì ëë ìŽì ìëšì ìŽì©íë©°, ì¬êž°ìë ë€ììŽ í¬íšë ì ììµëë€.
ì 3ì ê²ì íë«íŒì ì첎 ê°ìžì 볎 ì²ëЬ êŽíì ë°ëŒ ë³ëë¡ ë°ìŽí°ë¥Œ ìŽì í ì ììµëë€.
ì¬ìŽížë 13ìž ë¯žë§ ìëì í¹ë³í ëììŒë¡ íì§ ììµëë€.
ë¹ì¬ë êŽë š ë²ë ¹ìŽ ì구íë ì¹ìž ëë ë²ì ë늬ìžì ëì ììŽ ì¬ìŽížë¥Œ íµíŽ 13ìž ë¯žë§ ìëìê² ì§ì ê°ìžì 볎륌 ìì²íì§ ììŒë©°, ìŽë¥Œ ì멎ì ìì²íì§ ììµëë€.
ìŒë¶ êµê°ììë ë ëì ì°ë ¹ êž°ì€ìŽ ì ì©ë ì ììµëë€.
ìŽì©ìê° ë¶ëªš ëë ë²ì ë늬ìžìŽë©° ìëìŽ êŽë š ë²ë ¹ì ìë°íì¬ ArtDockì ê°ìžì 볎륌 ì ê³µíìë€ê³ íëšíìë 겜ì°, ë€ì ì°ëœì²ë¡ 묞ìíŽ ì£Œììì€: pr@games.artdock.studio
ë¹ì¬ë ìŽë¥Œ ì¡°ì¬íê³ , ë²ë ¹ì ì구ëë ê²œì° ìì 륌 í¬íšíì¬ ì ì í ì¡°ì¹ë¥Œ ì·šíê² ìµëë€.
ê²ìë³ ìë ë° ê°ì¡± ê³ì êŽë š êŽíì Bë¶ì ì€ëª ëìŽ ììµëë€.
ìŽì©ìì ê±°ì£Œì§ ë° êŽë š ë²ë ¹ì ë°ëŒ, ìŽì©ìë ë€ì ê¶ëŠ¬ë¥Œ ê°ì§ ì ììµëë€.
ìŒë¶ ê¶ëЬë ë²ì ììž ëë ì íì ì ì©ì ë°ìµëë€.
ArtDockìŽ êŽëЬíë ì 볎ì êŽë ší ê¶ëŠ¬ë¥Œ íì¬íë €ë©Ž ë€ì ì°ëœì²ë¡ 묞ìíŽ ì£Œììì€: pr@games.artdock.studio
ê²ì ë°ìŽí°ì 겜ì°, ë¹ì¬ë íŽë¹ êž°ë¡ì ì°Ÿêž° ìíŽ íìí ê²ì íìŽí, íë«íŒ, íë«íŒ ê³ì ìë³ì, EOS Product User ID, Unity ìë³ì ëë ê·ž ë°ì êž°ì ì 볎륌 ì구í ì ììµëë€.
ë¹ì¬ë ìŽì©ìì ìì²ì ì²ëЬíê±°ë íìžíë ë° í©ëЬì ìŒë¡ íìí ë²ì륌 ëë ì 볎륌 ì구íì§ ììµëë€.
íë«íŒ ì ê³µìê° ë 늜ì ìŒë¡ êŽëЬíë ì 볎ë íŽë¹ ì ê³µììê² ì§ì ìì²íì ìŒ í ì ììµëë€.
ë¯žêµ ì£Œ(å·) ê°ìžì 볎 볎ížë²ìŽ ì ì©ëë 겜ì°, ArtDockì êžì ì ëê°ë¥Œ ë°ê³ ê°ìžì 볎륌 íë§€íì§ ììµëë€.
Cë¶ìì ë¬ëЬ ëª ìíì§ ìë í, ArtDockì ëí ê²ì ì 볎륌 êµì°š ë§¥ëœ íí êž°ë° êŽê³ (cross-context behavioral advertising) ëë íê¹ íí êž°ë° êŽê³ ì ìŽì©íê±°ë ì ê³µíì§ ììµëë€.
êŽë š ë²ë ¹ìŽ ì¶ê°ì ìž ê¶ëŠ¬ë¥Œ ê·ì íë 겜ì°, ArtDockì ì구ëë ë²ììì íŽë¹ ê¶ëŠ¬ë¥Œ 졎ì€í©ëë€.
ë¹ì¬ë ê°ìžì 볎륌 ë¬Žëš ì ê·Œ, ë¶ì€, ë³ê²œ, íꎎ ëë ì ì¶ë¡ë¶í° 볎ížíêž° ìíŽ ê³ ìë í©ëЬì ìž êž°ì ì ë° êŽëЬì 볎ížì¡°ì¹ë¥Œ ìíí©ëë€.
êŽë š ìì€í ì ë°ëŒ, ìŽë¬í ì¡°ì¹ìë ë€ììŽ í¬íšë ì ììµëë€.
ìŽë í ì ìì ì ì¡ ëë ì 볎 ì ì¥ ìì€í ë ìì í 볎ìì 볎ì¥í ìë ììµëë€.
ë¹ì¬ë ê²ì, ì¬ìŽíž, ìë¹ì€ ì ê³µì, êž°ì ëë ë²ì ìë¬Žê° ë³ê²œëšì ë°ëŒ 볞 ê°ìžì 볎 ì²ëŠ¬ë°©ì¹šì ê°ì í ì ììµëë€.
ê°ì íë 겜ì°, ë¹ì¬ë ìì íìë ìíìŒì ìì í©ëë€.
ì€ëí ë³ê²œì ëíì¬ êŽë š ë²ë ¹ìŽ ì¶ê° ê³ ì§ ëë ì¬ëì륌 ì구íë 겜ì°, ë¹ì¬ë ìŽë¥Œ ì ê³µí©ëë€.
볞 Bë¶ë ArtDock ê²ìì ì ì©ëë Ʞ볞ì ìž ê°ìžì 볎 ì²ëЬ êŽíì ì€ëª í©ëë€.
몚ë ê²ììŽ ìëì ì€ëª ë 몚ë ìë¹ì€ë¥Œ ë°ëì ì¬ì©íë ê²ì ìëëë€.
í¹ì ê²ììŽ ìŽë¬í Ʞ볞 êŽí곌 ì€ìí ì°šìŽê° ìë 겜ì°, ê·ž ì°šìŽë Cë¶ì ì€ëª ë©ëë€.
ê²ì, íë«íŒ ë° ìŽì©ìê° ì¬ì©íë êž°ë¥ì ë°ëŒ, ArtDock ë° ê·ž ìë¹ì€ ì ê³µìë ë€ì ë²ì£Œì ì 볎륌 ì²ëЬí ì ììµëë€.
ë¹ì¬ì ê²ìì ë€ì곌 ê°ì ê°ëª ê³ì ìë³ì ëë ìë¹ì€ ìë³ì륌 ì¬ì©í ì ììµëë€.
ìŽë¬í ìë³ìë ArtDockìŽ ìŽì©ìì íë«íŒ ë¹ë°ë²ížë¥Œ ì·šëíì§ ìê³ ë ê³ì , ì€ì¹ë³ž, ìžì ëë íë ìŽìŽ íë¡íì ìžìíêž° ìíŽ ì¬ì©ë©ëë€.
ìŽë¬í ìë³ìê° ìŽì©ìì ì€ì ì ìì ì§ì ëë¬ëŽì§ ìì ì ìëëŒë, í ê³ì ëë ìŽì©ì륌 ë€ë¥ž ê³ì ëë ìŽì©ìì 구ë³í ì ììŒë¯ë¡ ê°ìžì 볎ì íŽë¹í ì ììµëë€.
ë°ëŒì ë¹ì¬ë êŽë š ë²ë ¹ìŽ ì구íë ê²œì° ìŽë¥Œ ê°ìžì ë³Žë¡ ì·šêží©ëë€.
ë¹ì¬ë ë€ìì í¬íšíì¬ ìŽì©ìê° ê²ìì ìŽì©íë ë°©ì곌 êŽë šë ì 볎륌 ì²ëЬí ì ììµëë€.
ë¹ì¬ë ìŽë¬í ì 볎륌 ë¹ì¬ì ê²ìì ìŽìíê³ ê°ì íë©°, 묞ì 륌 ì¡°ì¬íê³ , ê²ìíë ìŽ ë°žë°ì€ë¥Œ ì¡°ì íê³ , êž°ë¥ ìŽì© íí©ì íì íê³ , ê°ë° êŽë š ìì¬ê²°ì ì íêž° ìíŽ ìŽì©í©ëë€.
ë¹ì¬ì ê²ì ë° ìë¹ì€ ì ê³µìë ë€ì곌 ê°ì êž°ì ì 볎륌 ì²ëЬí ì ììµëë€.
ìŽë¬í ì 볎ë ë€ìì 목ì ìŒë¡ ìŽì©ë ì ììµëë€.
ArtDock ê²ìì í¬ë¡ì€ íë«íŒ ìšëŒìž êž°ë¥ì ì ê³µíêž° ìíŽ Epic Online Services(âEOSâ)륌 ì¬ì©í ì ììµëë€.
EOSê° ì¬ì©ëë 겜ì°, íë ìŽìŽë ê²ììŽ ì€íëë íë«íŒìŽ ì ê³µíë ì격 ìŠëª ëë ìžìŠ í í°ì ìŽì©íì¬ ìžìŠë ì ììµëë€.
ì§ìëë ID ì ê³µììë ë€ì곌 ê°ì íë«íŒìŽ í¬íšë ì ììµëë€.
ArtDockì ìŽ ì 찚륌 ìíŽ ìŽì©ìê° ArtDock ëë EOSì íë«íŒ ë¹ë°ë²ížë¥Œ ì ê³µíëë¡ ì구íì§ ììµëë€.
ëì íŽë¹ íë«íŒìŽ íë ìŽìŽë¥Œ ìžìŠíê³ , ê²ììŽ íë ìŽìŽì ìšëŒìž ID륌 ì€ì íë ë° íìí ìžìŠ ì 볎륌 ì ê³µí©ëë€.
EOSë EOS Game Services륌 ìíŽ íë ìŽìŽì ì°ê²°ë Product User ID(PUID)륌 ë¶ì¬í ì ììµëë€.
PUIDë ì§ìëë í¬ë¡ì€ íë«íŒ êž°ë¥ìì ëìŒí ìšëŒìž ìë¹ì€ íë¡íì ì¬ì©í ì ìëë¡ íë ìŽìŽì ìžë¶ íë«íŒ IDì ì°ê²°ë ì ììµëë€.
ArtDockì ë€ìì í¬íší 목ì ìŒë¡ PUID ë° êŽë š íë«íŒ ìë³ì륌 ì²ëЬí ì ììµëë€.
EOS Game Services륌 ìŽì©íêž° ìíŽ ë°ëì íë ìŽìŽê° Epic Games ê³ì ì ArtDockì ì§ì ì ê³µíŽìŒ íë ê²ì ìëëë€.
í¹ì ê²ììŽ Epic Account Services륌 ë³ëë¡ ì¬ì©íê±°ë Epic Games ê³ì ì ì구íë 겜ì°, ìŽë Cë¶ì ê³ ì§ë©ëë€.
ìŒë¶ ArtDock ê²ìì ë©í°íë ìŽìŽ ê²ìíë ìŽë¥Œ ì ê³µíêž° ìíŽ EOS Peer-to-Peer(âP2Pâ) ë€ížìí¹ì ì¬ì©í©ëë€.
íë ìŽìŽ ížì€í P2P ë©í°íë ìŽìŽ ìžì ììë í ëª ìŽìì íë ìŽìŽì ê²ì íŽëŒìŽìžížê° ë©í°íë ìŽìŽ ì°ê²°ì ì€ì íê³ ì ì§íë ë° ì¬ì©ëë ë€ížìí¹ ìžíëŒë¥Œ íµíŽ íµì í©ëë€.
EOS ë° ê²ìì ë€ìì í¬íšíì¬ ìŽë¬í 목ì ì íìí ì 볎륌 ì²ëЬí ì ììµëë€.
ë¹ì¬ë ìŽë¬í ì 볎륌 ë€ìì ìíŽ í©ëЬì ìŒë¡ íìí ë²ìììë§ ìŽì©í©ëë€.
ArtDockì P2P ë©í°íë ìŽìŽë¥Œ íí êž°ë° êŽê³ ëë íë¡íìŒë§ì ì¬ì©íì§ ììµëë€.
ì ì©ëë EOS ë€ížìí¹ êµ¬ì¡° ë° ë€ížìí¬ ìí©ì ë°ëŒ, íµì ì EpicìŽ ìŽìíë ìžíëŒë¥Œ ê±°ì³ ëŒì°í ëê±°ë P2P ì°ê²°ì ì€ì íë ë° íìí ë°©ììŒë¡ ë¬ëЬ ì²ëЬë ì ììµëë€.
ë¹ì¬ì ê²ìì ë€ìì í¬íší ì 3ì ê²ì íë«íŒì íµíŽ ë°°í¬ëê±°ë ìŽë¬í íë«íŒê³Œ ì°ëë ì ììµëë€.
ìŽë€ ì ê³µìë ë€ì곌 êŽë šë ì 볎륌 ë 늜ì ìŒë¡ ì²ëЬí©ëë€.
ìŽë¬í ì 볎ë ê° ì ê³µìì ì첎 ê°ìžì 볎 ì²ëŠ¬ë°©ì¹šì ë°ëŒ ì²ëЬë©ëë€.
ê²ìì ê²ì êž°ë¥ì ì ê³µíë ë° íìí ì íë íë«íŒ ë°ìŽí°ë¥Œ ìì í ìë ììµëë€.
íë«íŒ ë° ê²ìì ë°ëŒ ë€ììŽ í¬íšë ì ììµëë€.
ArtDockìŽ ìŽë¬í ì 볎륌 ìì íê±°ë ì²ëЬíë 겜ì°, ArtDockì ì²ëЬìë 볞 ê°ìžì 볎 ì²ëŠ¬ë°©ì¹šìŽ ì ì©ë©ëë€.
ArtDockì ìŽì©ìì íë«íŒ ê³ì ë¹ë°ë²ížë¥Œ ìì íì§ ììµëë€.
ëí ArtDockì ëšì§ ê²ì ëë DLCê° ì 3ì íë«íŒì íµíŽ êµ¬ë§€ëìë€ë ìŽì ë§ìŒë¡ ìŽì©ìì ì 첎 ê²°ì 칎ë ì 볎륌 ìì íì§ ììµëë€.
ìŒë¶ ë©í°íë ìŽìŽ ê²ìì Unity Vivox륌 íµíŽ ìì± ì±í ë° ë¬žì ì±í ì ì ê³µí ì ììµëë€.
ìì± ëë 묞ì 컀뮀ëìŒìŽì ì ì°žì¬íë ê²œì° íŽë¹ 컀뮀ëìŒìŽì ì ì ê³µíë ë° íìí ì ë³Žê° ì²ëЬë©ëë€.
ìŽì©íë êž°ë¥ì ë°ëŒ ë€ììŽ í¬íšë ì ììµëë€.
ìŽì©ìê° ìì± ì±í ì ì¬ì©í멎, ìŽì©ìì ìì± ë°ìŽí°ë íŽë¹ ìì± ì±ëì ì°žì¬íë ë€ë¥ž íë ìŽìŽìê² ì»€ë®€ëìŒìŽì ì ì ë¬íêž° ìíŽ ì²ëЬë©ëë€.
ArtDockì ìì± ì»€ë®€ëìŒìŽì ì íí êž°ë° êŽê³ ì ìŽì©íì§ ììµëë€.
í¹ì ê²ìì Cë¶ ê³ ì§ì¬íìì ë¬ëЬ ëª ìíì§ ìë í, ArtDockì ìŒë° íë ìŽìŽì ìì± ëí륌 ì구ì ìŒë¡ 볎êŽíë ì칎ìŽëžë¥Œ ìëì ìŒë¡ ìŽìíì§ ììµëë€.
ê²ììŽ ìì± ë ¹ì, ì ì¬ ìŠê±° ì ì¥, ìë ë¶ì ëë 컀뮀ëìŒìŽì ì ìŒë°ì ìž ì ë¬ì ëìŽì ê·ž ë°ì ì§ìì ìž ìì± ì²ëŠ¬ë¥Œ íì±ííë 겜ì°, ê·žë¬í ì²ëЬë íìí ë²ììì Cë¶ì ëª ìë©ëë€.
ìŽì©ìê° ë¬žì ì±í ì ì¬ì©í멎, ìŽì©ìê° ì ì¡íë ë©ìì§ì ëŽì©ì ë€ë¥ž ì°žì¬ììê² íŽë¹ ë©ìì§ë¥Œ ì ë¬íêž° ìíŽ ì²ëЬë©ëë€.
묞ì ì±í ë°ìŽí°ë ìë¹ì€ ìŽìì íìí ë²ììì 컀뮀ëìŒìŽì ì ê³µìê° ìŒìì ìŒë¡ 볎ì í ìë ììµëë€.
ê²ììŽ ì¶ê°ì ìž ë¬žì ì ì¬, ì ê³ , ì ì¬ ìŠê±°, ìë íí°ë§ ëë ì°ì¥ë ì±í 볎ì 륌 ì¬ì©íë 겜ì°, ê·žë¬í ì²ëЬìë ì¶ê°ì ìž ì ì¥ ëë ë¶ììŽ ìë°ë ì ììŒë©°, ì¬êž°ì ì€ëª ë Ʞ볞 êŽí곌 ì€ìí ì°šìŽê° ìë ê²œì° Cë¶ì ì€ëª ë©ëë€.
ê²ì ë° íë«íŒì ë°ëŒ, íë ìŽìŽë ë€ì곌 ê°ì 컀뮀ëìŒìŽì ì ìŽ êž°ë¥ì ìŽì©í ì ììµëë€.
í¹ì ííì ìì±, ë ¹ì, 몚ëí°ë§ ëë 컀뮀ëìŒìŽì ì²ëЬì ëíŽ êŽë š ë²ë ¹ìŽ ëì륌 ì구íë 겜ì°, íŽë¹ ì²ëŠ¬ê° íì±íëêž° ì ì êŽë š ëì ëë ê³ ì§ê° ì ê³µë©ëë€.
ìŒë¶ ArtDock ê²ìì ê²ì ìŽì© íí©ì íì íê³ êž°ì ë° ê²ìíë ìŽ íì§ì ê°ì íêž° ìíŽ Unity Analytics륌 ì¬ì©í©ëë€.
ê²ì ë° ì€ì ì ë°ëŒ, Unity Analyticsë ë€ìì í¬íší ì 볎륌 ì²ëЬí ì ììµëë€.
ë¹ì¬ë ë¶ìì ë€ìì íì íêž° ìíŽ ìŽì©í ì ììµëë€.
ArtDockì ê°ë°ìê° ì ìí ë¶ì ìŽë²€ížë¥Œ íµíŽ ì±ëª , ìŽë©ìŒ 죌ì, ìì± ì±í ëŽì©, 묞ì ì±í ëŽì©, íë«íŒ ë¹ë°ë²íž ëë ê²°ì 칎ë ì 볎륌 ìëì ìŒë¡ ì ì¡íì§ ììµëë€.
ë¹ì¬ë Unity Analytics륌 íí êž°ë° êŽê³ ì ì¬ì©íì§ ììµëë€.
êŽë š ë²ë ¹ìŽ ì íì ë¶ìì ëíŽ ëì륌 ì구íë 겜ì°, ë¶ììë íŽë¹ ëì ëë ìì ê±°ë¶(ìµížìì) ì ì°šê° ì ì©ë©ëë€.
ìŒë¶ ê²ìì Unity Lobby ëë Unity Remote Configì ê°ì ì¶ê°ì ìž Unity Gaming Services륌 ì¬ì©í ì ììµëë€.
ìŽë¬í ìë¹ì€ê° íì±íë 겜ì°, íŽë¹ êž°ë¥ì ì ê³µíë ë° íìí êž°ì ì 볎 ëë ê°ëª ì ë³Žê° ì²ëЬë ì ììµëë€.
Unity Lobbyê° ì¬ì©ëë 겜ì°, ë©í°íë ìŽìŽ ë¡ë¹ ëë ìžì ì ìì±, ê²ì, ì°žê°, ì ì§íê±°ë ìŽííêž° ìíŽ ì ë³Žê° ì²ëЬë ì ììµëë€.
ì¬êž°ìë ë€ììŽ í¬íšë ì ììµëë€.
ArtDockì ì§ì ìë³ìŽ ê°ë¥í ê°ìžì 볎륌 ê°ë°ìê° ì ìí ë¡ë¹ íëì ìëì ìŒë¡ ì ë ¥íì§ ììµëë€.
Unity Remote Configê° ì¬ì©ëë 겜ì°, ê²ì ì€ì¹ë³ž ëë íë ìŽìŽìê² ì ë¬í ì격 ê²ì 구ì±ì ê²°ì íêž° ìíŽ êž°ì ì 볎 ë° ê°ëª ì ë³Žê° ì²ëЬë ì ììµëë€.
ArtDockì ê°ìžì ìž ì»€ë®€ëìŒìŽì ëë êž°í 믌ê°í íë ìŽìŽ ì 볎륌 Remote Config íëì ìëì ìŒë¡ ì ë ¥íì§ ììµëë€.
ë¹ì¬ë ë€ìì í¬íší 목ì ìŒë¡ ê²ì ë°ìŽí°ë¥Œ ì²ëЬí ì ììµëë€.
êŽë š ë²ë ¹ìŽ ArtDockì ë²ì 귌거ì ëª ì륌 ì구íë 겜ì°, ì ì©ëë 귌거ë ì²ëЬ íëì ë°ëŒ ë¬ëŒì§ëë€.
ë€ì ê° ì¬íì ìíì¬ í©ëЬì ìŒë¡ íìí ì²ëЬë
êŽë š ë²ë ¹ìŽ íì©íë ë²ììì ê³ìœì ìŽí ëë ê²ìì ìŽì ë° ë³Žížì êŽí ë¹ì¬ì ì ë¹í ìŽìµì 귌거í ì ììµëë€.
ë€ì ê° ì¬íì ìíì¬ íìí ì²ëЬë
ArtDockì ì ë¹í ìŽìµ, ê³ìœì íìì± ëë êŽë š ë²ë ¹ì ë°ëŒ ìŽì© ê°ë¥í ê·ž ë°ì ì ë²í 귌거ì êž°ìŽí ì ììµëë€.
êŽë š ë²ë ¹ìŽ ì íì ë¶ì ëë ìŽì ì ì¬í í ë ë©ížëЬì ëíŽ ëì륌 ì구íë 겜ì°, ArtDockì ìŽì©ìì ëìì ì졎í©ëë€.
ë¶ì ìµížìžìŽ ì ìëë 겜ì°, íŽë¹ ì íì ëììŽ ëë ì²ëЬë íìí ëì륌 ì»êž° ì ìë íì±íëì§ ììµëë€.
ìŽì©ìë íŽë¹ ê²ììŽ ì ê³µíë ê²œì° ê²ìì ê°ìžì 볎 ëë ì€ì ì ìŽ êž°ë¥ì íµíŽ ëì륌 ì² íí ì ììµëë€.
ìì± ë° ë¬žì 컀뮀ëìŒìŽì ì ìŽì©ìê° íŽë¹ 컀뮀ëìŒìŽì êž°ë¥ì ì¬ì©íêž°ë¡ ì ííìêž° ë묞ì íµìì ìŒë¡ ì²ëЬë©ëë€.
êŽë š 컀뮀ëìŒìŽì , ê°ìžì 볎 볎íž, ë ¹ì ëë ìë ë³Žíž ë²ë ¹ìŽ ì구íë ê²œì° ì¶ê° ëìê° ìì²ë ì ììµëë€.
ë¹ì¬ë íŽë¹ ìë¹ì€ì êž°ì ì ìŽì ë° ë³Žì ì€ì ì ë°ëŒ, 볞 ê°ìžì 볎 ì²ëŠ¬ë°©ì¹šì ì€ëª ë 목ì ì íìí êž°ê° ëììë§ ê²ì ë°ìŽí°ë¥Œ 볎ì í©ëë€.
ì 볎ì ë²ì£Œì ë°ëŒ 볎ì êž°ê°ìŽ ë€ë¥Œ ì ììµëë€.
ë¶ì ë°ìŽí°ë íŽë¹ Unity Analytics íë¡ì ížì ì ì©ëë 볎ì ì€ì ë° êŽë š ë²ë ¹ì ë°ëŒ 볎ì ë ì ììµëë€.
EOS êŽë š ìë³ì, ìžìŠ ë§€í, ìžì ì 볎 ë° êž°í ìë¹ì€ ì 볎ë EOS ìë¹ì€ë¥Œ ì ê³µíê³ , 볎ìì ì ì§íë©°, êŽë š ì걎ì ì€ìíë ë° íìí ë²ììì 볎ì ë ì ììµëë€.
Epicì EOSì ì ì©ëë ìœêŽì ë°ëŒ ì 볎륌 ë³ëë¡ ë³Žì í ì ììµëë€.
ì€ìê° ìì± ì»€ë®€ëìŒìŽì ì ì¬ì©ëë ìì± ë°ìŽí°ë Cë¶ìì ë¬ëЬ ëª ìíì§ ìë í, ìŒë°ì ìŒë¡ ArtDockì ì구ì ìž ìì± ì칎ìŽëžë¡ìê° ìëëŒ ì»€ë®€ëìŒìŽì ì ë¬ì ìíŽ ì²ëЬë©ëë€.
묞ì ì±í ë°ìŽí° ë° ìŽì êŽë šë 컀뮀ëìŒìŽì ë©íë°ìŽí°ë 컀뮀ëìŒìŽì ìë¹ì€ ë° ê²ìì ìì ëë ì ì¬ êž°ë¥ìì ì구íë ë°ì ë°ëŒ ìŒìì ìŒë¡ 볎ì ë ì ììµëë€.
ArtDockìŽ ì¥êž°ê°ì 컀뮀ëìŒìŽì 볎ì , ë ¹ì ëë ì ì¬ ìŠê±° ì ì¥ì íì±ííë 겜ì°, íìí ë²ììì ìŽë¥Œ ê³ ì§í©ëë€.
Steam, Xbox, PlayStation, Nintendo ë° êž°í íë«íŒ ì ê³µìë ìì ìŽ êŽëЬíë ì 볎ì 볎ì êž°ê°ì ë 늜ì ìŒë¡ ê²°ì í©ëë€.
ArtDockì ê²ì ë° ê·ž ìšëŒìž êž°ë¥ì ìŽìíë ë° í©ëЬì ìŒë¡ íìí êž°ê° ëì íë«íŒ ìë³ì ë° êŽë š ê²ì ì 볎륌 ë³ëë¡ ë³Žì í ì ììµëë€.
ìŽì©ìë ë€ì ì°ëœì²ë¡ 묞ìíì¬ ArtDockìŽ êŽëЬíë ê°ìžì 볎ì ìŽë ëë ìì 륌 ìì²í ì ììµëë€: pr@games.artdock.studio
ë¹ì¬ê° ê°ëª ì²ëЬë ê²ì êž°ë¡ì ì°Ÿë ë° ëììŽ ëëë¡, í©ëЬì ìŒë¡ íìž ê°ë¥í ë²ììì ë€ìì ì ê³µíŽ ì£Œììì€.
ê²ì ë°ìŽí°ë íí ê°ëª ì²ëЬëìŽ ììŒë¯ë¡, ArtDockì ê°ìžì ì€ëª ëë ìŽë©ìŒ 죌ìë§ìŒë¡ë í¹ì êž°ë¡ì ì°Ÿì§ ëª»í ì ììµëë€.
ë¹ì¬ë ëšì§ ê°ëª ì²ëЬë íë ìŽìŽë¥Œ ì¬ìë³íêž° ìíì¬ ë¶íìí ì¶ê° ê°ìžì 볎륌 ì구íì§ ììµëë€.
ArtDockì ì ì¶ë ìì ìì²ìŽ ë€ììŽ ë 늜ì ìŒë¡ êŽëЬíë ê°ìžì 볎륌 ìëìŒë¡ ìì íë ê²ì ìëëë€.
ìŽë¬í ì ê³µìì ëíŽìë ê°ìžì 볎 êŽë š ê¶ëŠ¬ë¥Œ ë³ëë¡ íì¬íì ìŒ í ì ììµëë€.
ArtDock ê²ìì ìŒë° ê²ì ìŽì©ì륌 ëììŒë¡ íë©°, Cë¶ìì ëª ìì ìŒë¡ ë¬ëЬ ì íì§ ìë í 13ìž ë¯žë§ ìëì í¹ë³í ëììŒë¡ íì§ ììµëë€.
ìŒë¶ ê²ì íë«íŒì êŽëЬ ëì ê³ì , ìë ê³ì , ì²ìë ê³ì ëë ê°ì¡± ê³ì 곌 볎ížì íµì êž°ë¥ì ì ê³µí©ëë€.
ìŽì©ìê° êŽë š ë²ë ¹ì ìëì íŽë¹íë€ë ì¬ì€ì ArtDockìŽ ìê² ë 겜ì°(íë«íŒìŽ ì ê³µíë ì ížë¥Œ íµíŽ ìê² ë 겜ì°ë¥Œ í¬íší©ëë€), ë¹ì¬ë ì ì©ëë ìë ê°ìžì 볎 ë³Žíž ì걎ì ì ì©í©ëë€.
ì¬êž°ìë ë€ììŽ í¬íšë ì ììµëë€.
íë«íŒìŽ êŽëЬíë ìë ê³ì ëë ë²ì ëëŠ¬ìž ëì ì ì°šê° ì¡Žì¬íë€ê³ íì¬, íŽë¹ íë«íŒì ëìê° ArtDockìŽ ìííë 몚ë ì²ëЬ íëì í¬êŽíë€ë ì믞ë ìëëë€.
ìŽì©ìê° ë¶ëªš ëë ë²ì ë늬ìžìŽë©° ArtDockìŽ êŽë š ë²ë ¹ì ìë°íì¬ ìë곌 êŽë šë ì 볎륌 ì²ëЬíìë€ê³ íëšíìë 겜ì°, ë€ì ì°ëœì²ë¡ 묞ìíŽ ì£Œììì€: pr@games.artdock.studio
Cë¶ìì ëª ìì ìŒë¡ ë¬ëЬ ì íì§ ìë í, ArtDock ê²ìì ë€ìì íì§ ììµëë€.
í¥í ê²ììŽ ìŽë¬í êŽíì ì€ëíê² ë³ê²œíë 겜ì°, íŽë¹ Cë¶ í목ì ì¶ê°ì ìž ì²ëЬ ë° ì ì©ëë ê°ìžì 볎 êŽë š ì í ì¬íìŽ ëª ìë©ëë€.
Steam, Xbox, PlayStation, Nintendo, Epic ëë êž°í ì 3ì ì€í ìŽíë°ížë¥Œ íµíŽ ìŽë£šìŽì§ 구맀ë ì£Œë¡ íŽë¹ ì€í ìŽíë°ížìì ì²ëЬë©ëë€.
ArtDockì ìŒë°ì ìŒë¡ ìŽë¬í íë«íŒìŒë¡ë¶í° ì 첎 ê²°ì 칎ë ì 볎륌 ìì íì§ ììµëë€.
ë¹ì¬ë ë€ìì ìíŽ íìí ì íë ì 볎륌 ìì í ì ììµëë€.
ìŽë¬í ì 볎ìë ì í ìë³ì, ê±°ë êŽë š ìë³ì, ìŽì© ê¶í êž°ë¡ ëë 구맀 ìíê° í¬íšë ì ììµëë€.
ê²ììŽ ì€ëíê² ë€ë¥ž ì§ì ê²°ì ë°©ìì ëì íë 겜ì°, ìŽë Cë¶ì ê³ ì§ë©ëë€.
ArtDockì ê²ì ê°ìžì 볎륌 íë§€íì§ ììµëë€.
Cë¶ìì ëª ìì ìŒë¡ ë¬ëЬ ì íì§ ìë í, ArtDockì ê²ì ê°ìžì 볎륌 êµì°š ë§¥ëœ íí êž°ë° êŽê³ ëë íê¹ íí êž°ë° êŽê³ ì ìŽì©íê±°ë ì ê³µíì§ ììµëë€.
ArtDockì ìì± ë° ë¬žì 컀뮀ëìŒìŽì ì íí êž°ë° êŽê³ ì ìŽì©íì§ ììµëë€.
ê²ì ë° íë«íŒì ë°ëŒ, ì 3ì ì ê³µììë ë€ììŽ í¬íšë ì ììµëë€.
ê° ì ê³µìê° ë 늜ì ìŒë¡ ìííë ì²ëЬìë íŽë¹ ì ê³µì ì첎ì ê°ìžì 볎 ì²ëŠ¬ë°©ì¹šìŽ ì ì©ë©ëë€.
볞 ê°ìžì 볎 ì²ëŠ¬ë°©ì¹šì ìŽë¬í ìë¹ì€ë¡ë¶í° ìì í ì 볎륌 í¬íšíì¬ ArtDockìŽ êŽëЬíë ì 볎ì ëí ArtDockì ì²ëЬì ì ì©ë©ëë€.
Bë¶ì ëí ì€ìí ììž ì¬í ëë ì¶ê° ì¬íë§ Cë¶ì êž°ì¬ë©ëë€.
ìŽë€ ê²ìì ëí Cë¶ íëª©ìŽ ìë 겜ì°, ê²ìë³ ì¶ê° ììž ììŽ Bë¶ê° ì ì©ë©ëë€.
ìëì ëª ìì ìŒë¡ ì¶ê°ëì§ ìë í, ê²ìë³ ììž ì¬íì êž°ì¬ëìŽ ìì§ ììµëë€.
볞 ê°ìžì 볎 ì²ëŠ¬ë°©ì¹š, ArtDockì ê°ìžì 볎 ì²ëЬ ëë ê°ìžì 볎 êŽë š ê¶ëЬ íì¬ ìì²ì êŽí 묞ìë ë€ììŒë¡ ì°ëœíŽ ì£Œììì€.
ArtDock Company S.R.L.ìŽë©ìŒ: pr@games.artdock.studio
Data wejÅcia w ÅŒycie: 1 sierpnia 2026 r.
Niniejsza Polityka prywatnoÅci wyjaÅnia, w jaki sposób ArtDock Company S.R.L. (âArtDockâ, âmyâ, ânasâ lub ânaszâ) gromadzi, wykorzystuje, przechowuje, udostÄpnia i w inny sposób przetwarza dane osobowe w zwiÄ zku z:
Niniejsza Polityka prywatnoÅci ma nastÄpujÄ cÄ strukturÄ:
JeÅŒeli dla danej Gry nie przewidziano wpisu w CzÄÅci C lub wpis ten nie stanowi inaczej, zastosowanie ma CzÄÅÄ B.
Nasze Gry mogÄ byÄ dystrybuowane za poÅrednictwem platform do gier i usÅug internetowych podmiotów trzecich lub z nimi wspóÅdziaÅaÄ, w tym Steam, Xbox, PlayStation, Nintendo, Epic Online Services oraz usÅug Unity.
Podmioty te mogÄ samodzielnie przetwarzaÄ dane osobowe zgodnie z wÅasnymi politykami prywatnoÅci. W przypadku gdy ArtDock otrzymuje lub w inny sposób przetwarza informacje pochodzÄ ce z tych usÅug, przetwarzanie przez ArtDock podlega niniejszej Polityce prywatnoÅci.
W odniesieniu do danych osobowych przetwarzanych przez ArtDock jako administratora:
ArtDock Company S.R.L.Kontakt w sprawach prywatnoÅci: pr@games.artdock.studio
MoÅŒemy gromadziÄ informacje, które dobrowolnie PaÅstwo przekazujÄ w ramach kontaktu z ArtDock.
W zaleÅŒnoÅci od rodzaju kontaktu mogÄ to byÄ:
W przypadku gdy pÅatnoÅÄ jest realizowana przez zewnÄtrznego dostawcÄ usÅug pÅatniczych, ArtDock co do zasady nie otrzymuje peÅnego numeru PaÅstwa karty pÅatniczej ani kodu zabezpieczajÄ cego karty.
Prosimy o niepodawanie danych osobowych, które nie sÄ niezbÄdne do celu PaÅstwa kontaktu z nami.
Podczas korzystania z naszej Witryny pewne informacje techniczne mogÄ byÄ przetwarzane automatycznie przez naszÄ infrastrukturÄ hostingowÄ , zabezpieczajÄ cÄ i analitycznÄ .
MogÄ to byÄ:
Informacje te wykorzystujemy do obsÅugi, zabezpieczania, usuwania usterek, analizowania i ulepszania Witryny.
Witryna moÅŒe wykorzystywaÄ pliki cookie i podobne technologie niezbÄdne do jej dziaÅania lub sÅuÅŒÄ ce do poznawania ogólnych sposobów korzystania z Witryny.
Technologie te mogÄ byÄ wykorzystywane do:
ArtDock nie wykorzystuje plików cookie w Witrynie do celów reklamy behawioralnej ani do profilowania reklamowego miÄdzy witrynami, chyba ÅŒe niniejsza Polityka prywatnoÅci zostanie zaktualizowana w tym zakresie.
JeÅŒeli obowiÄ zujÄ ce prawo wymaga uzyskania zgody przed aktywowaniem nieistotnych plików cookie lub technologii analitycznych, zwrócimy siÄ o udzielenie takiej zgody.
MogÄ PaÅstwo równieÅŒ zarzÄ dzaÄ plikami cookie za pomocÄ ustawieÅ przeglÄ darki.
Informacje opisane w CzÄÅci A moÅŒemy wykorzystywaÄ w celu:
JeÅŒeli obowiÄ zujÄ ce przepisy o ochronie danych wymagajÄ wskazania podstawy prawnej przetwarzania, ArtDock opiera siÄ na jednej lub kilku z poniÅŒszych podstaw.
MoÅŒemy przetwarzaÄ dane osobowe, gdy przetwarzanie jest niezbÄdne do Åwiadczenia usÅugi lub zapewnienia funkcji, o które PaÅstwo wnioskowali, do wykonania umowy z PaÅstwem lub do podjÄcia dziaÅaÅ na PaÅstwa ÅŒÄ danie przed zawarciem umowy.
MoÅŒemy przetwarzaÄ dane, gdy jest to niezbÄdne do celów wynikajÄ cych z naszych prawnie uzasadnionych interesów, o ile interesy te nie sÄ nadrzÄdne wobec PaÅstwa praw i interesów.
Nasze prawnie uzasadnione interesy mogÄ obejmowaÄ:
Opieramy siÄ na zgodzie, gdy wymaga tego obowiÄ zujÄ ce prawo, w tym w odniesieniu do niektórych form komunikacji marketingowej, opcjonalnej analityki, funkcji komunikacyjnych lub innych czynnoÅci przetwarzania wymagajÄ cych zgody wyraÅŒonej z wÅasnej inicjatywy (opt-in).
JeÅŒeli przetwarzanie opiera siÄ na zgodzie, mogÄ PaÅstwo wycofaÄ tÄ zgodÄ w dowolnym momencie.
Wycofanie zgody nie wpÅywa na zgodnoÅÄ z prawem przetwarzania, którego dokonano przed jej wycofaniem.
MoÅŒemy przetwarzaÄ informacje, gdy jest to niezbÄdne do wypeÅnienia obowiÄ zku prawnego ciÄ ÅŒÄ cego na ArtDock.
ArtDock nie sprzedaje danych osobowych.
MoÅŒemy ujawniaÄ dane osobowe nastÄpujÄ cym kategoriom odbiorców.
MoÅŒemy korzystaÄ z usÅug podmiotów trzecich w zakresie:
W przypadku gdy dostawca przetwarza dane osobowe w naszym imieniu, stosujemy odpowiednie zabezpieczenia umowne i organizacyjne, o ile wymagajÄ tego obowiÄ zujÄ ce przepisy prawa.
Nasze Gry mogÄ wspóÅdziaÅaÄ z usÅugami prowadzonymi przez:
Rola poszczególnych dostawców moÅŒe siÄ róŌniÄ w zaleÅŒnoÅci od usÅugi. Dostawca moÅŒe przetwarzaÄ dane w imieniu ArtDock, samodzielnie na potrzeby wÅasnych usÅug platformowych lub w róŌnych rolach w odniesieniu do róŌnych czynnoÅci przetwarzania.
MoÅŒemy ujawniaÄ informacje, gdy jest to w uzasadniony sposób niezbÄdne do:
Dane osobowe mogÄ zostaÄ ujawnione w ramach poÅÄ czenia, przejÄcia, finansowania, restrukturyzacji, sprzedaÅŒy aktywów lub podobnej transakcji, z zastrzeÅŒeniem obowiÄ zujÄ cych przepisów prawa.
JeÅŒeli zasubskrybujÄ PaÅstwo komunikacjÄ marketingowÄ ArtDock, moÅŒemy wykorzystywaÄ PaÅstwa adres e-mail do wysyÅania newsletterów, ogÅoszeÅ o produktach i podobnej komunikacji.
MogÄ PaÅstwo w dowolnym momencie zrezygnowaÄ z subskrypcji, korzystajÄ c z mechanizmu rezygnacji udostÄpnionego w wiadomoÅci lub kontaktujÄ c siÄ pod adresem: pr@games.artdock.studio
Rezygnacja z komunikacji marketingowej nie powoduje automatycznego usuniÄcia informacji, które moÅŒemy lub musimy przechowywaÄ w innym celu.
Dane osobowe przechowujemy wyÅÄ cznie tak dÅugo, jak jest to w uzasadniony sposób niezbÄdne do celu, w którym zostaÅy zebrane, oraz do prawnie uzasadnionych celów operacyjnych, prawnych, zwiÄ zanych z bezpieczeÅstwem i zgodnoÅciÄ z przepisami.
Okresy przechowywania mogÄ zaleÅŒeÄ od:
Gdy informacje nie sÄ juÅŒ potrzebne, usuwamy je, anonimizujemy lub w inny sposób siÄ ich pozbywamy, o ile jest to w uzasadniony sposób moÅŒliwe.
Dodatkowe informacje dotyczÄ ce danych z Gier znajdujÄ siÄ w CzÄÅci B.
ArtDock ma siedzibÄ w Republice MoÅdawii.
Nasi dostawcy mogÄ przetwarzaÄ informacje w innych paÅstwach, w tym w paÅstwach poÅoÅŒonych poza paÅstwem PaÅstwa zamieszkania, Europejskim Obszarem Gospodarczym lub Zjednoczonym Królestwem.
JeÅŒeli obowiÄ zujÄ ce prawo wymaga stosowania zabezpieczeÅ w przypadku transferów miÄdzynarodowych, stosujemy prawnie uznane mechanizmy transferu, które mogÄ obejmowaÄ:
Platformy do gier podmiotów trzecich mogÄ odrÄbnie przekazywaÄ dane zgodnie z wÅasnymi zasadami ochrony prywatnoÅci.
Witryna nie jest skierowana w szczególnoÅci do dzieci poniÅŒej 13. roku ÅŒycia.
Nie zwracamy siÄ Åwiadomie za poÅrednictwem Witryny bezpoÅrednio do dzieci poniÅŒej 13. roku ÅŒycia o podanie danych osobowych bez wymaganego przez obowiÄ zujÄ ce prawo upowaÅŒnienia lub zgody rodzica.
W niektórych paÅstwach mogÄ obowiÄ zywaÄ wyÅŒsze progi wiekowe.
JeÅŒeli sÄ PaÅstwo rodzicem lub opiekunem prawnym i uwaÅŒajÄ PaÅstwo, ÅŒe dziecko przekazaÅo ArtDock dane osobowe z naruszeniem obowiÄ zujÄ cego prawa, prosimy o kontakt pod adresem: pr@games.artdock.studio
Zbadamy sprawÄ i podejmiemy odpowiednie dziaÅania, w tym usuniemy dane, jeÅŒeli jest to wymagane.
Zasady dotyczÄ ce dzieci i kont rodzinnych w odniesieniu do Gier opisano w CzÄÅci B.
W zaleÅŒnoÅci od miejsca zamieszkania i obowiÄ zujÄ cego prawa mogÄ PaÅstwu przysÅugiwaÄ nastÄpujÄ ce prawa:
Niektóre prawa podlegajÄ wyjÄ tkom lub ograniczeniom przewidzianym w przepisach prawa.
Aby skorzystaÄ z praw dotyczÄ cych informacji, których administratorem jest ArtDock, prosimy o kontakt pod adresem: pr@games.artdock.studio
W odniesieniu do danych z Gier moÅŒemy wymagaÄ podania tytuÅu danej Gry, platformy, identyfikatora konta na platformie, identyfikatora Product User ID w EOS, identyfikatora Unity lub innych informacji technicznych niezbÄdnych do odnalezienia odpowiednich rekordów.
Nie bÄdziemy ÅŒÄ daÄ wiÄcej informacji, niÅŒ jest to w uzasadniony sposób niezbÄdne do rozpatrzenia lub zweryfikowania PaÅstwa ÅŒÄ dania.
O informacje, którymi niezaleÅŒnie administruje dostawca platformy, moÅŒe byÄ konieczne zwrócenie siÄ bezpoÅrednio do tego dostawcy.
W przypadku gdy majÄ zastosowanie przepisy poszczególnych stanów USA o ochronie prywatnoÅci, ArtDock nie sprzedaje danych osobowych w zamian za wynagrodzenie pieniÄÅŒne.
O ile CzÄÅÄ C nie stanowi inaczej, ArtDock nie wykorzystuje ani nie ujawnia informacji z Gier do celów reklamy behawioralnej obejmujÄ cej róŌne konteksty (cross-context behavioral advertising) ani targetowanej reklamy behawioralnej.
JeÅŒeli obowiÄ zujÄ ce prawo przyznaje dodatkowe prawa, ArtDock bÄdzie ich przestrzegaÄ w wymaganym zakresie.
Stosujemy rozsÄ dne zabezpieczenia techniczne i organizacyjne majÄ ce na celu ochronÄ danych osobowych przed nieuprawnionym dostÄpem, utratÄ , zmianÄ , zniszczeniem lub ujawnieniem.
W zaleÅŒnoÅci od danego systemu Årodki te mogÄ obejmowaÄ:
Å»adnej transmisji elektronicznej ani systemu przechowywania informacji nie moÅŒna zagwarantowaÄ jako caÅkowicie bezpiecznych.
MoÅŒemy aktualizowaÄ niniejszÄ PolitykÄ prywatnoÅci w zwiÄ zku ze zmianami dotyczÄ cymi naszych Gier, Witryny, dostawców usÅug, technologii lub obowiÄ zków prawnych.
W przypadku aktualizacji zmienimy wskazanÄ powyÅŒej DatÄ wejÅcia w ÅŒycie.
JeÅŒeli obowiÄ zujÄ ce prawo wymaga dodatkowego powiadomienia lub ponownego uzyskania zgody w przypadku istotnej zmiany, zapewnimy to.
Niniejsza CzÄÅÄ B opisuje domyÅlne zasady ochrony prywatnoÅci majÄ ce zastosowanie do Gier ArtDock.
Nie kaÅŒda Gra musi korzystaÄ ze wszystkich opisanych poniÅŒej usÅug.
JeÅŒeli dana Gra istotnie odbiega od tych domyÅlnych zasad, róŌnica zostanie opisana w CzÄÅci C.
W zaleÅŒnoÅci od Gry, platformy i funkcji, z których PaÅstwo korzystajÄ , ArtDock i jego dostawcy usÅug mogÄ przetwarzaÄ nastÄpujÄ ce kategorie informacji.
Nasze Gry mogÄ wykorzystywaÄ pseudonimizowane identyfikatory kont lub usÅug, takie jak:
Identyfikatory te sÅuÅŒÄ do rozpoznawania konta, instalacji, sesji lub profilu gracza bez koniecznoÅci uzyskiwania przez ArtDock PaÅstwa hasÅa do platformy.
ChociaÅŒ takie identyfikatory mogÄ nie ujawniaÄ bezpoÅrednio PaÅstwa toÅŒsamoÅci w Åwiecie rzeczywistym, mogÄ stanowiÄ dane osobowe, poniewaÅŒ pozwalajÄ odróŌniÄ jedno konto lub jednego uÅŒytkownika od innego.
W zwiÄ zku z tym traktujemy je jako dane osobowe, o ile wymaga tego obowiÄ zujÄ ce prawo.
MoÅŒemy przetwarzaÄ informacje dotyczÄ ce sposobu korzystania przez PaÅstwa z Gry, w tym:
Informacje te wykorzystujemy do obsÅugi i ulepszania naszych Gier, badania problemów, równowaÅŒenia rozgrywki, poznawania sposobów korzystania z funkcji oraz podejmowania decyzji rozwojowych.
Nasze Gry i dostawcy usÅug mogÄ przetwarzaÄ informacje techniczne, takie jak:
Informacje te mogÄ byÄ wykorzystywane do:
Gry ArtDock mogÄ korzystaÄ z Epic Online Services (âEOSâ) w celu zapewnienia wieloplatformowej funkcjonalnoÅci online.
W przypadku korzystania z EOS gracz moÅŒe byÄ uwierzytelniany za pomocÄ danych uwierzytelniajÄ cych lub tokenów uwierzytelniajÄ cych udostÄpnianych przez platformÄ, na której uruchomiona jest Gra.
ObsÅugiwani dostawcy toÅŒsamoÅci mogÄ obejmowaÄ platformy takie jak:
ArtDock nie wymaga od PaÅstwa podawania hasÅa do platformy ani ArtDock, ani EOS na potrzeby tego procesu.
Zamiast tego wÅaÅciwa platforma uwierzytelnia gracza i przekazuje informacje uwierzytelniajÄ ce niezbÄdne, aby Gra mogÅa ustanowiÄ toÅŒsamoÅÄ online gracza.
EOS moÅŒe przypisaÄ graczowi Product User ID (PUID) na potrzeby usÅug gier EOS (EOS Game Services).
PUID moÅŒe byÄ powiÄ zany z zewnÄtrznÄ toÅŒsamoÅciÄ gracza na platformie, tak aby ten sam profil usÅugi internetowej mógÅ byÄ wykorzystywany w obsÅugiwanych funkcjach wieloplatformowych.
ArtDock moÅŒe przetwarzaÄ PUID i powiÄ zany identyfikator platformy w celach obejmujÄ cych:
Korzystanie z usÅug gier EOS (EOS Game Services) niekoniecznie wymaga, aby gracz bezpoÅrednio przekazywaÅ ArtDock konto Epic Games.
JeÅŒeli dana Gra odrÄbnie korzysta z usÅug kont Epic (Epic Account Services) lub wymaga konta Epic Games, zostanie to wskazane w CzÄÅci C.
Niektóre Gry ArtDock wykorzystujÄ sieÄ EOS Peer-to-Peer (âP2Pâ) do zapewnienia rozgrywki wieloosobowej.
W hostowanej przez graczy sesji wieloosobowej P2P klienty gry jednego lub wiÄkszej liczby graczy komunikujÄ siÄ za poÅrednictwem infrastruktury sieciowej sÅuÅŒÄ cej do nawiÄ zania i utrzymania poÅÄ czenia wieloosobowego.
EOS i Gra mogÄ przetwarzaÄ informacje niezbÄdne w tym celu, w tym:
Informacje te wykorzystujemy wyÅÄ cznie w zakresie, w jakim jest to w uzasadniony sposób niezbÄdne do:
ArtDock nie wykorzystuje trybu wieloosobowego P2P do reklamy behawioralnej ani profilowania.
W zaleÅŒnoÅci od obowiÄ zujÄ cej architektury sieciowej EOS i warunków sieciowych komunikacja moÅŒe byÄ kierowana przez infrastrukturÄ prowadzonÄ przez Epic lub w inny sposób przetwarzana w zakresie niezbÄdnym do nawiÄ zania poÅÄ czenia P2P.
Nasze Gry mogÄ byÄ dystrybuowane za poÅrednictwem platform do gier podmiotów trzecich lub z nimi wspóÅdziaÅaÄ, w tym:
Podmioty te samodzielnie przetwarzajÄ informacje dotyczÄ ce:
zgodnie z wÅasnymi politykami prywatnoÅci.
Gra moÅŒe równieÅŒ otrzymywaÄ ograniczone dane z platformy niezbÄdne do zapewnienia jej funkcjonalnoÅci.
W zaleÅŒnoÅci od platformy i Gry mogÄ to byÄ:
W przypadku gdy ArtDock otrzymuje lub przetwarza takie informacje, przetwarzanie przez ArtDock podlega niniejszej Polityce prywatnoÅci.
ArtDock nie otrzymuje PaÅstwa hasÅa do konta na platformie.
ArtDock nie otrzymuje równieÅŒ peÅnych danych PaÅstwa karty pÅatniczej wyÅÄ cznie z tego powodu, ÅŒe Gra lub DLC zostaÅy zakupione za poÅrednictwem platformy podmiotu trzeciego.
Niektóre Gry wieloosobowe mogÄ zapewniaÄ czat gÅosowy i tekstowy za poÅrednictwem Unity Vivox.
UdziaÅ w komunikacji gÅosowej lub tekstowej wiÄ ÅŒe siÄ z przetwarzaniem informacji niezbÄdnych do zapewnienia tej komunikacji.
W zaleÅŒnoÅci od wykorzystywanej funkcji mogÄ to byÄ:
Gdy korzystajÄ PaÅstwo z czatu gÅosowego, PaÅstwa dane gÅosowe sÄ przetwarzane w celu przekazania PaÅstwa komunikacji innym graczom uczestniczÄ cym w danym kanale gÅosowym.
ArtDock nie wykorzystuje komunikacji gÅosowej do reklamy behawioralnej.
O ile informacja dotyczÄ ca danej Gry w CzÄÅci C nie stanowi inaczej, ArtDock nie prowadzi celowo staÅego archiwum zwykÅych rozmów gÅosowych graczy.
JeÅŒeli Gra umoÅŒliwia nagrywanie gÅosu, przechowywanie materiaÅów dowodowych na potrzeby moderacji, automatycznÄ analizÄ lub innÄ formÄ trwaÅego przetwarzania gÅosu wykraczajÄ cÄ poza zwykÅe przekazanie komunikacji, takie przetwarzanie zostanie wskazane w CzÄÅci C, jeÅŒeli jest to wymagane.
Gdy korzystajÄ PaÅstwo z czatu tekstowego, treÅÄ wysyÅanych przez PaÅstwa wiadomoÅci jest przetwarzana w celu dostarczenia tych wiadomoÅci innym uczestnikom.
Dane z czatu tekstowego mogÄ byÄ równieÅŒ tymczasowo przechowywane przez dostawcÄ usÅugi komunikacyjnej w zakresie niezbÄdnym do obsÅugi usÅugi.
JeÅŒeli Gra wykorzystuje dodatkowÄ moderacjÄ tekstu, zgÅaszanie, materiaÅy dowodowe z moderacji, automatyczne filtrowanie lub wydÅuÅŒone przechowywanie czatu, takie przetwarzanie moÅŒe wiÄ zaÄ siÄ z dodatkowym przechowywaniem lub analizÄ i zostanie opisane w CzÄÅci C, jeÅŒeli istotnie róŌni siÄ od opisanych tu zasad domyÅlnych.
W zaleÅŒnoÅci od Gry i platformy gracze mogÄ mieÄ dostÄp do ustawieÅ komunikacji, takich jak:
JeÅŒeli obowiÄ zujÄ ce prawo wymaga zgody na okreÅlonÄ formÄ przetwarzania gÅosu, nagrywania, monitorowania lub komunikacji, odpowiednia zgoda lub informacja zostanÄ przedstawione przed wÅÄ czeniem takiego przetwarzania.
Niektóre Gry ArtDock wykorzystujÄ Unity Analytics w celu poznawania sposobów korzystania z Gry oraz poprawy jakoÅci technicznej i jakoÅci rozgrywki.
W zaleÅŒnoÅci od Gry i konfiguracji Unity Analytics moÅŒe przetwarzaÄ informacje obejmujÄ ce:
MoÅŒemy wykorzystywaÄ analitykÄ do poznawania:
ArtDock celowo nie przesyÅa imion i nazwisk, adresów e-mail, treÅci czatu gÅosowego, treÅci czatu tekstowego, haseÅ do platform ani informacji o kartach pÅatniczych za poÅrednictwem zdarzeÅ analitycznych definiowanych przez dewelopera.
Nie wykorzystujemy Unity Analytics do reklamy behawioralnej.
JeÅŒeli obowiÄ zujÄ ce prawo wymaga zgody na opcjonalnÄ analitykÄ, analityka bÄdzie podlegaÄ odpowiedniemu mechanizmowi zgody lub rezygnacji (opt-out).
Niektóre Gry mogÄ korzystaÄ z dodatkowych usÅug Unity Gaming Services, takich jak Unity Lobby lub Unity Remote Config.
Po wÅÄ czeniu tych usÅug mogÄ one przetwarzaÄ informacje techniczne lub pseudonimizowane niezbÄdne do zapewnienia odpowiedniej funkcjonalnoÅci.
W przypadku korzystania z Unity Lobby informacje mogÄ byÄ przetwarzane w celu tworzenia lobby lub sesji wieloosobowych, ich wyszukiwania, doÅÄ czania do nich, ich utrzymywania lub ich opuszczania.
MogÄ to byÄ:
ArtDock celowo nie umieszcza informacji bezpoÅrednio identyfikujÄ cych osobÄ w polach lobby okreÅlanych przez dewelopera.
W przypadku korzystania z Unity Remote Config informacje techniczne i pseudonimizowane mogÄ byÄ przetwarzane w celu ustalenia, jaka zdalna konfiguracja Gry powinna zostaÄ dostarczona do instalacji Gry lub gracza.
ArtDock celowo nie umieszcza prywatnej komunikacji ani innych wraÅŒliwych informacji o graczach w polach Remote Config.
Dane z Gier moÅŒemy przetwarzaÄ w celach obejmujÄ cych:
JeÅŒeli obowiÄ zujÄ ce prawo wymaga od ArtDock wskazania podstawy prawnej, wÅaÅciwa podstawa zaleÅŒy od czynnoÅci przetwarzania.
Przetwarzanie w uzasadniony sposób niezbÄdne do:
moÅŒe opieraÄ siÄ na wykonaniu umowy lub na naszych prawnie uzasadnionych interesach w zakresie obsÅugi i zabezpieczania Gry, w zakresie dozwolonym przez obowiÄ zujÄ ce prawo.
Przetwarzanie niezbÄdne do:
moÅŒe opieraÄ siÄ na prawnie uzasadnionych interesach ArtDock, koniecznoÅci wykonania umowy lub innej zgodnej z prawem podstawie dostÄpnej na mocy obowiÄ zujÄ cego prawa.
JeÅŒeli obowiÄ zujÄ ce prawo wymaga zgody na opcjonalnÄ analitykÄ lub podobnÄ telemetriÄ, ArtDock opiera siÄ na PaÅstwa zgodzie.
W przypadku przedstawienia opcji wyraÅŒenia zgody (opt-in) na analitykÄ przetwarzanie objÄte tym wyborem nie zostanie aktywowane do czasu uzyskania wymaganej zgody.
MogÄ PaÅstwo wycofaÄ zgodÄ za pomocÄ ustawieÅ prywatnoÅci lub innych ustawieÅ udostÄpnionych w danej Grze, jeÅŒeli sÄ dostÄpne.
Komunikacja gÅosowa i tekstowa jest zasadniczo przetwarzana dlatego, ÅŒe to PaÅstwo decydujÄ siÄ skorzystaÄ z danej funkcji komunikacyjnej.
Dodatkowa zgoda moÅŒe byÄ wymagana, jeÅŒeli przewidujÄ to obowiÄ zujÄ ce przepisy dotyczÄ ce komunikacji, prywatnoÅci, nagrywania lub ochrony dzieci.
Dane z Gier przechowujemy wyÅÄ cznie tak dÅugo, jak jest to niezbÄdne do celów opisanych w niniejszej Polityce prywatnoÅci, z zastrzeÅŒeniem technicznego sposobu dziaÅania i ustawieÅ przechowywania danych wÅaÅciwej usÅugi.
RóŌne kategorie informacji mogÄ podlegaÄ róŌnym okresom przechowywania.
Dane analityczne mogÄ byÄ przechowywane zgodnie z konfiguracjÄ okresu przechowywania wÅaÅciwÄ dla danego projektu Unity Analytics oraz zgodnie z obowiÄ zujÄ cym prawem.
Identyfikatory zwiÄ zane z EOS, powiÄ zania uwierzytelniajÄ ce, informacje o sesjach i inne informacje o usÅudze mogÄ byÄ przechowywane w zakresie niezbÄdnym do Åwiadczenia usÅug EOS, utrzymywania bezpieczeÅstwa i speÅniania obowiÄ zujÄ cych wymogów.
Epic moÅŒe odrÄbnie przechowywaÄ informacje na warunkach majÄ cych zastosowanie do EOS.
Dane gÅosowe wykorzystywane w komunikacji gÅosowej w czasie rzeczywistym sÄ co do zasady przetwarzane w celu dostarczenia komunikacji, a nie jako staÅe archiwum gÅosowe ArtDock, o ile CzÄÅÄ C nie stanowi inaczej.
Dane z czatu tekstowego i powiÄ zane metadane komunikacji mogÄ byÄ przechowywane tymczasowo zgodnie z wymogami usÅugi komunikacyjnej oraz funkcji bezpieczeÅstwa lub moderacji Gry.
JeÅŒeli ArtDock wÅÄ czy dÅuÅŒsze przechowywanie komunikacji, nagrywanie lub przechowywanie materiaÅów dowodowych z moderacji, zostanie to ujawnione, jeÅŒeli jest to wymagane.
Steam, Xbox, PlayStation, Nintendo i inni dostawcy platform samodzielnie okreÅlajÄ okres przechowywania informacji, które kontrolujÄ .
ArtDock moÅŒe odrÄbnie przechowywaÄ identyfikatory platform i powiÄ zane informacje z Gier tak dÅugo, jak jest to w uzasadniony sposób niezbÄdne do obsÅugi Gry i jej funkcjonalnoÅci online.
MogÄ PaÅstwo zaÅŒÄ daÄ dostÄpu do danych osobowych, których administratorem jest ArtDock, lub ich usuniÄcia, kontaktujÄ c siÄ pod adresem: pr@games.artdock.studio
Aby pomóc nam odnaleÅºÄ pseudonimizowane rekordy z Gier, prosimy o podanie, w miarÄ moÅŒliwoÅci:
PoniewaÅŒ dane z Gier sÄ czÄsto pseudonimizowane, ArtDock moÅŒe nie byÄ w stanie odnaleÅºÄ konkretnego rekordu wyÅÄ cznie na podstawie imienia i nazwiska lub adresu e-mail danej osoby.
Nie bÄdziemy wymagaÄ zbÄdnych dodatkowych danych osobowych wyÅÄ cznie w celu ponownej identyfikacji pseudonimizowanego gracza.
Å»Ä danie usuniÄcia danych zÅoÅŒone do ArtDock nie powoduje automatycznego usuniÄcia danych osobowych, którymi niezaleÅŒnie administruje:
MoÅŒe byÄ konieczne skorzystanie z praw dotyczÄ cych prywatnoÅci odrÄbnie wobec tych dostawców.
Gry ArtDock sÄ przeznaczone dla ogólnej publicznoÅci graczy i nie sÄ skierowane w szczególnoÅci do dzieci poniÅŒej 13. roku ÅŒycia, chyba ÅŒe CzÄÅÄ C wyraźnie stanowi inaczej.
Niektóre platformy do gier oferujÄ konta nadzorowane, konta dla dzieci, konta dla nastolatków lub konta rodzinne oraz funkcje kontroli rodzicielskiej.
JeÅŒeli ArtDock wie, w tym na podstawie sygnaÅu udostÄpnionego przez platformÄ, jeÅŒeli jest dostÄpny, ÅŒe uÅŒytkownik jest dzieckiem w rozumieniu obowiÄ zujÄ cego prawa, bÄdziemy stosowaÄ obowiÄ zujÄ ce wymogi dotyczÄ ce prywatnoÅci dzieci.
MoÅŒe to obejmowaÄ:
Istnienie zarzÄ dzanego przez platformÄ konta dziecka lub mechanizmu zgody rodzica nie oznacza automatycznie, ÅŒe zgoda udzielona na platformie obejmuje kaÅŒdÄ czynnoÅÄ przetwarzania wykonywanÄ przez ArtDock.
JeÅŒeli sÄ PaÅstwo rodzicem lub opiekunem prawnym i uwaÅŒajÄ PaÅstwo, ÅŒe ArtDock przetwarzaÅ informacje dotyczÄ ce dziecka z naruszeniem obowiÄ zujÄ cego prawa, prosimy o kontakt pod adresem: pr@games.artdock.studio
O ile CzÄÅÄ C wyraźnie nie stanowi inaczej, Gry ArtDock nie:
JeÅŒeli przyszÅa Gra istotnie zmieni te zasady, odpowiedni wpis w CzÄÅci C wskaÅŒe dodatkowe przetwarzanie i dostÄpne wybory dotyczÄ ce prywatnoÅci.
Zakupy dokonane za poÅrednictwem Steam, Xbox, PlayStation, Nintendo, Epic lub innego sklepu podmiotu trzeciego sÄ przetwarzane przede wszystkim przez wÅaÅciwy sklep.
ArtDock co do zasady nie otrzymuje od tych platform peÅnych danych karty pÅatniczej.
MoÅŒemy otrzymywaÄ ograniczone informacje niezbÄdne do:
Informacje te mogÄ obejmowaÄ identyfikator produktu, identyfikator zwiÄ zany z transakcjÄ , rekord uprawnieÅ lub status zakupu.
JeÅŒeli w Grze zostanie wprowadzony istotnie odmienny model pÅatnoÅci bezpoÅrednich, zostanie to ujawnione w CzÄÅci C.
ArtDock nie sprzedaje danych osobowych z Gier.
O ile CzÄÅÄ C wyraźnie nie stanowi inaczej, ArtDock nie wykorzystuje ani nie ujawnia danych osobowych z Gier do celów reklamy behawioralnej obejmujÄ cej róŌne konteksty (cross-context behavioral advertising) ani targetowanej reklamy behawioralnej.
ArtDock nie wykorzystuje komunikacji gÅosowej i tekstowej do reklamy behawioralnej.
W zaleÅŒnoÅci od Gry i platformy dostawcami bÄdÄ cymi podmiotami trzecimi mogÄ byÄ:
Do przetwarzania, które dostawca wykonuje samodzielnie, zastosowanie ma polityka prywatnoÅci tego dostawcy.
Niniejsza Polityka prywatnoÅci reguluje przetwarzanie przez ArtDock informacji, których ArtDock jest administratorem, w tym informacji otrzymywanych z tych usÅug.
W CzÄÅci C zostanÄ wymienione wyÅÄ cznie istotne wyjÄ tki od CzÄÅci B lub uzupeÅnienia do niej.
JeÅŒeli dla danej Gry nie przewidziano wpisu w CzÄÅci C, zastosowanie ma CzÄÅÄ B bez dodatkowych wyjÄ tków wÅaÅciwych dla danej Gry.
Nie wymieniono ÅŒadnych wyjÄ tków wÅaÅciwych dla poszczególnych Gier, o ile nie zostanÄ wyraźnie dodane poniÅŒej.
W przypadku pytaÅ dotyczÄ cych niniejszej Polityki prywatnoÅci, przetwarzania danych osobowych przez ArtDock lub ÅŒÄ dania w sprawie wykonania praw dotyczÄ cych prywatnoÅci prosimy o kontakt:
ArtDock Company S.R.L.E-mail: pr@games.artdock.studio
Data de Vigência: 1º de agosto de 2026
Esta PolÃtica de Privacidade explica como a ArtDock Company S.R.L. (âArtDockâ, ânósâ, ânosâ ou ânossoâ) coleta, utiliza, armazena, compartilha e, de outras formas, trata dados pessoais em relação:
Esta PolÃtica de Privacidade está estruturada da seguinte forma:
Se um Jogo não tiver registro na Parte C, ou se o registro correspondente na Parte C não dispuser de modo diverso, aplica-se a Parte B.
Nossos Jogos podem ser distribuÃdos por meio de plataformas de jogos e serviços online de terceiros, ou interagir com eles, incluindo Steam, Xbox, PlayStation, Nintendo, Epic Online Services e serviços da Unity.
Esses terceiros podem tratar dados pessoais de forma independente, de acordo com suas próprias polÃticas de privacidade. Quando a ArtDock recebe ou, de outra forma, trata informações provenientes desses serviços, o tratamento realizado pela ArtDock é regido por esta PolÃtica de Privacidade.
Para os dados pessoais tratados pela ArtDock na qualidade de controladora:
ArtDock Company S.R.L.Contato de privacidade: pr@games.artdock.studio
Podemos coletar informações que você fornece voluntariamente ao interagir com a ArtDock.
Dependendo da interação, isso pode incluir:
Quando um pagamento for processado por um provedor de pagamentos externo, a ArtDock, em geral, não recebe o número completo do seu cartão de pagamento nem o código de segurança do cartão.
Solicitamos que você não forneça dados pessoais desnecessários para a finalidade de sua comunicação conosco.
Quando você acessa o nosso Site, determinadas informações técnicas podem ser tratadas automaticamente por nossa infraestrutura de hospedagem, segurança e análise.
Isso pode incluir:
Utilizamos essas informações para operar, proteger, solucionar problemas, compreender e aprimorar o Site.
O Site pode utilizar cookies e tecnologias semelhantes necessários ao seu funcionamento ou para compreender o uso geral do Site.
Essas tecnologias podem ser utilizadas para:
A ArtDock não utiliza cookies do Site para publicidade comportamental nem para a criação de perfis publicitários entre sites, a menos que esta PolÃtica de Privacidade seja atualizada para dispor de modo diverso.
Quando a legislação aplicável exigir consentimento antes da ativação de cookies não essenciais ou de tecnologias de análise, solicitaremos esse consentimento.
Você também pode gerenciar os cookies por meio das configurações do seu navegador.
Podemos utilizar as informações descritas na Parte A para:
Quando a legislação de proteção de dados aplicável exigir uma base legal para o tratamento, a ArtDock se baseia em uma ou mais das seguintes bases.
Podemos tratar dados pessoais quando o tratamento for necessário para prestar um serviço ou fornecer um recurso solicitado por você, executar um contrato firmado com você ou adotar providências, a seu pedido, antes da celebração de um contrato.
Podemos tratar dados quando necessário para atender aos nossos interesses legÃtimos, desde que tais interesses não sejam superados pelos seus direitos e interesses.
Nossos interesses legÃtimos podem incluir:
Baseamo-nos no consentimento quando a legislação aplicável o exigir, inclusive para determinadas comunicações de marketing, análises opcionais, recursos de comunicação ou outras atividades de tratamento que exijam consentimento prévio (opt-in).
Quando o tratamento se basear no consentimento, você pode retirá-lo a qualquer momento.
A retirada do consentimento não afeta a licitude do tratamento realizado antes da retirada.
Podemos tratar informações quando necessário para cumprir uma obrigação legal aplicável à ArtDock.
A ArtDock não vende dados pessoais.
Podemos divulgar dados pessoais às seguintes categorias de destinatários.
Podemos recorrer a terceiros para a prestação de:
Quando um prestador tratar dados pessoais em nosso nome, adotamos salvaguardas contratuais e organizacionais adequadas, quando exigido pela legislação aplicável.
Nossos Jogos podem interagir com serviços operados por:
O papel de cada provedor pode variar conforme o serviço. Um provedor pode tratar dados em nome da ArtDock, de forma independente para os seus próprios serviços de plataforma, ou em papéis distintos para diferentes atividades de tratamento.
Podemos divulgar informações quando razoavelmente necessário para:
Dados pessoais podem ser divulgados no contexto de uma fusão, aquisição, operação de financiamento, reestruturação, venda de ativos ou operação semelhante, observada a legislação aplicável.
Se você se inscrever para receber comunicações de marketing da ArtDock, poderemos utilizar o seu endereço de e-mail para enviar newsletters, anúncios de produtos e comunicações semelhantes.
Você pode cancelar a inscrição a qualquer momento utilizando o mecanismo de cancelamento disponibilizado na mensagem ou entrando em contato por: pr@games.artdock.studio
O cancelamento do recebimento de comunicações de marketing não exclui automaticamente as informações que estejamos autorizados ou obrigados a conservar para outra finalidade.
Conservamos os dados pessoais apenas pelo tempo razoavelmente necessário para a finalidade para a qual foram coletados e para fins operacionais, legais, de segurança e de conformidade legÃtimos.
Os prazos de retenção podem depender:
Quando as informações deixarem de ser necessárias, nós as eliminamos, anonimizamos ou damos a elas outro descarte adequado, sempre que razoavelmente possÃvel.
Informações adicionais sobre os dados dos Jogos constam da Parte B.
A ArtDock é estabelecida na República da Moldávia.
Nossos prestadores de serviços podem tratar informações em outros paÃses, inclusive paÃses situados fora do seu paÃs de residência, do Espaço EconÃŽmico Europeu ou do Reino Unido.
Quando a legislação aplicável exigir salvaguardas para transferências internacionais, utilizamos mecanismos de transferência legalmente reconhecidos, que podem incluir:
Plataformas de jogos de terceiros podem transferir dados separadamente, de acordo com as suas próprias práticas de privacidade.
O Site não é especificamente direcionado a crianças menores de 13 anos.
Não solicitamos, de forma consciente, dados pessoais diretamente de crianças menores de 13 anos por meio do Site sem a autorização ou o consentimento dos pais exigidos pela legislação aplicável.
Limites de idade mais elevados podem se aplicar em determinados paÃses.
Se você for pai, mãe ou responsável legal e acreditar que uma criança forneceu dados pessoais à ArtDock em violação da legislação aplicável, entre em contato por: pr@games.artdock.studio
Apuraremos o caso e adotaremos as medidas adequadas, inclusive a exclusão dos dados, quando exigida.
As práticas especÃficas de cada Jogo relativas a crianças e a contas familiares são descritas na Parte B.
Dependendo de onde você reside e da legislação aplicável, você poderá ter o direito de:
Alguns direitos estão sujeitos a exceções ou limitações legais.
Para exercer direitos relativos às informações controladas pela ArtDock, entre em contato por: pr@games.artdock.studio
Em relação aos dados dos Jogos, poderemos solicitar o tÃtulo do Jogo em questão, a plataforma, o identificador da conta na plataforma, o Product User ID do EOS, o identificador da Unity ou outras informações técnicas necessárias para localizar os registros pertinentes.
Não solicitaremos mais informações do que o razoavelmente necessário para processar ou verificar a sua solicitação.
As informações controladas de forma independente por um provedor de plataforma podem precisar ser solicitadas diretamente a esse provedor.
Quando se aplicarem leis estaduais de privacidade dos EUA, a ArtDock não vende informações pessoais em troca de contraprestação monetária.
Salvo disposição em contrário na Parte C, a ArtDock também não utiliza nem divulga informações dos Jogos para publicidade comportamental entre contextos (cross-context) ou publicidade comportamental direcionada.
Quando a legislação aplicável conferir direitos adicionais, a ArtDock os respeitará na medida exigida.
Utilizamos salvaguardas técnicas e organizacionais razoáveis, destinadas a proteger os dados pessoais contra acesso não autorizado, perda, alteração, destruição ou divulgação.
Dependendo do sistema envolvido, essas medidas podem incluir:
Nenhuma transmissão eletrÎnica ou sistema de armazenamento de informações pode ser garantido como totalmente seguro.
Podemos atualizar esta PolÃtica de Privacidade conforme mudem nossos Jogos, nosso Site, nossos prestadores de serviços, nossas tecnologias ou nossas obrigações legais.
Quando a atualizarmos, revisaremos a Data de Vigência indicada acima.
Quando a legislação aplicável exigir aviso adicional ou novo consentimento em caso de alteração relevante, nós os providenciaremos.
Esta Parte B descreve as práticas de privacidade padrão aplicáveis aos Jogos da ArtDock.
Nem todo Jogo utiliza necessariamente todos os serviços descritos abaixo.
Quando um Jogo especÃfico divergir de forma relevante dessas práticas padrão, a diferença será descrita na Parte C.
Dependendo do Jogo, da plataforma e dos recursos que você utiliza, a ArtDock e seus prestadores de serviços podem tratar as seguintes categorias de informações.
Nossos Jogos podem utilizar identificadores pseudonimizados de conta ou de serviço, tais como:
Esses identificadores são utilizados para reconhecer uma conta, uma instalação, uma sessão ou um perfil de jogador sem que a ArtDock precise obter a sua senha da plataforma.
Embora tais identificadores possam não revelar diretamente a sua identidade no mundo real, eles podem constituir dados pessoais, pois permitem distinguir uma conta ou um usuário de outro.
Por isso, nós os tratamos como dados pessoais quando exigido pela legislação aplicável.
Podemos tratar informações relativas à forma como você utiliza um Jogo, incluindo:
Utilizamos essas informações para operar e aprimorar nossos Jogos, investigar problemas, equilibrar a jogabilidade, compreender o uso dos recursos e tomar decisões de desenvolvimento.
Nossos Jogos e prestadores de serviços podem tratar informações técnicas, tais como:
Essas informações podem ser utilizadas para:
Os Jogos da ArtDock podem utilizar o Epic Online Services (âEOSâ) para oferecer funcionalidades online multiplataforma.
Quando o EOS for utilizado, o jogador poderá ser autenticado por meio de credenciais ou tokens de autenticação fornecidos pela plataforma na qual o Jogo está sendo executado.
Os provedores de identidade compatÃveis podem incluir plataformas como:
A ArtDock não exige que você forneça a senha da sua plataforma à ArtDock ou ao EOS para esse processo.
Em vez disso, a plataforma aplicável autentica o jogador e fornece as informações de autenticação necessárias para que o Jogo estabeleça a identidade online do jogador.
O EOS pode atribuir ao jogador um Product User ID (PUID) para os fins dos EOS Game Services.
O PUID pode ser associado à identidade externa do jogador na plataforma, de modo que o mesmo perfil de serviço online possa ser utilizado nas funcionalidades multiplataforma compatÃveis.
A ArtDock pode tratar o PUID e o identificador de plataforma relacionado para finalidades que incluem:
A utilização dos EOS Game Services não exige necessariamente que o jogador forneça diretamente à ArtDock uma Conta Epic Games.
Se um Jogo especÃfico utilizar separadamente os Epic Account Services ou exigir uma Conta Epic Games, isso será informado na Parte C.
Determinados Jogos da ArtDock utilizam a rede Peer-to-Peer (âP2Pâ) do EOS para oferecer jogabilidade multijogador.
Em uma sessão multijogador P2P hospedada por jogador, os clientes de jogo de um ou mais jogadores comunicam-se por meio da infraestrutura de rede utilizada para estabelecer e manter a conexão multijogador.
O EOS e o Jogo podem tratar as informações necessárias para essa finalidade, incluindo:
Utilizamos essas informações exclusivamente na medida razoavelmente necessária para:
A ArtDock não utiliza o multijogador P2P para publicidade comportamental nem para a criação de perfis.
Dependendo da arquitetura de rede do EOS aplicável e das condições da rede, as comunicações podem ser roteadas por infraestrutura operada pela Epic ou tratadas de outra forma, conforme necessário para estabelecer a conexão P2P.
Nossos Jogos podem ser distribuÃdos por meio de plataformas de jogos de terceiros, ou interagir com elas, incluindo:
Esses provedores tratam, de forma independente, informações relativas a:
de acordo com as suas próprias polÃticas de privacidade.
Um Jogo também pode receber dados limitados da plataforma, necessários para oferecer as funcionalidades do Jogo.
Dependendo da plataforma e do Jogo, isso pode incluir:
Quando a ArtDock recebe ou trata tais informações, o tratamento realizado pela ArtDock é regido por esta PolÃtica de Privacidade.
A ArtDock não recebe a senha da sua conta na plataforma.
A ArtDock também não recebe os dados completos do seu cartão de pagamento pelo simples fato de um Jogo ou DLC ser adquirido por meio de uma plataforma de terceiros.
Determinados Jogos multijogador podem oferecer chat de voz e chat de texto por meio do Unity Vivox.
A participação em comunicações de voz ou de texto envolve o tratamento das informações necessárias para viabilizar essas comunicações.
Dependendo do recurso utilizado, isso pode incluir:
Quando você utiliza o chat de voz, seus dados de voz são tratados para transmitir a sua comunicação aos demais jogadores que participam do respectivo canal de voz.
A ArtDock não utiliza comunicações de voz para publicidade comportamental.
Salvo disposição em contrário na divulgação da Parte C de um Jogo especÃfico, a ArtDock não mantém intencionalmente um arquivo permanente das conversas de voz habituais dos jogadores.
Se um Jogo habilitar a gravação de voz, o armazenamento de evidências de moderação, a análise automatizada ou outra forma de tratamento persistente de voz além da entrega habitual da comunicação, esse tratamento será identificado na Parte C, quando exigido.
Quando você utiliza o chat de texto, o conteúdo das mensagens que você envia é tratado para entregá-las aos demais participantes.
Os dados do chat de texto também podem ser conservados temporariamente pelo provedor de comunicações, conforme necessário para operar o serviço.
Se um Jogo utilizar moderação de texto adicional, denúncias, evidências de moderação, filtragem automatizada ou retenção prolongada do chat, esse tratamento poderá envolver armazenamento ou análise adicionais e será descrito na Parte C, quando for materialmente diferente das práticas padrão aqui descritas.
Dependendo do Jogo e da plataforma, os jogadores podem ter acesso a controles de comunicação, tais como:
Quando a legislação aplicável exigir consentimento para uma determinada forma de tratamento de voz, gravação, monitoramento ou comunicações, o respectivo consentimento ou aviso será fornecido antes de esse tratamento ser habilitado.
Alguns Jogos da ArtDock utilizam o Unity Analytics para compreender o uso do Jogo e melhorar a qualidade técnica e de jogabilidade.
Dependendo do Jogo e da configuração, o Unity Analytics pode tratar informações que incluem:
Podemos utilizar as análises para compreender:
A ArtDock não envia intencionalmente nomes, endereços de e-mail, conteúdo de chat de voz, conteúdo de chat de texto, senhas de plataformas ou informações de cartão de pagamento por meio de eventos de análise definidos pelo desenvolvedor.
Não utilizamos o Unity Analytics para publicidade comportamental.
Quando a legislação aplicável exigir consentimento para análises opcionais, as análises ficarão sujeitas ao respectivo mecanismo de consentimento ou de recusa (opt-out).
Determinados Jogos podem utilizar Unity Gaming Services adicionais, como o Unity Lobby ou o Unity Remote Config.
Quando esses serviços estiverem habilitados, eles poderão tratar informações técnicas ou pseudonimizadas necessárias para oferecer a respectiva funcionalidade.
Quando o Unity Lobby for utilizado, informações poderão ser tratadas para criar, descobrir, ingressar, manter ou deixar lobbies ou sessões multijogador.
Isso pode incluir:
A ArtDock não insere intencionalmente informações pessoais diretamente identificáveis nos campos de lobby definidos pelo desenvolvedor.
Quando o Unity Remote Config for utilizado, informações técnicas e pseudonimizadas poderão ser tratadas para determinar qual configuração remota do Jogo deve ser entregue a uma instalação do Jogo ou a um jogador.
A ArtDock não insere intencionalmente comunicações pessoais nem outras informações sensÃveis de jogadores nos campos do Remote Config.
Podemos tratar dados dos Jogos para finalidades que incluem:
Quando a legislação aplicável exigir que a ArtDock identifique uma base legal, a base aplicável depende da atividade de tratamento.
O tratamento razoavelmente necessário para:
pode se basear na execução de um contrato ou em nossos interesses legÃtimos de operar e proteger o Jogo, conforme permitido pela legislação aplicável.
O tratamento necessário para:
pode se basear nos interesses legÃtimos da ArtDock, na necessidade contratual ou em outra base legal disponÃvel segundo a legislação aplicável.
Quando a legislação aplicável exigir consentimento para análises opcionais ou telemetria semelhante, a ArtDock se baseia no seu consentimento.
Quando for apresentada uma opção de adesão (opt-in) para análises, o tratamento sujeito a essa escolha não será ativado até que o consentimento exigido tenha sido obtido.
Você pode retirar o consentimento por meio dos controles de privacidade ou de configurações disponibilizados pelo respectivo Jogo, quando disponÃveis.
As comunicações de voz e de texto são normalmente tratadas porque você escolhe utilizar o respectivo recurso de comunicação.
Poderá ser solicitado consentimento adicional quando exigido pela legislação aplicável de comunicações, de privacidade, de gravação ou de proteção da criança.
Conservamos os dados dos Jogos apenas pelo tempo necessário para as finalidades descritas nesta PolÃtica de Privacidade, observadas as configurações técnicas de operação e de retenção do respectivo serviço.
Diferentes categorias de informações podem ter diferentes prazos de retenção.
Os dados de análise podem ser conservados de acordo com a configuração de retenção aplicável ao respectivo projeto do Unity Analytics e com a legislação aplicável.
Identificadores relacionados ao EOS, mapeamentos de autenticação, informações de sessão e outras informações de serviço podem ser conservados conforme necessário para oferecer os serviços do EOS, manter a segurança e cumprir os requisitos aplicáveis.
A Epic pode conservar informações separadamente, nos termos aplicáveis ao EOS.
Os dados de voz utilizados em comunicações de voz em tempo real são, em geral, tratados para a entrega da comunicação, e não para formar um arquivo permanente de voz da ArtDock, salvo disposição em contrário na Parte C.
Os dados do chat de texto e os metadados de comunicações associados podem ser conservados temporariamente, conforme exigido pelo serviço de comunicações e por quaisquer recursos de segurança ou de moderação do Jogo.
Quando a ArtDock habilitar a retenção de comunicações por prazo mais longo, a gravação ou o armazenamento de evidências de moderação, isso será informado, quando exigido.
Steam, Xbox, PlayStation, Nintendo e outros provedores de plataformas determinam, de forma independente, a retenção das informações que controlam.
A ArtDock pode conservar separadamente identificadores de plataforma e informações relacionadas aos Jogos pelo tempo razoavelmente necessário para operar o Jogo e as suas funcionalidades online.
Você pode solicitar o acesso ou a exclusão dos dados pessoais controlados pela ArtDock entrando em contato por: pr@games.artdock.studio
Para nos ajudar a localizar registros pseudonimizados dos Jogos, forneça, quando razoavelmente disponÃveis:
Como os dados dos Jogos são frequentemente pseudonimizados, a ArtDock pode não conseguir localizar um registro especÃfico apenas com base no nome real ou no endereço de e-mail de uma pessoa.
Não exigiremos informações pessoais adicionais desnecessárias apenas para reidentificar um jogador pseudonimizado.
Uma solicitação de exclusão enviada à ArtDock não exclui automaticamente os dados pessoais controlados de forma independente por:
Pode ser necessário exercer seus direitos de privacidade separadamente perante esses provedores.
Os Jogos da ArtDock destinam-se ao público geral de jogos e não são especificamente direcionados a crianças menores de 13 anos, salvo se a Parte C dispuser expressamente em sentido contrário.
Algumas plataformas de jogos oferecem contas supervisionadas, infantis, de adolescentes ou familiares, bem como recursos de controle parental.
Quando a ArtDock souber, inclusive por meio de um sinal fornecido pela plataforma, quando disponÃvel, que um usuário é criança para os fins da legislação aplicável, aplicaremos os requisitos de privacidade infantil cabÃveis.
Isso pode incluir:
A existência de uma conta infantil gerenciada pela plataforma ou de um mecanismo de consentimento parental não significa, automaticamente, que o consentimento da plataforma abranja todas as atividades de tratamento realizadas pela ArtDock.
Se você for pai, mãe ou responsável legal e acreditar que a ArtDock tratou informações relativas a uma criança em violação da legislação aplicável, entre em contato por: pr@games.artdock.studio
Salvo disposição expressa em contrário na Parte C, os Jogos da ArtDock não:
Se um Jogo futuro alterar de forma relevante essas práticas, o respectivo registro na Parte C identificará o tratamento adicional e as opções de privacidade aplicáveis.
As compras realizadas por meio de Steam, Xbox, PlayStation, Nintendo, Epic ou outra loja virtual de terceiros são processadas principalmente pela respectiva loja.
A ArtDock, em geral, não recebe as credenciais completas de cartão de pagamento dessas plataformas.
Podemos receber informações limitadas, necessárias para:
Essas informações podem incluir um identificador de produto, um identificador relacionado à transação, um registro de direito de uso ou o status da compra.
Se um Jogo introduzir um fluxo de pagamento direto materialmente diferente, isso será informado na Parte C.
A ArtDock não vende dados pessoais dos Jogos.
Salvo disposição expressa em contrário na Parte C, a ArtDock não utiliza nem divulga dados pessoais dos Jogos para publicidade comportamental entre contextos (cross-context) ou publicidade comportamental direcionada.
As comunicações de voz e de texto não são utilizadas pela ArtDock para publicidade comportamental.
Dependendo do Jogo e da plataforma, os provedores terceiros podem incluir:
A polÃtica de privacidade de cada provedor aplica-se ao tratamento que o provedor realiza de forma independente.
Esta PolÃtica de Privacidade rege o tratamento, pela ArtDock, das informações que a ArtDock controla, incluindo as informações recebidas desses serviços.
Somente exceções ou acréscimos relevantes à Parte B serão listados na Parte C.
Se um Jogo não tiver registro na Parte C, aplica-se a Parte B, sem exceções adicionais especÃficas do Jogo.
Nenhuma exceção especÃfica de jogo está listada, a menos que seja expressamente acrescentada abaixo.
Para dúvidas sobre esta PolÃtica de Privacidade, sobre o tratamento de dados pessoais pela ArtDock ou sobre uma solicitação relativa a direitos de privacidade, entre em contato:
ArtDock Company S.R.L.E-mail: pr@games.artdock.studio
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ArtDock Company S.R.L.àžàžµà¹àž¡àž¥: pr@games.artdock.studio
YÃŒrÃŒrlÃŒk Tarihi: 1 AÄustos 2026
Bu Gizlilik Politikası, ArtDock Company S.R.L.ânin (âArtDockâ, âbizâ, âbiziâ veya âbizimâ) aÅaÄıdakilerle baÄlantılı olarak kiÅisel verileri nasıl topladıÄını, kullandıÄını, sakladıÄını, paylaÅtıÄını ve baÅka Åekillerde iÅlediÄini açıklar:
Bu Gizlilik Politikası aÅaÄıdaki Åekilde yapılandırılmıÅtır:
Bir Oyun için C BölÃŒmÃŒânde bir kayıt bulunmuyorsa veya C BölÃŒmÃŒândeki kayıt aksini belirtmiyorsa, B BölÃŒmÃŒ uygulanır.
Oyunlarımız ÌçÌncÃŒ taraf oyun platformları ve çevrimiçi hizmetler ÃŒzerinden daÄıtılabilir veya bunlarla etkileÅim kurabilir; bunlar arasında Steam, Xbox, PlayStation, Nintendo, Epic Online Services ve Unity hizmetleri yer alır.
Bu ÌçÌncÃŒ taraflar, kendi gizlilik politikaları uyarınca kiÅisel verileri baÄımsız olarak iÅleyebilir. ArtDockâın bu hizmetlerden bilgi aldıÄı veya bu bilgileri baÅka Åekilde iÅlediÄi durumlarda, ArtDockâın iÅleme faaliyetleri bu Gizlilik Politikasıâna tabidir.
ArtDockâın veri sorumlusu sıfatıyla iÅlediÄi kiÅisel veriler bakımından:
ArtDock Company S.R.L.Gizlilik iletiÅim adresi: pr@games.artdock.studio
ArtDock ile etkileÅim kurarken gönÃŒllÃŒ olarak saÄladıÄınız bilgileri toplayabiliriz.
EtkileÅimin niteliÄine baÄlı olarak bu bilgiler Åunları içerebilir:
Bir ödemenin harici bir ödeme hizmeti saÄlayıcısı tarafından iÅlendiÄi durumlarda, ArtDock genel olarak ödeme kartı numaranızın tamamını veya kart gÃŒvenlik kodunuzu almaz.
Bizimle iletiÅiminizin amacı bakımından gerekli olmayan kiÅisel verileri saÄlamamanızı rica ederiz.
Sitemize eriÅtiÄinizde, belirli teknik bilgiler barındırma, gÃŒvenlik ve analitik altyapımız tarafından otomatik olarak iÅlenebilir.
Bunlar Åunları içerebilir:
Bu bilgileri Siteyi iÅletmek, gÃŒvence altına almak, sorunlarını gidermek, anlamak ve geliÅtirmek için kullanırız.
Site, iÅleyiÅi için gerekli olan veya genel Site kullanımını anlamaya yönelik çerezler ve benzeri teknolojiler kullanabilir.
Bu teknolojiler aÅaÄıdaki amaçlarla kullanılabilir:
Bu Gizlilik Politikası aksini belirtecek Åekilde gÃŒncellenmedikçe, ArtDock Site çerezlerini davranıÅsal reklamcılık veya siteler arası reklam profillemesi için kullanmaz.
Geçerli hukukun, zorunlu olmayan çerezlerin veya analitik teknolojilerin etkinleÅtirilmesinden önce açık rıza aranmasını gerektirdiÄi durumlarda, bu rızayı talep edeceÄiz.
Ãerezleri ayrıca tarayıcı ayarlarınız ÃŒzerinden yönetebilirsiniz.
A BölÃŒmÃŒânde açıklanan bilgileri aÅaÄıdaki amaçlarla kullanabiliriz:
Geçerli veri koruma hukukunun iÅleme için bir hukuki dayanak gerektirdiÄi durumlarda, ArtDock aÅaÄıdaki dayanaklardan bir veya birkaçına dayanır.
KiÅisel verileri, talep ettiÄiniz bir hizmetin veya özelliÄin saÄlanması, sizinle yapılmıŠbir sözleÅmenin ifası veya bir sözleÅme akdedilmeden önce talebiniz ÃŒzerine adım atılması için iÅlemenin gerekli olduÄu durumlarda iÅleyebiliriz.
Verileri, meÅru menfaatlerimiz için gerekli olduÄu ölçÌde ve bu menfaatlerin sizin haklarınız ve menfaatlerinizle aÅılmaması koÅuluyla iÅleyebiliriz.
MeÅru menfaatlerimiz Åunları içerebilir:
Geçerli hukukun gerektirdiÄi durumlarda, bazı pazarlama iletiÅimleri, isteÄe baÄlı analitik, iletiÅim özellikleri veya onay (opt-in) gerektiren diÄer iÅleme faaliyetleri dâhil olmak ÃŒzere, açık rızaya dayanırız.
İÅlemenin açık rızaya dayandıÄı durumlarda, bu rızanızı dilediÄiniz zaman geri alabilirsiniz.
Rızanın geri alınması, geri almadan önce gerçekleÅtirilen iÅlemenin hukuka uygunluÄunu etkilemez.
Bilgileri, ArtDockâa uygulanan bir hukuki yÃŒkÃŒmlÃŒlÃŒÄe uymak için gerekli olduÄu durumlarda iÅleyebiliriz.
ArtDock kiÅisel verileri satmaz.
KiÅisel verileri aÅaÄıdaki alıcı kategorilerine ifÅa edebiliriz.
AÅaÄıdakileri saÄlamak için ÌçÌncÃŒ taraflardan yararlanabiliriz:
Bir saÄlayıcının kiÅisel verileri bizim adımıza iÅlediÄi durumlarda, geçerli hukukun gerektirdiÄi hallerde uygun sözleÅmesel ve organizasyonel gÃŒvenceler uygularız.
Oyunlarımız aÅaÄıdakiler tarafından iÅletilen hizmetlerle etkileÅim kurabilir:
Her bir saÄlayıcının rolÃŒ, söz konusu hizmete göre farklılık gösterebilir. Bir saÄlayıcı, verileri ArtDock adına, kendi platform hizmetleri için baÄımsız olarak veya farklı iÅleme faaliyetlerinde farklı roller ÃŒstlenerek iÅleyebilir.
Bilgileri, aÅaÄıdakiler için makul ölçÌde gerekli olduÄunda ifÅa edebiliriz:
KiÅisel veriler, geçerli hukuka tabi olmak kaydıyla, bir birleÅme, devralma, finansman, yeniden yapılandırma, varlık satıÅı veya benzeri bir iÅlemin parçası olarak ifÅa edilebilir.
ArtDock pazarlama iletiÅimlerine abone olmanız halinde, e-posta adresinizi bÃŒltenler, ÃŒrÃŒn duyuruları ve benzeri iletiÅimler göndermek için kullanabiliriz.
DilediÄiniz zaman, mesajda yer alan abonelikten çıkma mekanizmasını kullanarak veya Åu adresle iletiÅime geçerek abonelikten çıkabilirsiniz: pr@games.artdock.studio
Pazarlama iletiÅimlerinden abonelikten çıkmak, baÅka bir amaçla saklamamıza izin verilen veya saklamamızın zorunlu olduÄu bilgilerin otomatik olarak silinmesi sonucunu doÄurmaz.
KiÅisel verileri yalnızca toplanma amacı için ve meÅru operasyonel, hukuki, gÃŒvenlik ve uyum amaçları bakımından makul ölçÌde gerekli olduÄu sÃŒre boyunca saklarız.
Saklama sÃŒreleri aÅaÄıdakilere baÄlı olabilir:
Bilgilere artık ihtiyaç duyulmadıÄında, makul ölçÌde mÃŒmkÃŒn olduÄu hallerde bunları sileriz, anonim hâle getiririz veya baÅka Åekilde imha ederiz.
Oyun verilerine iliÅkin ek bilgiler B BölÃŒmÃŒânde yer almaktadır.
ArtDock, Moldova Cumhuriyetiânde yerleÅiktir.
Hizmet saÄlayıcılarımız bilgileri, ikamet ettiÄiniz ÃŒlkenin, Avrupa Ekonomik Alanıânın veya BirleÅik Krallıkâın dıÅındaki ÃŒlkeler dâhil olmak ÃŒzere diÄer ÃŒlkelerde iÅleyebilir.
Geçerli hukukun uluslararası aktarımlar için gÃŒvenceler öngördÃŒÄÃŒ durumlarda, hukuken tanınmıŠaktarım mekanizmaları kullanırız; bunlar Åunları içerebilir:
ÃçÌncÃŒ taraf oyun platformları, kendi gizlilik uygulamaları uyarınca verileri ayrıca aktarabilir.
Site, özellikle 13 yaÅın altındaki çocuklara yönelik deÄildir.
Geçerli hukukun gerektirdiÄi herhangi bir izin veya ebeveyn onayı olmaksızın, Site ÃŒzerinden 13 yaÅın altındaki çocuklardan bilerek doÄrudan kiÅisel veri talep etmeyiz.
Bazı Ìlkelerde daha yÌksek yaŠsınırları geçerli olabilir.
Ebeveyn veya yasal vasi iseniz ve bir çocuÄun ArtDockâa geçerli hukuka aykırı Åekilde kiÅisel veri saÄladıÄını dÃŒÅÃŒnÃŒyorsanız, Åu adresle iletiÅime geçin: pr@games.artdock.studio
Konuyu inceleyecek ve gerektiÄinde silme dâhil uygun iÅlemleri yapacaÄız.
Oyunlara özgÃŒ çocuk ve aile hesabı uygulamaları B BölÃŒmÃŒânde açıklanmaktadır.
YaÅadıÄınız yere ve geçerli hukuka baÄlı olarak aÅaÄıdaki haklara sahip olabilirsiniz:
Bazı haklar hukuki istisnalara veya sınırlamalara tabidir.
ArtDock tarafından kontrol edilen bilgilere iliÅkin haklarınızı kullanmak için Åu adresle iletiÅime geçin: pr@games.artdock.studio
Oyun verileri bakımından, ilgili kayıtları bulabilmek için gerekli olan ilgili Oyun adını, platformu, platform hesap tanımlayıcısını, EOS Product User IDâyi, Unity tanımlayıcısını veya diÄer teknik bilgileri sizden isteyebiliriz.
Talebinizi iÅlemek veya doÄrulamak için makul ölçÌde gerekli olandan fazla bilgi talep etmeyeceÄiz.
Bir platform saÄlayıcısı tarafından baÄımsız olarak kontrol edilen bilgilerin doÄrudan o saÄlayıcıdan talep edilmesi gerekebilir.
ABD eyalet gizlilik yasalarının geçerli olduÄu durumlarda, ArtDock kiÅisel bilgileri parasal bir karÅılık karÅılıÄında satmaz.
C BölÃŒmÃŒ aksini belirtmedikçe, ArtDock ayrıca Oyun bilgilerini baÄlamlar arası davranıÅsal reklamcılık veya hedefli davranıÅsal reklamcılık için kullanmaz veya ifÅa etmez.
Geçerli hukukun ek haklar tanıdıÄı durumlarda, ArtDock bu haklara gerektiÄi ölçÌde riayet edecektir.
KiÅisel verileri yetkisiz eriÅime, kayba, deÄiÅtirilmeye, imhaya veya ifÅaya karÅı korumak amacıyla tasarlanmıŠmakul teknik ve organizasyonel gÃŒvenceler uygularız.
İlgili sisteme baÄlı olarak bu tedbirler Åunları içerebilir:
Hiçbir elektronik iletimin veya bilgi saklama sisteminin tamamen gÃŒvenli olduÄu garanti edilemez.
Oyunlarımız, Sitemiz, hizmet saÄlayıcılarımız, teknolojilerimiz veya hukuki yÃŒkÃŒmlÃŒlÃŒklerimiz deÄiÅtikçe bu Gizlilik Politikasıânı gÃŒncelleyebiliriz.
GÃŒncelleme yaptıÄımızda, yukarıda gösterilen YÃŒrÃŒrlÃŒk Tarihiâni revize edeceÄiz.
Geçerli hukukun önemli bir deÄiÅiklik için ek bildirim veya yenilenmiÅ açık rıza gerektirdiÄi durumlarda, bunu saÄlayacaÄız.
Bu B BölÌmÌ, ArtDock Oyunları için geçerli olan varsayılan gizlilik uygulamalarını açıklar.
Her Oyun, aÅaÄıda açıklanan her hizmeti mutlaka kullanmaz.
Belirli bir Oyunun bu varsayılan uygulamalardan önemli ölçÌde farklılaÅtıÄı durumlarda, bu fark C BölÃŒmÃŒânde açıklanacaktır.
Oyuna, platforma ve kullandıÄınız özelliklere baÄlı olarak, ArtDock ve hizmet saÄlayıcıları aÅaÄıdaki bilgi kategorilerini iÅleyebilir.
Oyunlarımız aÅaÄıdaki gibi takma adlı hesap veya hizmet tanımlayıcıları kullanabilir:
Bu tanımlayıcılar, ArtDockâın platform Åifrenizi edinmesine gerek kalmaksızın bir hesabı, kurulumu, oturumu veya oyuncu profilini tanımak için kullanılır.
Bu tÃŒr tanımlayıcılar gerçek dÃŒnyadaki kimliÄinizi doÄrudan ifÅa etmese de, bir hesabı veya kullanıcıyı diÄerinden ayırt edebildikleri için kiÅisel veri niteliÄinde olabilirler.
Bu nedenle, geçerli hukukun gerektirdiÄi durumlarda bunları kiÅisel veri olarak deÄerlendiririz.
Bir Oyunu nasıl kullandıÄınıza iliÅkin bilgileri iÅleyebiliriz; bunlar Åunları içerir:
Bu bilgileri Oyunlarımızı iÅletmek ve geliÅtirmek, sorunları araÅtırmak, oynanıŠdengesini ayarlamak, özellik kullanımını anlamak ve geliÅtirme kararları almak için kullanırız.
Oyunlarımız ve hizmet saÄlayıcılar aÅaÄıdaki gibi teknik bilgileri iÅleyebilir:
Bu bilgiler aÅaÄıdaki amaçlarla kullanılabilir:
ArtDock Oyunları, platformlar arası çevrimiçi iÅlevsellik saÄlamak için Epic Online Services (âEOSâ) kullanabilir.
EOSâun kullanıldıÄı durumlarda, bir oyuncunun kimliÄi, Oyunun çalıÅtıÄı platform tarafından saÄlanan kimlik bilgileri veya kimlik doÄrulama belirteçleri kullanılarak doÄrulanabilir.
Desteklenen kimlik saÄlayıcıları Åu gibi platformları içerebilir:
ArtDock, bu iÅlem için platform Åifrenizi ArtDockâa veya EOSâa vermenizi talep etmez.
Bunun yerine, ilgili platform oyuncunun kimliÄini doÄrular ve Oyunun oyuncunun çevrimiçi kimliÄini oluÅturması için gerekli kimlik doÄrulama bilgilerini saÄlar.
EOS, EOS Game Services amacıyla oyuncuyla iliÅkilendirilmiÅ bir Product User ID (PUID) atayabilir.
PUID, aynı çevrimiçi hizmet profilinin desteklenen platformlar arası iÅlevsellik için kullanılabilmesi amacıyla oyuncunun harici platform kimliÄiyle iliÅkilendirilebilir.
ArtDock, PUIDâyi ve ilgili platform tanımlayıcısını aÅaÄıdakiler dâhil amaçlarla iÅleyebilir:
EOS Game Servicesâin kullanılması, oyuncunun doÄrudan ArtDockâa bir Epic Games Hesabı saÄlamasını zorunlu kılmaz.
Belirli bir Oyun ayrıca Epic Account Services kullanıyorsa veya bir Epic Games Hesabı gerektiriyorsa, bu durum C BölÃŒmÃŒânde açıklanacaktır.
Bazı ArtDock Oyunları, çok oyunculu oyun saÄlamak için EOS Peer-to-Peer (âP2Pâ) aÄını kullanır.
Oyuncu tarafından barındırılan bir P2P çok oyunculu oturumda, bir veya daha fazla oyuncunun oyun istemcisi, çok oyunculu baÄlantıyı kurmak ve sÃŒrdÃŒrmek için kullanılan aÄ altyapısı ÃŒzerinden iletiÅim kurar.
EOS ve Oyun, bu amaç için gerekli bilgileri iÅleyebilir; bunlar Åunları içerir:
Bu bilgileri yalnızca aÅaÄıdaki amaçlar için makul ölçÌde gerekli olduÄu kadarıyla kullanırız:
P2P çok oyunculu oyun, ArtDock tarafından davranıÅsal reklamcılık veya profilleme için kullanılmaz.
Uygulanabilir EOS aÄ mimarisine ve aÄ koÅullarına baÄlı olarak, iletiÅimler Epic tarafından iÅletilen altyapı ÃŒzerinden yönlendirilebilir veya P2P baÄlantısını kurmak için gerektiÄi Åekilde baÅka biçimlerde iÅlenebilir.
Oyunlarımız ÌçÌncÃŒ taraf oyun platformları ÃŒzerinden daÄıtılabilir veya bunlarla etkileÅim kurabilir; bunlar arasında Åunlar yer alır:
AÅaÄıdakilere iliÅkin bilgiler bu saÄlayıcılar tarafından baÄımsız olarak iÅlenir:
bu iÅleme, ilgili saÄlayıcıların kendi gizlilik politikalarına tabidir.
Bir Oyun ayrıca, Oyun iÅlevselliÄini saÄlamak için gerekli olan sınırlı platform verilerini de alabilir.
Platforma ve Oyuna baÄlı olarak bu veriler Åunları içerebilir:
ArtDockâın bu tÃŒr bilgileri aldıÄı veya iÅlediÄi durumlarda, ArtDockâın iÅleme faaliyetleri bu Gizlilik Politikasıâna tabidir.
ArtDock platform hesabı Åifrenizi almaz.
ArtDock ayrıca, bir Oyun veya DLC ÌçÌncÌ taraf bir platform Ìzerinden satın alındı diye ödeme kartı bilgilerinizin tamamını almaz.
Bazı çok oyunculu Oyunlar, Unity Vivox aracılıÄıyla sesli ve yazılı sohbet saÄlayabilir.
Sesli veya yazılı iletiÅimlere katılım, bu iletiÅimleri saÄlamak için gerekli bilgilerin iÅlenmesini içerir.
Kullanılan özelliÄe baÄlı olarak bu bilgiler Åunları içerebilir:
Sesli sohbeti kullandıÄınızda, ses verileriniz, iletiÅiminizi ilgili ses kanalına katılan diÄer oyunculara iletmek amacıyla iÅlenir.
ArtDock, sesli iletiÅimleri davranıÅsal reklamcılık için kullanmaz.
Belirli bir Oyunun C BölÃŒmÃŒ açıklaması aksini belirtmedikçe, ArtDock sıradan oyuncu sesli konuÅmalarının kalıcı bir arÅivini bilerek tutmaz.
Bir Oyun ses kaydını, moderasyon kanıtı saklamayı, otomatik analizi veya iletiÅimin olaÄan iletiminin ötesinde baÅka bir kalıcı ses iÅleme biçimini etkinleÅtiriyorsa, bu iÅleme gerekli olduÄu hallerde C BölÃŒmÃŒânde belirtilecektir.
Yazılı sohbeti kullandıÄınızda, gönderdiÄiniz mesajların içeriÄi, bu mesajları diÄer katılımcılara iletmek amacıyla iÅlenir.
Yazılı sohbet verileri, hizmeti iÅletmek için gerekli olduÄu ölçÌde iletiÅim saÄlayıcısı tarafından geçici olarak da saklanabilir.
Bir Oyun ek yazılı moderasyon, bildirim, moderasyon kanıtı, otomatik filtreleme veya uzatılmıŠsohbet saklama kullanıyorsa, bu iÅleme ek saklama veya analiz içerebilir ve burada açıklanan varsayılan uygulamalardan önemli ölçÌde farklı olduÄu hallerde C BölÃŒmÃŒânde açıklanacaktır.
Oyuna ve platforma baÄlı olarak, oyuncular aÅaÄıdaki gibi iletiÅim kontrollerine eriÅebilir:
Geçerli hukukun belirli bir ses, kayıt, izleme veya iletiÅim iÅleme biçimi için açık rıza gerektirdiÄi durumlarda, ilgili açık rıza veya bildirim, söz konusu iÅleme etkinleÅtirilmeden önce saÄlanacaktır.
Bazı ArtDock Oyunları, Oyun kullanımını anlamak ve teknik ve oynanıŠkalitesini geliÅtirmek için Unity Analytics kullanır.
Oyuna ve yapılandırmaya baÄlı olarak, Unity Analytics aÅaÄıdakiler dâhil bilgileri iÅleyebilir:
AnalitiÄi aÅaÄıdakileri anlamak için kullanabiliriz:
ArtDock, geliÅtirici tarafından tanımlanan analitik olayları aracılıÄıyla adları, e-posta adreslerini, sesli sohbet içeriÄini, yazılı sohbet içeriÄini, platform Åifrelerini veya ödeme kartı bilgilerini bilerek göndermez.
Unity Analyticsâi davranıÅsal reklamcılık için kullanmayız.
Geçerli hukukun isteÄe baÄlı analitik için açık rıza gerektirdiÄi durumlarda, analitik, geçerli açık rıza veya vazgeçme (opt-out) mekanizmasına tabi olacaktır.
Bazı Oyunlar, Unity Lobby veya Unity Remote Config gibi ek Unity Gaming Services hizmetlerini kullanabilir.
Bu hizmetlerin etkinleÅtirildiÄi durumlarda, ilgili iÅlevselliÄi saÄlamak için gerekli olan teknik veya takma adlı bilgileri iÅleyebilirler.
Unity Lobbyânin kullanıldıÄı durumlarda, çok oyunculu lobileri veya oturumları oluÅturmak, keÅfetmek, bunlara katılmak, bunları sÃŒrdÃŒrmek veya bunlardan ayrılmak için bilgiler iÅlenebilir.
Bu bilgiler Åunları içerebilir:
ArtDock, geliÅtirici tarafından tanımlanan lobi alanlarına doÄrudan kimlik belirleyici kiÅisel bilgileri bilerek yerleÅtirmez.
Unity Remote Configâin kullanıldıÄı durumlarda, bir Oyun kurulumuna veya oyuncuya hangi uzaktan Oyun yapılandırmasının iletileceÄini belirlemek için teknik ve takma adlı bilgiler iÅlenebilir.
ArtDock, kiÅisel iletiÅimleri veya diÄer hassas oyuncu bilgilerini Remote Config alanlarına bilerek yerleÅtirmez.
Oyun verilerini aÅaÄıdakiler dâhil amaçlarla iÅleyebiliriz:
Geçerli hukukun ArtDockâtan bir hukuki dayanak belirtmesini gerektirdiÄi durumlarda, uygulanacak dayanak iÅleme faaliyetine göre deÄiÅir.
AÅaÄıdakiler için makul ölçÌde gerekli olan iÅleme:
geçerli hukukun izin verdiÄi Åekilde, bir sözleÅmenin ifasına veya Oyunu iÅletme ve gÃŒvence altına alma konusundaki meÅru menfaatlerimize dayanabilir.
AÅaÄıdakiler için gerekli olan iÅleme:
ArtDockâın meÅru menfaatlerine, sözleÅmesel zorunluluÄa veya geçerli hukuk uyarınca mevcut olan baÅka bir hukuki dayanaÄa dayanabilir.
Geçerli hukukun isteÄe baÄlı analitik veya benzeri telemetri için açık rıza gerektirdiÄi durumlarda, ArtDock açık rızanıza dayanır.
Bir analitik onayı (opt-in) sunulduÄunda, bu tercihe tabi olan iÅleme, gerekli açık rıza alınana kadar etkinleÅtirilmeyecektir.
Açık rızanızı, mevcut olduÄu hallerde ilgili Oyun tarafından saÄlanan gizlilik veya ayar kontrolleri ÃŒzerinden geri alabilirsiniz.
Sesli ve yazılı iletiÅimler, normal olarak ilgili iletiÅim özelliÄini kullanmayı seçtiÄiniz için iÅlenir.
Geçerli iletiÅim, gizlilik, kayıt veya çocuk koruma hukukunun gerektirdiÄi durumlarda ek açık rıza talep edilebilir.
Oyun verilerini, ilgili hizmetin teknik iÅleyiÅine ve saklama ayarlarına tabi olmak kaydıyla, yalnızca bu Gizlilik Politikasıânda açıklanan amaçlar için gerekli olduÄu sÃŒre boyunca saklarız.
Farklı bilgi kategorilerinin saklama sÌreleri farklı olabilir.
Analitik verileri, ilgili Unity Analytics projesi için geçerli saklama yapılandırmasına ve geçerli hukuka göre saklanabilir.
EOS ile ilgili tanımlayıcılar, kimlik doÄrulama eÅleÅtirmeleri, oturum bilgileri ve diÄer hizmet bilgileri, EOS hizmetlerini saÄlamak, gÃŒvenliÄi sÃŒrdÃŒrmek ve geçerli gerekliliklere uymak için gerekli olduÄu ölçÌde saklanabilir.
Epic, EOS için geçerli Åartlar uyarınca bilgileri ayrıca saklayabilir.
Gerçek zamanlı sesli iletiÅimler için kullanılan ses verileri, C BölÃŒmÃŒ aksini belirtmedikçe, kalıcı bir ArtDock ses arÅivi oluÅturmak yerine genel olarak iletiÅimin iletilmesi için iÅlenir.
Yazılı sohbet verileri ve iliÅkili iletiÅim meta verileri, iletiÅim hizmetinin ve Oyunun gÃŒvenlik veya moderasyon özelliklerinin gerektirdiÄi Åekilde geçici olarak saklanabilir.
ArtDockâın daha uzun sÃŒreli iletiÅim saklama, kayıt veya moderasyon kanıtı saklama özelliÄini etkinleÅtirdiÄi durumlarda, bu durum gerekli olduÄu hallerde açıklanacaktır.
Steam, Xbox, PlayStation, Nintendo ve diÄer platform saÄlayıcıları, kontrol ettikleri bilgilerin saklanmasını baÄımsız olarak belirler.
ArtDock, platform tanımlayıcılarını ve ilgili Oyun bilgilerini, Oyunu ve çevrimiçi iÅlevselliÄini iÅletmek için makul ölçÌde gerekli olduÄu sÃŒre boyunca ayrıca saklayabilir.
ArtDock tarafından kontrol edilen kiÅisel verilere eriÅim veya bunların silinmesi için Åu adresle iletiÅime geçerek talepte bulunabilirsiniz: pr@games.artdock.studio
Takma adlı Oyun kayıtlarını bulmamıza yardımcı olmak için, makul ölçÌde mÃŒmkÃŒn olduÄunda lÃŒtfen Åunları saÄlayın:
Oyun verileri çoÄunlukla takma adlı olduÄundan, ArtDock yalnızca bir kiÅinin gerçek adına veya e-posta adresine dayanarak belirli bir kaydı bulamayabilir.
Takma adlı bir oyuncunun kimliÄini yeniden belirlemek için yalnızca bu amaçla gereksiz ek kiÅisel bilgi talep etmeyeceÄiz.
ArtDockâa iletilen bir silme talebi, aÅaÄıdakiler tarafından baÄımsız olarak kontrol edilen kiÅisel verilerin otomatik olarak silinmesi sonucunu doÄurmaz:
Gizlilik haklarınızı bu saÄlayıcılar nezdinde ayrıca kullanmanız gerekebilir.
ArtDock Oyunları genel oyuncu kitlelerine yöneliktir ve C BölÃŒmÃŒ açıkça aksini belirtmedikçe özellikle 13 yaÅın altındaki çocuklara yönelik deÄildir.
Bazı oyun platformları gözetimli, çocuk, genç veya aile hesapları ile ebeveyn denetimi özellikleri sunar.
Mevcut olduÄu hallerde bir platform tarafından saÄlanan sinyal dâhil herhangi bir yolla, bir kullanıcının geçerli hukuk bakımından çocuk olduÄunu bildiÄimiz durumlarda, geçerli çocuk gizliliÄi gerekliliklerini uygularız.
Bu, aÅaÄıdakileri içerebilir:
Platform tarafından yönetilen bir çocuk hesabının veya ebeveyn onayı mekanizmasının varlıÄı, platformun onayının ArtDock tarafından yÃŒrÃŒtÃŒlen her iÅleme faaliyetini kapsadıÄı anlamına otomatik olarak gelmez.
Ebeveyn veya yasal vasi iseniz ve ArtDockâın bir çocuÄa iliÅkin bilgileri geçerli hukuka aykırı Åekilde iÅlediÄini dÃŒÅÃŒnÃŒyorsanız, Åu adresle iletiÅime geçin: pr@games.artdock.studio
C BölÃŒmÃŒ açıkça aksini belirtmedikçe, ArtDock Oyunları aÅaÄıdakileri yapmaz:
Gelecekteki bir Oyun bu uygulamaları önemli ölçÌde deÄiÅtirirse, ilgili C BölÃŒmÃŒ kaydı ek iÅlemeyi ve geçerli gizlilik tercihlerini belirtecektir.
Steam, Xbox, PlayStation, Nintendo, Epic veya baÅka bir ÌçÌncÃŒ taraf maÄaza ÃŒzerinden yapılan satın alımlar, öncelikle ilgili maÄaza tarafından iÅlenir.
ArtDock genel olarak bu platformlardan ödeme kartı bilgilerinin tamamını almaz.
AÅaÄıdakiler için gerekli olan sınırlı bilgileri alabiliriz:
Bu bilgiler bir ÃŒrÃŒn tanımlayıcısı, iÅlemle ilgili tanımlayıcı, kullanım hakkı kaydı veya satın alma durumunu içerebilir.
Bir Oyun önemli ölçÌde farklı bir doÄrudan ödeme akıÅı getirirse, bu durum C BölÃŒmÃŒânde açıklanacaktır.
ArtDock, Oyun kiÅisel verilerini satmaz.
C BölÃŒmÃŒ açıkça aksini belirtmedikçe, ArtDock Oyun kiÅisel verilerini baÄlamlar arası davranıÅsal reklamcılık veya hedefli davranıÅsal reklamcılık için kullanmaz veya ifÅa etmez.
Sesli ve yazılı iletiÅimler, ArtDock tarafından davranıÅsal reklamcılık için kullanılmaz.
Oyuna ve platforma baÄlı olarak, ÌçÌncÃŒ taraf saÄlayıcılar Åunları içerebilir:
Her saÄlayıcının kendi gizlilik politikası, söz konusu saÄlayıcının baÄımsız olarak gerçekleÅtirdiÄi iÅleme faaliyetleri için geçerlidir.
Bu Gizlilik Politikası, bu hizmetlerden alınan bilgiler dâhil olmak ÃŒzere ArtDockâın kontrol ettiÄi bilgilerin ArtDock tarafından iÅlenmesine tabidir.
C BölÃŒmÃŒânde yalnızca B BölÃŒmÃŒâne iliÅkin önemli istisnalar veya eklemeler listelenecektir.
Bir Oyun için C BölÃŒmÃŒânde kayıt bulunmuyorsa, B BölÃŒmÃŒ hiçbir ek Oyuna özgÃŒ istisna olmaksızın uygulanır.
AÅaÄıya açıkça eklenmedikçe hiçbir oyuna özgÃŒ istisna listelenmemiÅtir.
Bu Gizlilik Politikası, ArtDockâın kiÅisel verileri iÅlemesi veya bir gizlilik hakları talebi hakkındaki sorularınız için Åu adresle iletiÅime geçin:
ArtDock Company S.R.L.E-posta: pr@games.artdock.studio
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ArtDock Company S.R.L.ÐПМÑÐ°ÐºÑ Ð· пОÑÐ°ÐœÑ ÐºÐŸÐœÑÑЎеМÑÑйМПÑÑÑ: pr@games.artdock.studio
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ÐаÑÑ Ð·Ð°ÐºÐŸÐœÐœÑ ÑМÑеÑеÑО ЌПжÑÑÑ Ð²ÐºÐ»ÑÑаÑО:
ÐО ÑпОÑаÑЌПÑÑ ÐœÐ° згПЎÑ, ÑкÑП ÑÑПгП Ð²ÐžÐŒÐ°Ð³Ð°Ñ Ð·Ð°ÑÑПÑПвМе закПМПЎавÑÑвП, зПкÑеЌа ÑПЎП Ð¿ÐµÐ²ÐœÐžÑ ÐŒÐ°ÑкеÑÐžÐœÐ³ÐŸÐ²ÐžÑ Ð¿ÐŸÐ²ÑЎПЌлеМÑ, МеПбПвâÑÐ·ÐºÐŸÐ²ÐŸÑ Ð°ÐœÐ°Ð»ÑÑОкО, кПЌÑМÑкаÑÑÐ¹ÐœÐžÑ ÑÑМкÑÑй абП ÑМÑÐžÑ Ð²ÐžÐŽÑв ПбÑПбкО, ÑП пПÑÑебÑÑÑÑ Ð·Ð³ÐŸÐŽÐž за пÑОМÑОпПЌ opt-in (пПпеÑеЎМÑÐŸÑ ÐŽÐŸÐ±ÑПвÑлÑÐœÐŸÑ Ð·Ð³ÐŸÐŽÐž).
ЯкÑП ПбÑПбка ÒÑÑМÑÑÑÑÑÑÑ ÐœÐ° згПЎÑ, ÐО ЌПжеÑе вÑЎклОкаÑО ÑÑ Ð² бÑÐŽÑ-ÑкОй ÑаÑ.
ÐÑÐŽÐºÐ»ÐžÐºÐ°ÐœÐœÑ Ð·Ð³ÐŸÐŽÐž Ме Ð²Ð¿Ð»ÐžÐ²Ð°Ñ ÐœÐ° закПММÑÑÑÑ ÐŸÐ±ÑПбкО, зЎÑйÑÐœÐµÐœÐŸÑ ÐŽÐŸ ÑÑ Ð²ÑЎклОкаММÑ.
ÐО ЌПжеЌП ПбÑПблÑÑО ÑМÑПÑЌаÑÑÑ, ÑкÑП Ñе ÐœÐµÐŸÐ±Ñ ÑЎМП ÐŽÐ»Ñ Ð²ÐžÐºÐŸÐœÐ°ÐœÐœÑ ÑÑОЎОÑМПгП ПбПвâÑзкÑ, ÑП пПÑОÑÑÑÑÑÑÑ ÐœÐ° ArtDock.
ArtDock Ме пÑÐŸÐŽÐ°Ñ Ð¿ÐµÑÑПМалÑÐœÑ ÐŽÐ°ÐœÑ.
ÐО ЌПжеЌП ÑПзкÑОваÑО пеÑÑПМалÑÐœÑ ÐŽÐ°ÐœÑ ÑакОЌ каÑегПÑÑÑÐŒ ПЎеÑжÑваÑÑв.
ÐО ЌПжеЌП залÑÑаÑО ÑÑеÑÑÑ ÐŸÑÑб ÐŽÐ»Ñ ÐœÐ°ÐŽÐ°ÐœÐœÑ:
ЯкÑП пПÑÑаÑалÑМОк ПбÑПблÑÑ Ð¿ÐµÑÑПМалÑÐœÑ ÐŽÐ°ÐœÑ Ð²ÑÐŽ МаÑПгП ÑЌеМÑ, ЌО заÑÑПÑПвÑÑЌП ÐœÐ°Ð»ÐµÐ¶ÐœÑ ÐŽÐŸÐ³ÐŸÐ²ÑÑÐœÑ Ñа ПÑгаМÑзаÑÑÐ¹ÐœÑ Ð³Ð°ÑаМÑÑÑ, ÑкÑП Ñе вОЌагаÑÑÑÑÑ Ð·Ð°ÑÑПÑПвМОЌ закПМПЎавÑÑвПЌ.
ÐаÑÑ ÐгÑО ЌПжÑÑÑ Ð²Ð·Ð°ÑЌПЎÑÑÑО Ñз ÑеÑвÑÑаЌО, ÑкОЌО кеÑÑÑÑÑ:
Ð ÐŸÐ»Ñ ÐºÐŸÐ¶ÐœÐŸÐ³ÐŸ пПÑÑаÑалÑМОка ЌПже ÑÑзМОÑОÑÑ Ð·Ð°Ð»ÐµÐ¶ÐœÐŸ вÑÐŽ ÑеÑвÑÑÑ. ÐПÑÑаÑалÑМОк ЌПже ПбÑПблÑÑО ÐŽÐ°ÐœÑ Ð²ÑÐŽ ÑÐŒÐµÐœÑ ArtDock, ÑаЌПÑÑÑйМП ÐŽÐ»Ñ Ð²Ð»Ð°ÑÐœÐžÑ ÑеÑвÑÑÑв плаÑÑПÑЌО абП в ÑÑÐ·ÐœÐžÑ ÑПлÑÑ ÐŽÐ»Ñ ÑÑÐ·ÐœÐžÑ Ð²ÐžÐŽÑв ПбÑПбкО.
ÐО ЌПжеЌП ÑПзкÑОваÑО ÑМÑПÑЌаÑÑÑ, ÑкÑП Ñе ПбÒÑÑМÑПваМП ÐœÐµÐŸÐ±Ñ ÑЎМП ÐŽÐ»Ñ ÑПгП, ÑПб:
ÐеÑÑПМалÑÐœÑ ÐŽÐ°ÐœÑ ÐŒÐŸÐ¶ÑÑÑ Ð±ÑÑО ÑПзкÑОÑÑ Ð² ÐŒÐµÐ¶Ð°Ñ Ð·Ð»ÐžÑÑÑ, пПглОМаММÑ, ÑÑМаМÑÑваММÑ, ÑеÑÑÑÑкÑÑÑОзаÑÑÑ, пÑÐŸÐŽÐ°Ð¶Ñ Ð°ÐºÑОвÑв абП пПЎÑÐ±ÐœÐŸÑ ÑÑаМзакÑÑÑ Ð²ÑЎпПвÑЎМП ЎП заÑÑПÑПвМПгП закПМПЎавÑÑва.
ЯкÑП ÐО пÑЎпОÑалОÑÑ ÐœÐ° ЌаÑкеÑÐžÐœÐ³ÐŸÐ²Ñ Ð¿ÐŸÐ²ÑÐŽÐŸÐŒÐ»ÐµÐœÐœÑ ArtDock, ЌО ЌПжеЌП вОкПÑОÑÑПвÑваÑО ÐаÑÑ Ð°ÐŽÑеÑÑ ÐµÐ»ÐµÐºÑÑÐŸÐœÐœÐŸÑ Ð¿ÐŸÑÑО ÐŽÐ»Ñ ÐœÐ°ÐŽÑÐžÐ»Ð°ÐœÐœÑ ÐœÐŸÐ²ÐžÐœÐœÐžÑ ÑПзÑОлПк, аМПМÑÑв пÑПЎÑкÑÑв Ñа пПЎÑÐ±ÐœÐžÑ Ð¿ÐŸÐ²ÑЎПЌлеМÑ.
ÐО ЌПжеÑе вÑЎпОÑаÑОÑÑ Ð² бÑÐŽÑ-ÑкОй ÑаÑ, ÑкПÑОÑÑавÑОÑÑ ÐŒÐµÑ Ð°ÐœÑзЌПЌ вÑЎпОÑкО, МавеЎеМОЌ Ñ Ð¿ÐŸÐ²ÑЎПЌлеММÑ, абП звеÑМÑвÑОÑÑ Ð·Ð° аЎÑеÑПÑ: pr@games.artdock.studio
ÐÑЎпОÑка вÑÐŽ ЌаÑкеÑÐžÐœÐ³ÐŸÐ²ÐžÑ Ð¿ÐŸÐ²ÑÐŽÐŸÐŒÐ»ÐµÐœÑ ÐœÐµ пÑОзвПЎОÑÑ ÐŽÐŸ авÑПЌаÑОÑМПгП Ð²ÐžÐŽÐ°Ð»ÐµÐœÐœÑ ÑМÑПÑЌаÑÑÑ, ÑÐºÑ ÐŒÐž ЌаÑЌП пÑавП абП зПбПвâÑÐ·Ð°ÐœÑ Ð·Ð±ÐµÑÑгаÑО з ÑМÑÐŸÑ ÐŒÐµÑПÑ.
ÐО збеÑÑгаÑЌП пеÑÑПМалÑÐœÑ ÐŽÐ°ÐœÑ Ð»ÐžÑе ÑÑÑлÑкО, ÑкÑлÑкО ПбÒÑÑМÑПваМП ÐœÐµÐŸÐ±Ñ ÑЎМП ÐŽÐ»Ñ ÐŒÐµÑО, з ÑÐºÐŸÑ Ð²ÐŸÐœÐž бÑлО зÑбÑаМÑ, а ÑакПж ÐŽÐ»Ñ Ð·Ð°ÐºÐŸÐœÐœÐžÑ ÐŸÐ¿ÐµÑаÑÑÐ¹ÐœÐžÑ , пÑÐ°Ð²ÐŸÐ²ÐžÑ , Ð±ÐµÐ·Ð¿ÐµÐºÐŸÐ²ÐžÑ ÑÑлей Ñ ÑÑлей ЎПÑÑÐžÐŒÐ°ÐœÐœÑ Ð²ÐžÐŒÐŸÐ³.
СÑÑПкО збеÑÑÐ³Ð°ÐœÐœÑ ÐŒÐŸÐ¶ÑÑÑ Ð·Ð°Ð»ÐµÐ¶Ð°ÑО вÑÐŽ:
ÐПлО ÑМÑПÑЌаÑÑÑ Ð±ÑлÑÑе Ме пПÑÑÑбМа, ЌО вОЎалÑÑЌП, аМПМÑÐŒÑзÑÑЌП ÑÑ Ð°Ð±ÐŸ ÑМÑОЌ ÑОМПЌ ÑÑОлÑзÑÑЌП, ÑкÑП Ñе ПбÒÑÑМÑПваМП ЌПжлОвП.
ÐПЎаÑкПва ÑМÑПÑЌаÑÑÑ ÑПЎП ÐŽÐ°ÐœÐžÑ ÐÐ³ÐŸÑ ÐœÐ°Ð²ÐµÐŽÐµÐœÐ° в ЧаÑÑÐžÐœÑ B.
ArtDock заÑеÑÑÑÑПваМП в РеÑпÑблÑÑÑ ÐПлЎПва.
ÐаÑÑ Ð¿ÐŸÑÑаÑалÑМОкО ЌПжÑÑÑ ÐŸÐ±ÑПблÑÑО ÑМÑПÑЌаÑÑÑ Ð² ÑМÑÐžÑ ÐºÑаÑÐœÐ°Ñ , зПкÑеЌа в кÑаÑÐœÐ°Ñ Ð·Ð° ЌежаЌО ÐаÑÐŸÑ ÐºÑаÑМО пÑПжОваММÑ, ÐвÑПпейÑÑÐºÐŸÑ ÐµÐºÐŸÐœÐŸÐŒÑÑÐœÐŸÑ Ð·ÐŸÐœÐž абП СпПлÑÑеМПгП ÐПÑПлÑвÑÑва.
ЯкÑП заÑÑПÑПвМе закПМПЎавÑÑвП Ð²ÐžÐŒÐ°Ð³Ð°Ñ Ð³Ð°ÑаМÑÑй ÐŽÐ»Ñ ÐŒÑжМаÑÐŸÐŽÐœÐžÑ Ð¿ÐµÑеЎаÑ, ЌО вОкПÑОÑÑПвÑÑЌП ÑÑОЎОÑМП Ð²ÐžÐ·ÐœÐ°ÐœÑ ÐŒÐµÑ Ð°ÐœÑзЌО пеÑеЎаÑÑ, ÑÐºÑ ÐŒÐŸÐ¶ÑÑÑ Ð²ÐºÐ»ÑÑаÑО:
СÑПÑÐŸÐœÐœÑ ÑгÑÐŸÐ²Ñ Ð¿Ð»Ð°ÑÑПÑЌО ЌПжÑÑÑ ÑаЌПÑÑÑйМП пеÑеЎаваÑО ÐŽÐ°ÐœÑ Ð²ÑЎпПвÑЎМП ЎП влаÑÐœÐžÑ Ð¿ÑакÑОк ÑПЎП кПМÑÑЎеМÑÑйМПÑÑÑ.
Ð¡Ð°Ð¹Ñ ÐœÐµ пÑОзМаÑеМОй ÑпеÑÑалÑМП ÐŽÐ»Ñ ÐŽÑÑей вÑкПЌ ЎП 13 ÑПкÑв.
ÐО ÑвÑЎПЌП Ме запОÑÑÑЌП пеÑÑПМалÑÐœÑ ÐŽÐ°ÐœÑ Ð±ÐµÐ·Ð¿ÐŸÑеÑеЎМÑП в ÐŽÑÑей вÑкПЌ ЎП 13 ÑПкÑв ÑеÑез Ð¡Ð°Ð¹Ñ Ð±ÐµÐ· ÐŽÐŸÐ·Ð²ÐŸÐ»Ñ Ð°Ð±ÐŸ згПЎО баÑÑкÑв, ÑП вОЌагаÑÑÑÑÑ Ð·Ð°ÑÑПÑПвМОЌ закПМПЎавÑÑвПЌ.
У ЎеÑÐºÐžÑ ÐºÑаÑÐœÐ°Ñ ÐŒÐŸÐ¶ÑÑÑ Ð·Ð°ÑÑПÑПвÑваÑОÑÑ Ð²ÐžÑÑ Ð²ÑÐºÐŸÐ²Ñ ÐŒÐµÐ¶Ñ.
ЯкÑП ÐО Ñ ÐŸÐŽÐœÐžÐŒ Ñз баÑÑкÑв абП закПММОЌ ПпÑкÑМПЌ Ñ Ð²Ð²Ð°Ð¶Ð°ÑÑе, ÑП ЎОÑОМа МаЎала пеÑÑПМалÑÐœÑ ÐŽÐ°ÐœÑ ArtDock з пПÑÑÑеММÑÐŒ заÑÑПÑПвМПгП закПМПЎавÑÑва, звеÑÑайÑеÑÑ Ð·Ð° аЎÑеÑПÑ: pr@games.artdock.studio
ÐО пÑПвеЎеЌП ÑПзÑлÑÐŽÑÐ²Ð°ÐœÐœÑ Ñа вжОвеЌП ÐœÐ°Ð»ÐµÐ¶ÐœÐžÑ Ð·Ð°Ñ ÐŸÐŽÑв, зПкÑеЌа вОЎалОЌП ЎаМÑ, ÑкÑП Ñе вОЌагаÑÑÑÑÑ.
ÐÑакÑОкО ÑПЎП ÐŽÑÑей Ñа ÑÑÐŒÐµÐ¹ÐœÐžÑ ÐŸÐ±Ð»ÑÐºÐŸÐ²ÐžÑ Ð·Ð°Ð¿ÐžÑÑв Ñ ÐŒÐµÐ¶Ð°Ñ ÐÐ³ÐŸÑ ÐŸÐ¿ÐžÑÐ°ÐœÑ Ð² ЧаÑÑÐžÐœÑ B.
ÐалежМП вÑÐŽ ÐŒÑÑÑÑ ÐаÑПгП пÑÐŸÐ¶ÐžÐ²Ð°ÐœÐœÑ Ñа заÑÑПÑПвМПгП закПМПЎавÑÑва ÐО ЌПжеÑе ЌаÑО пÑавП:
ÐеÑÐºÑ Ð¿Ñава пÑЎпаЎаÑÑÑ Ð¿ÑÐŽ Ð·Ð°ÐºÐŸÐœÐœÑ Ð²ÐžÐœÑÑкО абП ПбЌежеММÑ.
ЩПб ÑеалÑзÑваÑО пÑава ÑПЎП ÑМÑПÑЌаÑÑÑ, ÑÐºÑ ÐºÐŸÐœÑÑПлÑÑ ArtDock, звеÑÑайÑеÑÑ Ð·Ð° аЎÑеÑПÑ: pr@games.artdock.studio
ЩПЎП ÐŽÐ°ÐœÐžÑ ÐÐ³ÐŸÑ ÐŒÐž ЌПжеЌП вОЌагаÑО ÐœÐ°Ð·Ð²Ñ Ð²ÑЎпПвÑÐŽÐœÐŸÑ ÐÑО, плаÑÑПÑÐŒÑ, ÑЎеМÑОÑÑкаÑÐŸÑ ÐŸÐ±Ð»ÑкПвПгП запОÑÑ Ð¿Ð»Ð°ÑÑПÑЌО, EOS Product User ID, ÑЎеМÑОÑÑкаÑÐŸÑ Unity абП ÑМÑÑ ÑÐµÑ ÐœÑÑÐœÑ ÑМÑПÑЌаÑÑÑ, ÐœÐµÐŸÐ±Ñ ÑÐŽÐœÑ ÐŽÐ»Ñ Ð¿ÐŸÑÑÐºÑ Ð²ÑЎпПвÑÐŽÐœÐžÑ Ð·Ð°Ð¿ÐžÑÑв.
ÐО Ме запОÑÑваÑОЌеЌП бÑлÑÑе ÑМÑПÑЌаÑÑÑ, МÑж ПбÒÑÑМÑПваМП ÐœÐµÐŸÐ±Ñ ÑЎМП ÐŽÐ»Ñ ÐŸÐ±ÑПбкО абП пеÑевÑÑкО ÐаÑПгП запОÑÑ.
ÐМÑПÑЌаÑÑÑ, ÑÐºÑ ÑаЌПÑÑÑйМП кПМÑÑПлÑÑ Ð¿ÐŸÑÑаÑалÑМОк плаÑÑПÑЌО, ЌПже бÑÑО пПÑÑÑбМП запОÑÑваÑО безпПÑеÑеЎМÑП в ÑакПгП пПÑÑаÑалÑМОка.
ЯкÑП заÑÑПÑПвÑÑÑÑÑÑ Ð²ÑЎпПвÑÐŽÐœÑ Ð·Ð°ÐºÐŸÐœÐž ÑÑаÑÑв СКРпÑП кПМÑÑЎеМÑÑйМÑÑÑÑ, ArtDock Ме пÑÐŸÐŽÐ°Ñ Ð¿ÐµÑÑПМалÑÐœÑ ÑМÑПÑЌаÑÑÑ Ð·Ð° гÑПÑÐŸÐ²Ñ Ð²ÐžÐœÐ°Ð³ÐŸÑПЎÑ.
ЯкÑП ЧаÑÑОМа C Ме пеÑеЎбаÑÐ°Ñ ÑМÑПгП, ArtDock ÑакПж Ме вОкПÑОÑÑПвÑÑ Ñ ÐœÐµ ÑПзкÑÐžÐ²Ð°Ñ ÑМÑПÑЌаÑÑÑ Ð¿ÑП ÐгÑО ÐŽÐ»Ñ ÐŒÑжкПМÑекÑÑÐœÐŸÑ Ð¿ÐŸÐ²ÐµÐŽÑÐœÐºÐŸÐ²ÐŸÑ ÑеклаЌО абП ÑаÑгеÑÐŸÐ²Ð°ÐœÐŸÑ Ð¿ÐŸÐ²ÐµÐŽÑÐœÐºÐŸÐ²ÐŸÑ ÑеклаЌО.
ЯкÑП заÑÑПÑПвМе закПМПЎавÑÑвП пеÑеЎбаÑÐ°Ñ ÐŽÐŸÐŽÐ°ÑÐºÐŸÐ²Ñ Ð¿Ñава, ArtDock ÑаМÑваÑОЌе ÑÑ Ð¿Ñава в ПбÑÑзÑ, ÑП вОЌагаÑÑÑÑÑ.
ÐО заÑÑПÑПвÑÑЌП ПбÒÑÑМÑÐŸÐ²Ð°ÐœÑ ÑÐµÑ ÐœÑÑÐœÑ Ñа ПÑгаМÑзаÑÑÐ¹ÐœÑ Ð·Ð°Ñ ÐŸÐŽÐž Ð·Ð°Ñ ÐžÑÑÑ, пÑОзМаÑÐµÐœÑ ÐŽÐ»Ñ Ð·Ð°Ñ ÐžÑÑÑ Ð¿ÐµÑÑПМалÑÐœÐžÑ ÐŽÐ°ÐœÐžÑ Ð²ÑÐŽ МеÑаМкÑÑПМПваМПгП ЎПÑÑÑпÑ, вÑÑаÑО, зЌÑМО, зМОÑÐµÐœÐœÑ Ð°Ð±ÐŸ ÑПзкÑОÑÑÑ.
ÐалежМП вÑÐŽ вÑЎпПвÑÐŽÐœÐŸÑ ÑОÑÑеЌО ÑÑ Ð·Ð°Ñ ÐŸÐŽÐž ЌПжÑÑÑ Ð²ÐºÐ»ÑÑаÑО:
ÐПЎМа ÑОÑÑеЌа елекÑÑÐŸÐœÐœÐŸÑ Ð¿ÐµÑеЎаÑÑ ÑО збеÑÑÐ³Ð°ÐœÐœÑ ÑМÑПÑЌаÑÑÑ ÐœÐµ ЌПже бÑÑО гаÑаМÑПваМП абÑПлÑÑМП безпеÑМПÑ.
ÐО ЌПжеЌП ПМПвлÑваÑО ÑÑ ÐПлÑÑÐžÐºÑ ÐºÐŸÐœÑÑЎеМÑÑйМПÑÑÑ Ð² ÑÐ°Ð·Ñ Ð·ÐŒÑМО МаÑÐžÑ ÐгПÑ, СайÑÑ, пПÑÑаÑалÑМОкÑв пПÑлÑг, ÑÐµÑ ÐœÐŸÐ»ÐŸÐ³Ñй абП ÑÑОЎОÑÐœÐžÑ Ð·ÐŸÐ±ÐŸÐ²âÑзаМÑ.
ÐÑÐŽ ÑÐ°Ñ ÐŸÐœÐŸÐ²Ð»ÐµÐœÐœÑ ÐŒÐž зЌÑМÑваÑОЌеЌП зазМаÑÐµÐœÑ Ð²ÐžÑе ÐаÑÑ ÐœÐ°Ð±ÑÐ°ÐœÐœÑ ÑОММПÑÑÑ.
ЯкÑП заÑÑПÑПвМе закПМПЎавÑÑвП Ð²ÐžÐŒÐ°Ð³Ð°Ñ ÐŽÐŸÐŽÐ°ÑкПвПгП пПвÑÐŽÐŸÐŒÐ»ÐµÐœÐœÑ Ð°Ð±ÐŸ пПвÑПÑÐœÐŸÑ Ð·Ð³ÐŸÐŽÐž ÑПЎП ÑÑÑÑÑÐ²ÐŸÑ Ð·ÐŒÑМО, ЌО забезпеÑОЌП ÑÑ .
ÐŠÑ Ð§Ð°ÑÑОМа B ПпОÑÑÑ ÑÐžÐ¿ÐŸÐ²Ñ Ð¿ÑакÑОкО ÑПЎП кПМÑÑЎеМÑÑйМПÑÑÑ, ÑÐºÑ Ð·Ð°ÑÑПÑПвÑÑÑÑÑÑ ÐŽÐŸ ÐÐ³ÐŸÑ ArtDock.
Ðе кПжМа ÐÑа ПбПвâÑзкПвП вОкПÑОÑÑПвÑÑ Ð²ÑÑ ÐŸÐ¿ÐžÑÐ°ÐœÑ ÐœÐžÐ¶Ñе ÑеÑвÑÑО.
ЯкÑП певМа ÐÑа ÑÑÑÑÑвП вÑÐŽÑÑзМÑÑÑÑÑÑ Ð²ÑÐŽ ÑÐžÑ ÑÐžÐ¿ÐŸÐ²ÐžÑ Ð¿ÑакÑОк, Ñака вÑÐŽÐŒÑММÑÑÑÑ Ð±ÑЎе ПпОÑаМа в ЧаÑÑÐžÐœÑ C.
ÐалежМП вÑÐŽ ÐÑО, плаÑÑПÑЌО Ñа ÑÑМкÑÑй, ÑкОЌО ÐО кПÑОÑÑÑÑÑеÑÑ, ArtDock Ñа йПгП пПÑÑаÑалÑМОкО пПÑлÑг ЌПжÑÑÑ ÐŸÐ±ÑПблÑÑО ÑÐ°ÐºÑ ÐºÐ°ÑегПÑÑÑ ÑМÑПÑЌаÑÑÑ.
ÐаÑÑ ÐгÑО ЌПжÑÑÑ Ð²ÐžÐºÐŸÑОÑÑПвÑваÑО пÑевЎПМÑÐŒÑÐ·ÐŸÐ²Ð°ÐœÑ ÑЎеМÑОÑÑкаÑПÑО ПблÑÐºÐŸÐ²ÐžÑ Ð·Ð°Ð¿ÐžÑÑв абП ÑеÑвÑÑÑв, ÑÐ°ÐºÑ Ñк:
ÐŠÑ ÑЎеМÑОÑÑкаÑПÑО вОкПÑОÑÑПвÑÑÑÑÑÑ ÐŽÐ»Ñ ÑПзпÑÐ·ÐœÐ°Ð²Ð°ÐœÐœÑ ÐŸÐ±Ð»ÑкПвПгП запОÑÑ, вÑÑаМПвлеММÑ, ÑеаМÑÑ Ð°Ð±ÐŸ пÑПÑÑÐ»Ñ Ð³ÑавÑÑ Ð±ÐµÐ· ÐœÐµÐŸÐ±Ñ ÑЎМПÑÑÑ ÐŽÐ»Ñ ArtDock ПÑÑОЌÑваÑО паÑÐŸÐ»Ñ ÐаÑÐŸÑ Ð¿Ð»Ð°ÑÑПÑЌО.
ХПÑа ÑÐ°ÐºÑ ÑЎеМÑОÑÑкаÑПÑО ЌПжÑÑÑ ÐœÐµ ÑПзкÑОваÑО ÐаÑÑ ÑеалÑÐœÑ ÐŸÑÐŸÐ±Ñ Ð±ÐµÐ·Ð¿ÐŸÑеÑеЎМÑП, вПМО ЌПжÑÑÑ ÑÑаМПвОÑО пеÑÑПМалÑÐœÑ ÐŽÐ°ÐœÑ, ПÑкÑлÑкО ЎПзвПлÑÑÑÑ Ð²ÑÐŽÑÑзМОÑО ПЎОМ ПблÑкПвОй Ð·Ð°Ð¿ÐžÑ Ð°Ð±ÐŸ ПЎМПгП кПÑОÑÑÑваÑа вÑÐŽ ÑМÑПгП.
Ð¢ÐŸÐŒÑ ÐŒÐž ÑПзглÑЎаÑЌП ÑÑ Ñк пеÑÑПМалÑÐœÑ ÐŽÐ°ÐœÑ, ÑкÑП ÑÑПгП Ð²ÐžÐŒÐ°Ð³Ð°Ñ Ð·Ð°ÑÑПÑПвМе закПМПЎавÑÑвП.
ÐО ЌПжеЌП ПбÑПблÑÑО ÑМÑПÑЌаÑÑÑ Ð¿ÑП Ñе, Ñк ÐО кПÑОÑÑÑÑÑеÑÑ ÐÑПÑ, зПкÑеЌа:
ÐО вОкПÑОÑÑПвÑÑЌП ÑÑ ÑМÑПÑЌаÑÑÑ ÐŽÐ»Ñ Ð·Ð°Ð±ÐµÐ·Ð¿ÐµÑÐµÐœÐœÑ ÑПбПÑО Ñа вЎПÑÐºÐŸÐœÐ°Ð»ÐµÐœÐœÑ ÐœÐ°ÑÐžÑ ÐгПÑ, ÑПзÑлÑÐŽÑÐ²Ð°ÐœÐœÑ Ð¿ÑПблеЌ, балаМÑÑÐ²Ð°ÐœÐœÑ ÑгÑПвПгП пÑПÑеÑÑ, ÑПзÑÐŒÑÐœÐœÑ Ð²ÐžÐºÐŸÑОÑÑÐ°ÐœÐœÑ ÑÑМкÑÑй Ñ Ð¿ÑОйМÑÑÑÑ ÑÑÑÐµÐœÑ ÑПЎП ÑПзÑПбкО.
ÐаÑÑ ÐгÑО Ñа пПÑÑаÑалÑМОкО пПÑлÑг ЌПжÑÑÑ ÐŸÐ±ÑПблÑÑО ÑÐµÑ ÐœÑÑÐœÑ ÑМÑПÑЌаÑÑÑ, ÑÐ°ÐºÑ Ñк:
ÐŠÑ ÑМÑПÑЌаÑÑÑ ÐŒÐŸÐ¶Ðµ вОкПÑОÑÑПвÑваÑОÑÑ ÐŽÐ»Ñ:
ÐгÑО ArtDock ЌПжÑÑÑ Ð²ÐžÐºÐŸÑОÑÑПвÑваÑО Epic Online Services («EOS») ÐŽÐ»Ñ ÐœÐ°ÐŽÐ°ÐœÐœÑ ÐºÑПÑплаÑÑПÑÐŒÐœÐŸÑ ÐŸÐœÐ»Ð°Ð¹Ðœ-ÑÑМкÑÑПМалÑМПÑÑÑ.
ЯкÑП вОкПÑОÑÑПвÑÑÑÑÑÑ EOS, гÑавÑÑ ÐŒÐŸÐ¶Ðµ бÑÑО авÑеМÑОÑÑкПваМП за ÐŽÐŸÐ¿ÐŸÐŒÐŸÐ³ÐŸÑ ÐŸÐ±Ð»ÑÐºÐŸÐ²ÐžÑ ÐŽÐ°ÐœÐžÑ Ð°Ð±ÐŸ ÑПкеМÑв авÑеМÑОÑÑкаÑÑÑ, ÐœÐ°ÐŽÐ°ÐœÐžÑ Ð¿Ð»Ð°ÑÑПÑЌПÑ, Ма ÑкÑй запÑÑеМП ÐÑÑ.
ÐÑÐŽÑÑОЌÑÐ²Ð°ÐœÑ Ð¿ÐŸÑÑаÑалÑМОкО ÑЎеМÑОÑÑкаÑÑÑ ÐŒÐŸÐ¶ÑÑÑ Ð²ÐºÐ»ÑÑаÑО ÑÐ°ÐºÑ Ð¿Ð»Ð°ÑÑПÑЌО, Ñк:
ArtDock Ме Ð²ÐžÐŒÐ°Ð³Ð°Ñ Ð²ÑÐŽ ÐÐ°Ñ ÐœÐ°ÐŽÐ°Ð²Ð°ÑО паÑÐŸÐ»Ñ ÐаÑÐŸÑ Ð¿Ð»Ð°ÑÑПÑЌО ArtDock абП EOS ÐŽÐ»Ñ ÑÑПгП пÑПÑеÑÑ.
ÐаÑПЌÑÑÑÑ Ð²ÑЎпПвÑЎМа плаÑÑПÑЌа авÑеМÑОÑÑкÑÑ Ð³ÑавÑÑ Ñа ÐœÐ°ÐŽÐ°Ñ ÑМÑПÑЌаÑÑÑ Ð°Ð²ÑеМÑОÑÑкаÑÑÑ, ÐœÐµÐŸÐ±Ñ ÑÐŽÐœÑ ÐŽÐ»Ñ ÑПгП, ÑПб ÐÑа ЌПгла вÑÑаМПвОÑО ПМлайМ-ÑЎеМÑОÑМÑÑÑÑ Ð³ÑавÑÑ.
EOS ЌПже пÑОзМаÑаÑО гÑавÑÑ Product User ID (PUID) ÐŽÐ»Ñ ÑÑлей EOS Game Services.
PUID ЌПже бÑÑО пПвâÑзаМОй Ñз зПвМÑÑМÑÐŸÑ ÑЎеМÑОÑМÑÑÑÑ Ð³ÑавÑÑ ÐœÐ° плаÑÑПÑÐŒÑ, ÑПб ÑПй ÑаЌОй пÑПÑÑÐ»Ñ ÐŸÐœÐ»Ð°Ð¹Ðœ-ÑеÑвÑÑÑ ÐŒÐŸÐ¶ÐœÐ° бÑлП вОкПÑОÑÑПвÑваÑО ÐŽÐ»Ñ Ð¿ÑÐŽÑÑОЌÑÐ²Ð°ÐœÐŸÑ ÐºÑПÑплаÑÑПÑÐŒÐœÐŸÑ ÑÑМкÑÑПМалÑМПÑÑÑ.
ArtDock ЌПже ПбÑПблÑÑО PUID Ñа пПвâÑзаМОй ÑЎеМÑОÑÑкаÑÐŸÑ Ð¿Ð»Ð°ÑÑПÑЌО ÐŽÐ»Ñ ÑÐ°ÐºÐžÑ ÑÑлей, зПкÑеЌа:
ÐОкПÑОÑÑÐ°ÐœÐœÑ EOS Game Services Ме ПбПвâÑзкПвП Ð²ÐžÐŒÐ°Ð³Ð°Ñ Ð²ÑÐŽ гÑавÑÑ Ð±ÐµÐ·Ð¿ÐŸÑеÑеЎМÑП МаЎаваÑО ArtDock ПблÑкПвОй Ð·Ð°Ð¿ÐžÑ Epic Games.
ЯкÑП певМа ÐÑа ПкÑеЌП вОкПÑОÑÑПвÑÑ Epic Account Services абП Ð²ÐžÐŒÐ°Ð³Ð°Ñ ÐŸÐ±Ð»ÑкПвПгП запОÑÑ Epic Games, пÑП Ñе бÑЎе пПвÑЎПЌлеМП в ЧаÑÑÐžÐœÑ C.
ÐÐµÐ²ÐœÑ ÐгÑО ArtDock вОкПÑОÑÑПвÑÑÑÑ ÐŒÐµÑÐµÐ¶ÐµÐ²Ñ Ð²Ð·Ð°ÑЌПЎÑÑ EOS Peer-to-Peer («P2P») ÐŽÐ»Ñ Ð·Ð°Ð±ÐµÐ·Ð¿ÐµÑÐµÐœÐœÑ Ð±Ð°Ð³Ð°ÑПкПÑОÑÑÑваÑÑÐºÐŸÑ Ð³ÑО.
У багаÑПкПÑОÑÑÑваÑÑÐºÐŸÐŒÑ ÑеаМÑÑ P2P, ÑкОй ÑПзЌÑÑÑÑ Ð³ÑавеÑÑ, ÑгÑÐŸÐ²Ñ ÐºÐ»ÑÑМÑО ПЎМПгП абП кÑлÑÐºÐŸÑ Ð³ÑавÑÑв ПбЌÑМÑÑÑÑÑÑ ÐŽÐ°ÐœÐžÐŒÐž ÑеÑез ЌеÑÐµÐ¶ÐµÐ²Ñ ÑМÑÑаÑÑÑÑкÑÑÑÑ, ÑП вОкПÑОÑÑПвÑÑÑÑÑÑ ÐŽÐ»Ñ Ð²ÑÑÐ°ÐœÐŸÐ²Ð»ÐµÐœÐœÑ Ñа пÑÐŽÑÑÐžÐŒÐ°ÐœÐœÑ Ð±Ð°Ð³Ð°ÑПкПÑОÑÑÑваÑÑкПгП зâÑЎМаММÑ.
EOS Ñа ÐÑа ЌПжÑÑÑ ÐŸÐ±ÑПблÑÑО ÑМÑПÑЌаÑÑÑ, ÐœÐµÐŸÐ±Ñ ÑÐŽÐœÑ ÐŽÐ»Ñ ÑÑÑÑ ÐŒÐµÑО, зПкÑеЌа:
ÐО вОкПÑОÑÑПвÑÑЌП ÑÑ ÑМÑПÑЌаÑÑÑ Ð²ÐžÐºÐ»ÑÑМП в ПбÑÑзÑ, ПбÒÑÑМÑПваМП ÐœÐµÐŸÐ±Ñ ÑÐŽÐœÐŸÐŒÑ ÐŽÐ»Ñ ÑПгП, ÑПб:
ArtDock Ме вОкПÑОÑÑПвÑÑ Ð±Ð°Ð³Ð°ÑПкПÑОÑÑÑваÑÑÐºÑ Ð³ÑÑ P2P ÐŽÐ»Ñ Ð¿ÐŸÐ²ÐµÐŽÑÐœÐºÐŸÐ²ÐŸÑ ÑеклаЌО абП пÑПÑÑлÑваММÑ.
ÐалежМП вÑÐŽ заÑÑПÑÐŸÐ²ÐœÐŸÑ ÐŒÐµÑÐµÐ¶ÐµÐ²ÐŸÑ Ð°ÑÑ ÑÑекÑÑÑО EOS Ñа ÑЌПв ЌеÑежÑ, кПЌÑМÑкаÑÑÑ ÐŒÐŸÐ¶ÑÑÑ ÐŒÐ°ÑÑÑÑÑОзÑваÑОÑÑ ÑеÑез ÑМÑÑаÑÑÑÑкÑÑÑÑ, ÑÐºÐŸÑ ÐºÐµÑÑÑ Epic, абП ÑМÑОЌ ÑОМПЌ ПбÑПблÑÑОÑÑ Ð² ПбÑÑзÑ, ÐœÐµÐŸÐ±Ñ ÑÐŽÐœÐŸÐŒÑ ÐŽÐ»Ñ Ð²ÑÑÐ°ÐœÐŸÐ²Ð»ÐµÐœÐœÑ P2P-зâÑЎМаММÑ.
ÐаÑÑ ÐгÑО ЌПжÑÑÑ ÑПзпПвÑÑЎжÑваÑОÑÑ ÑеÑез ÑÑПÑÐŸÐœÐœÑ ÑгÑÐŸÐ²Ñ Ð¿Ð»Ð°ÑÑПÑЌО абП взаÑЌПЎÑÑÑО з МОЌО, зПкÑеЌа з:
ÐŠÑ Ð¿ÐŸÑÑаÑалÑМОкО ÑаЌПÑÑÑйМП ПбÑПблÑÑÑÑ ÑМÑПÑЌаÑÑÑ, ÑП ÑÑПÑÑÑÑÑÑÑ:
вÑЎпПвÑЎМП ЎП влаÑÐœÐžÑ Ð¿ÐŸÐ»ÑÑОк кПМÑÑЎеМÑÑйМПÑÑÑ.
ÐÑа ÑакПж ЌПже ПÑÑОЌÑваÑО ÐŸÐ±ÐŒÐµÐ¶ÐµÐœÑ ÐŽÐ°ÐœÑ Ð¿Ð»Ð°ÑÑПÑЌО, ÐœÐµÐŸÐ±Ñ ÑÐŽÐœÑ ÐŽÐ»Ñ Ð·Ð°Ð±ÐµÐ·Ð¿ÐµÑÐµÐœÐœÑ ÑÑМкÑÑПМалÑМПÑÑÑ ÐÑО.
ÐалежМП вÑÐŽ плаÑÑПÑЌО Ñа ÐÑО Ñе ЌПже вклÑÑаÑО:
ЯкÑП ArtDock ПÑÑОЌÑÑ Ð°Ð±ÐŸ ПбÑПблÑÑ ÑÐ°ÐºÑ ÑМÑПÑЌаÑÑÑ, ПбÑПбка ArtDock ÑегÑлÑÑÑÑÑÑ ÑÑÑÑ ÐПлÑÑÐžÐºÐŸÑ ÐºÐŸÐœÑÑЎеМÑÑйМПÑÑÑ.
ArtDock Ме ПÑÑОЌÑÑ Ð¿Ð°ÑÐŸÐ»Ñ ÐŸÐ±Ð»ÑкПвПгП запОÑÑ ÐаÑÐŸÑ Ð¿Ð»Ð°ÑÑПÑЌО.
ArtDock ÑакПж Ме ПÑÑОЌÑÑ Ð¿ÐŸÐ²ÐœÑ ÐŽÐ°ÐœÑ ÐаÑÐŸÑ Ð¿Ð»Ð°ÑÑÐ¶ÐœÐŸÑ ÐºÐ°ÑÑкО лОÑе ÑеÑез Ñе, ÑП ÐÑÑ Ð°Ð±ÐŸ DLC пÑОЎбаМП ÑеÑез ÑÑПÑÐŸÐœÐœÑ Ð¿Ð»Ð°ÑÑПÑÐŒÑ.
ÐÐµÐ²ÐœÑ Ð±Ð°Ð³Ð°ÑПкПÑОÑÑÑваÑÑÐºÑ ÐгÑО ЌПжÑÑÑ ÐœÐ°ÐŽÐ°Ð²Ð°ÑО гПлПÑПвОй Ñ ÑекÑÑПвОй ÑÐ°Ñ ÑеÑез Unity Vivox.
УÑаÑÑÑ Ñ Ð³ÐŸÐ»ÐŸÑÐŸÐ²ÐžÑ Ð°Ð±ÐŸ ÑекÑÑÐŸÐ²ÐžÑ ÐºÐŸÐŒÑМÑкаÑÑÑÑ Ð¿ÐµÑеЎбаÑÐ°Ñ ÐŸÐ±ÑÐŸÐ±ÐºÑ ÑМÑПÑЌаÑÑÑ, ÐœÐµÐŸÐ±Ñ ÑÐŽÐœÐŸÑ ÐŽÐ»Ñ ÐœÐ°ÐŽÐ°ÐœÐœÑ ÑÐžÑ ÐºÐŸÐŒÑМÑкаÑÑй.
ÐалежМП вÑÐŽ вОкПÑОÑÑÐ°ÐœÐŸÑ ÑÑМкÑÑÑ Ñе ЌПже вклÑÑаÑО:
ÐПлО ÐО кПÑОÑÑÑÑÑеÑÑ Ð³ÐŸÐ»ÐŸÑПвОЌ ÑаÑПЌ, ÐаÑÑ Ð³ÐŸÐ»ÐŸÑÐŸÐ²Ñ ÐŽÐ°ÐœÑ ÐŸÐ±ÑПблÑÑÑÑÑÑ ÐŽÐ»Ñ Ð¿ÐµÑÐµÐŽÐ°Ð²Ð°ÐœÐœÑ ÐаÑПгП пПвÑÐŽÐŸÐŒÐ»ÐµÐœÐœÑ ÑМÑОЌ гÑавÑÑÐŒ, ÑÐºÑ Ð±ÐµÑÑÑÑ ÑÑаÑÑÑ Ñ Ð²ÑЎпПвÑÐŽÐœÐŸÐŒÑ Ð³ÐŸÐ»ÐŸÑÐŸÐ²ÐŸÐŒÑ ÐºÐ°ÐœÐ°Ð»Ñ.
ArtDock Ме вОкПÑОÑÑПвÑÑ Ð³ÐŸÐ»ÐŸÑÐŸÐ²Ñ ÐºÐŸÐŒÑМÑкаÑÑÑ ÐŽÐ»Ñ Ð¿ÐŸÐ²ÐµÐŽÑÐœÐºÐŸÐ²ÐŸÑ ÑеклаЌО.
ЯкÑП вÑЎПЌПÑÑÑ Ð² ЧаÑÑÐžÐœÑ C ÑПЎП Ð¿ÐµÐ²ÐœÐŸÑ ÐÑО Ме пеÑеЎбаÑаÑÑÑ ÑМÑПгП, ArtDock Ме веЎе МавЌОÑМП пПÑÑÑйМПгП аÑÑ ÑÐ²Ñ Ð·Ð²ÐžÑÐ°Ð¹ÐœÐžÑ Ð³ÐŸÐ»ÐŸÑÐŸÐ²ÐžÑ ÑПзЌПв гÑавÑÑв.
ЯкÑП ÐÑа пеÑеЎбаÑÐ°Ñ Ð·Ð°Ð¿ÐžÑ Ð³ÐŸÐ»ÐŸÑÑ, збеÑÑÐ³Ð°ÐœÐœÑ ÐŽÐŸÐºÐ°Ð·Ñв ÐŽÐ»Ñ ÐŒÐŸÐŽÐµÑаÑÑÑ, авÑПЌаÑОзПваМОй аМалÑз абП ÑМÑÑ ÑПÑÐŒÑ Ð¿ÐŸÑÑÑÐ¹ÐœÐŸÑ ÐŸÐ±ÑПбкО гПлПÑÑ Ð¿ÐŸÐœÐ°ÐŽ звОÑайМе ЎПÑÑÐ°Ð²Ð»ÐµÐœÐœÑ ÐºÐŸÐŒÑМÑкаÑÑÑ, Ñака ПбÑПбка бÑЎе зазМаÑеМа в ЧаÑÑÐžÐœÑ C, ÑкÑП Ñе вОЌагаÑÑÑÑÑ.
ÐПлО ÐО кПÑОÑÑÑÑÑеÑÑ ÑекÑÑПвОЌ ÑаÑПЌ, вЌÑÑÑ Ð¿ÐŸÐ²ÑЎПЌлеМÑ, ÑÐºÑ ÐО МаЎÑОлаÑÑе, ПбÑПблÑÑÑÑÑÑ ÐŽÐ»Ñ ÐŽÐŸÑÑÐ°Ð²Ð»ÐµÐœÐœÑ ÑÐžÑ Ð¿ÐŸÐ²ÑÐŽÐŸÐŒÐ»ÐµÐœÑ ÑМÑОЌ ÑÑаÑМОкаЌ.
ÐÐ°ÐœÑ ÑекÑÑПвПгП ÑаÑÑ ÑакПж ЌПжÑÑÑ ÑОЌÑаÑПвП збеÑÑгаÑОÑÑ Ð¿ÐŸÑÑаÑалÑМОкПЌ кПЌÑМÑкаÑÑй в ПбÑÑзÑ, ÐœÐµÐŸÐ±Ñ ÑÐŽÐœÐŸÐŒÑ ÐŽÐ»Ñ ÑПбПÑО ÑеÑвÑÑÑ.
ЯкÑП ÐÑа вОкПÑОÑÑПвÑÑ ÐŽÐŸÐŽÐ°ÑÐºÐŸÐ²Ñ ÐŒÐŸÐŽÐµÑаÑÑÑ ÑекÑÑÑ, пПвÑÐŽÐŸÐŒÐ»ÐµÐœÐœÑ Ð¿ÑП пПÑÑÑеММÑ, ЎПказО ÐŽÐ»Ñ ÐŒÐŸÐŽÐµÑаÑÑÑ, авÑПЌаÑÐžÐ·ÐŸÐ²Ð°ÐœÑ ÑÑлÑÑÑаÑÑÑ Ð°Ð±ÐŸ пПЎПвжеМе збеÑÑÐ³Ð°ÐœÐœÑ ÑаÑÑ, Ñака ПбÑПбка ЌПже пеÑеЎбаÑаÑО ЎПЎаÑкПве збеÑÑÐ³Ð°ÐœÐœÑ ÑО аМалÑз Ñ Ð±ÑЎе ПпОÑаМа в ЧаÑÑÐžÐœÑ C, ÑкÑП вПМа ÑÑÑÑÑвП вÑÐŽÑÑзМÑÑÑÑÑÑ Ð²ÑÐŽ ÑÐžÐ¿ÐŸÐ²ÐžÑ Ð¿ÑакÑОк, ПпОÑÐ°ÐœÐžÑ ÑÑÑ.
ÐалежМП вÑÐŽ ÐÑО Ñа плаÑÑПÑЌО гÑавÑÑ ÐŒÐŸÐ¶ÑÑÑ ÐŒÐ°ÑО ЎПÑÑÑп ЎП заÑПбÑв кеÑÑÐ²Ð°ÐœÐœÑ ÐºÐŸÐŒÑМÑкаÑÑÑЌО, ÑÐ°ÐºÐžÑ Ñк:
ЯкÑП заÑÑПÑПвМе закПМПЎавÑÑвП Ð²ÐžÐŒÐ°Ð³Ð°Ñ Ð·Ð³ÐŸÐŽÐž Ма Ð¿ÐµÐ²ÐœÑ ÑПÑÐŒÑ Ð³ÐŸÐ»ÐŸÑÐŸÐ²ÐŸÑ ÐŸÐ±ÑПбкО, запОÑÑ, ЌПМÑÑПÑÐžÐœÐ³Ñ ÑО ПбÑПбкО кПЌÑМÑкаÑÑй, вÑЎпПвÑÐŽÐœÑ Ð·Ð³ÐŸÐŽÑ Ð°Ð±ÐŸ пПвÑÐŽÐŸÐŒÐ»ÐµÐœÐœÑ Ð±ÑЎе МаЎаМП ЎП акÑОваÑÑÑ ÑÐ°ÐºÐŸÑ ÐŸÐ±ÑПбкО.
ÐеÑÐºÑ ÐгÑО ArtDock вОкПÑОÑÑПвÑÑÑÑ Unity Analytics ÐŽÐ»Ñ ÑПзÑÐŒÑÐœÐœÑ Ð²ÐžÐºÐŸÑОÑÑÐ°ÐœÐœÑ ÐÑО Ñа пПкÑаÑÐµÐœÐœÑ ÑÐµÑ ÐœÑÑÐœÐŸÑ Ð¹ ÑгÑÐŸÐ²ÐŸÑ ÑкПÑÑÑ.
ÐалежМП вÑÐŽ ÐÑО Ñа кПМÑÑгÑÑаÑÑÑ Unity Analytics ЌПже ПбÑПблÑÑО ÑМÑПÑЌаÑÑÑ, зПкÑеЌа:
ÐО ЌПжеЌП вОкПÑОÑÑПвÑваÑО аМалÑÑОкÑ, ÑПб ÑПзÑÐŒÑÑО:
ArtDock МавЌОÑМП Ме МаЎÑÐžÐ»Ð°Ñ ÑЌеМа, аЎÑеÑО елекÑÑÐŸÐœÐœÐŸÑ Ð¿ÐŸÑÑО, вЌÑÑÑ Ð³ÐŸÐ»ÐŸÑПвПгП ÑаÑÑ, вЌÑÑÑ ÑекÑÑПвПгП ÑаÑÑ, паÑÐŸÐ»Ñ Ð¿Ð»Ð°ÑÑПÑÐŒ абП ÑМÑПÑЌаÑÑÑ Ð¿ÑП плаÑÑÐ¶ÐœÑ ÐºÐ°ÑÑкО ÑеÑез аМалÑÑОÑÐœÑ Ð¿ÐŸÐŽÑÑ, вОзМаÑÐµÐœÑ ÑПзÑПбМОкПЌ.
ÐО Ме вОкПÑОÑÑПвÑÑЌП Unity Analytics ÐŽÐ»Ñ Ð¿ÐŸÐ²ÐµÐŽÑÐœÐºÐŸÐ²ÐŸÑ ÑеклаЌО.
ЯкÑП заÑÑПÑПвМе закПМПЎавÑÑвП Ð²ÐžÐŒÐ°Ð³Ð°Ñ Ð·Ð³ÐŸÐŽÐž Ма МеПбПвâÑÐ·ÐºÐŸÐ²Ñ Ð°ÐœÐ°Ð»ÑÑОкÑ, аМалÑÑОка пÑЎлÑгаÑОЌе заÑÑПÑÐŸÐ²ÐœÐŸÐŒÑ ÐŒÐµÑ Ð°ÐœÑÐ·ÐŒÑ Ð·Ð³ÐŸÐŽÐž абП вÑЎЌПвО.
ÐÐµÐ²ÐœÑ ÐгÑО ЌПжÑÑÑ Ð²ÐžÐºÐŸÑОÑÑПвÑваÑО ЎПЎаÑÐºÐŸÐ²Ñ Unity Gaming Services, ÑÐ°ÐºÑ Ñк Unity Lobby абП Unity Remote Config.
ЯкÑП ÑÑ ÑеÑвÑÑО ввÑЌкМеМП, вПМО ЌПжÑÑÑ ÐŸÐ±ÑПблÑÑО ÑÐµÑ ÐœÑÑÐœÑ Ð°Ð±ÐŸ пÑевЎПМÑÐŒÑÐ·ÐŸÐ²Ð°ÐœÑ ÑМÑПÑЌаÑÑÑ, ÐœÐµÐŸÐ±Ñ ÑÐŽÐœÑ ÐŽÐ»Ñ ÐœÐ°ÐŽÐ°ÐœÐœÑ Ð²ÑЎпПвÑÐŽÐœÐŸÑ ÑÑМкÑÑПМалÑМПÑÑÑ.
ЯкÑП вОкПÑОÑÑПвÑÑÑÑÑÑ Unity Lobby, ÑМÑПÑЌаÑÑÑ ÐŒÐŸÐ¶Ðµ ПбÑПблÑÑОÑÑ ÐŽÐ»Ñ ÑÑвПÑÐµÐœÐœÑ Ð±Ð°Ð³Ð°ÑПкПÑОÑÑÑваÑÑÐºÐžÑ Ð»ÐŸÐ±Ñ Ð°Ð±ÐŸ ÑеаМÑÑв, ÑÑ Ð¿ÐŸÑÑкÑ, пÑОÑÐŽÐœÐ°ÐœÐœÑ ÐŽÐŸ ÐœÐžÑ , пÑÐŽÑÑÐžÐŒÐ°ÐœÐœÑ Ñа Ð²ÐžÑ ÐŸÐŽÑ Ð· ÐœÐžÑ .
Ње ЌПже вклÑÑаÑО:
ArtDock МавЌОÑМП Ме ÑПзЌÑÑÑÑ ÑМÑПÑЌаÑÑÑ, ÑП безпПÑеÑеЎМÑП ÑЎеМÑОÑÑкÑÑ ÐŸÑПбÑ, Ñ Ð¿ÐŸÐ»ÑÑ Ð»ÐŸÐ±Ñ, вОзМаÑÐµÐœÐžÑ ÑПзÑПбМОкПЌ.
ЯкÑП вОкПÑОÑÑПвÑÑÑÑÑÑ Unity Remote Config, ÑÐµÑ ÐœÑÑМа Ñа пÑевЎПМÑÐŒÑзПваМа ÑМÑПÑЌаÑÑÑ ÐŒÐŸÐ¶Ðµ ПбÑПблÑÑОÑÑ ÐŽÐ»Ñ Ð²ÐžÐ·ÐœÐ°ÑÐµÐœÐœÑ ÑПгП, ÑÐºÑ Ð²ÑÐŽÐŽÐ°Ð»ÐµÐœÑ ÐºÐŸÐœÑÑгÑÑаÑÑÑ ÐÑО ÑлÑÐŽ ЎПÑÑавОÑО ЎП вÑÑÐ°ÐœÐŸÐ²Ð»ÐµÐœÐœÑ ÐÑО абП гÑавÑÑ.
ArtDock МавЌОÑМП Ме ÑПзЌÑÑÑÑ ÐŸÑПбОÑÑÑ ÐºÐŸÐŒÑМÑкаÑÑÑ ÑО ÑМÑÑ ÑÑÑÐ»ÐžÐ²Ñ ÑМÑПÑЌаÑÑÑ Ð¿ÑП гÑавÑÑв Ñ Ð¿ÐŸÐ»ÑÑ Remote Config.
ÐО ЌПжеЌП ПбÑПблÑÑО ÐŽÐ°ÐœÑ ÐÐ³ÐŸÑ ÐŽÐ»Ñ ÑÐ°ÐºÐžÑ ÑÑлей, зПкÑеЌа:
ЯкÑП заÑÑПÑПвМе закПМПЎавÑÑвП Ð²ÐžÐŒÐ°Ð³Ð°Ñ Ð²ÑÐŽ ArtDock вОзМаÑОÑО пÑÐ°Ð²ÐŸÐ²Ñ Ð¿ÑÐŽÑÑавÑ, заÑÑПÑПвМа пÑÐŽÑÑава залежОÑÑ Ð²ÑÐŽ Ð²ÐžÐŽÑ ÐŸÐ±ÑПбкО.
ÐбÑПбка, ПбÒÑÑМÑПваМП ÐœÐµÐŸÐ±Ñ ÑЎМа ЎлÑ:
ЌПже ÒÑÑМÑÑваÑОÑÑ ÐœÐ° Ð²ÐžÐºÐŸÐœÐ°ÐœÐœÑ ÐŽÐŸÐ³ÐŸÐ²ÐŸÑÑ Ð°Ð±ÐŸ Ма МаÑÐžÑ Ð·Ð°ÐºÐŸÐœÐœÐžÑ ÑМÑеÑеÑÐ°Ñ Ñ Ð·Ð°Ð±ÐµÐ·Ð¿ÐµÑÐµÐœÐœÑ ÑПбПÑО Ñа Ð·Ð°Ñ ÐžÑÑÑ ÐÑО, Ñк Ñе ЎПзвПлеМП заÑÑПÑПвМОЌ закПМПЎавÑÑвПЌ.
ÐбÑПбка, ÐœÐµÐŸÐ±Ñ ÑЎМа ЎлÑ:
ЌПже ÒÑÑМÑÑваÑОÑÑ ÐœÐ° Ð·Ð°ÐºÐŸÐœÐœÐžÑ ÑМÑеÑеÑÐ°Ñ ArtDock, ЎПгПвÑÑМÑй ÐœÐµÐŸÐ±Ñ ÑЎМПÑÑÑ Ð°Ð±ÐŸ ÑМÑÑй закПММÑй пÑÐŽÑÑавÑ, ЎПÑÑÑпМÑй згÑЎМП Ñз заÑÑПÑПвМОЌ закПМПЎавÑÑвПЌ.
ЯкÑП заÑÑПÑПвМе закПМПЎавÑÑвП Ð²ÐžÐŒÐ°Ð³Ð°Ñ Ð·Ð³ÐŸÐŽÐž Ма МеПбПвâÑÐ·ÐºÐŸÐ²Ñ Ð°ÐœÐ°Ð»ÑÑÐžÐºÑ Ð°Ð±ÐŸ пПЎÑÐ±ÐœÑ ÑелеЌеÑÑÑÑ, ArtDock ÑпОÑаÑÑÑÑÑ ÐœÐ° ÐаÑÑ Ð·Ð³ÐŸÐŽÑ.
ЯкÑП пÑПпПМÑÑÑÑÑÑ Ð²ÐžÐ±ÑÑ opt-in (пПпеÑеЎМÑÐŸÑ Ð·Ð³ÐŸÐŽÐž) ÐŽÐ»Ñ Ð°ÐœÐ°Ð»ÑÑОкО, ПбÑПбка, ÑП залежОÑÑ Ð²ÑÐŽ ÑÑПгП вОбПÑÑ, Ме бÑЎе акÑОвПваМа, ЎПкО Ме бÑЎе ПÑÑОЌаМП ÐœÐµÐŸÐ±Ñ ÑÐŽÐœÑ Ð·Ð³ÐŸÐŽÑ.
ÐО ЌПжеÑе вÑЎклОкаÑО Ð·Ð³ÐŸÐŽÑ Ð·Ð° ÐŽÐŸÐ¿ÐŸÐŒÐŸÐ³ÐŸÑ Ð·Ð°ÑПбÑв кеÑÑÐ²Ð°ÐœÐœÑ ÐºÐŸÐœÑÑЎеМÑÑйМÑÑÑÑ Ð°Ð±ÐŸ МалаÑÑÑваМÑ, ÐœÐ°ÐŽÐ°ÐœÐžÑ Ð²ÑЎпПвÑÐŽÐœÐŸÑ ÐÑПÑ, за ÑÑ ÐœÐ°ÑвМПÑÑÑ.
ÐПлПÑÐŸÐ²Ñ Ñа ÑекÑÑÐŸÐ²Ñ ÐºÐŸÐŒÑМÑкаÑÑÑ, Ñк пÑавОлП, ПбÑПблÑÑÑÑÑÑ ÑПЌÑ, ÑП ÐО ÑÐ°ÐŒÑ ÐŸÐ±ÐžÑаÑÑе вОкПÑОÑÑПвÑваÑО вÑЎпПвÑÐŽÐœÑ ÐºÐŸÐŒÑМÑкаÑÑÐ¹ÐœÑ ÑÑМкÑÑÑ.
ÐПЎаÑкПва згПЎа ЌПже запОÑÑваÑОÑÑ, ÑкÑП ÑÑПгП Ð²ÐžÐŒÐ°Ð³Ð°Ñ Ð·Ð°ÑÑПÑПвМе закПМПЎавÑÑвП пÑП кПЌÑМÑкаÑÑÑ, кПМÑÑЎеМÑÑйМÑÑÑÑ, Ð·Ð°Ð¿ÐžÑ Ð°Ð±ÐŸ Ð·Ð°Ñ ÐžÑÑ ÐŽÑÑей.
ÐО збеÑÑгаÑЌП ÐŽÐ°ÐœÑ ÐÐ³ÐŸÑ Ð»ÐžÑе ÑÑÑлÑкО, ÑкÑлÑкО ÐœÐµÐŸÐ±Ñ ÑЎМП ÐŽÐ»Ñ ÑÑлей, ПпОÑÐ°ÐœÐžÑ Ñ ÑÑй ÐПлÑÑОÑÑ ÐºÐŸÐœÑÑЎеМÑÑйМПÑÑÑ, з ÑÑÐ°Ñ ÑваММÑÐŒ ÑÐµÑ ÐœÑÑÐœÐŸÑ ÑПбПÑО Ñа МалаÑÑÑÐ²Ð°ÐœÑ Ð·Ð±ÐµÑÑÐ³Ð°ÐœÐœÑ Ð²ÑЎпПвÑЎМПгП ÑеÑвÑÑÑ.
Ð ÑÐ·ÐœÑ ÐºÐ°ÑегПÑÑÑ ÑМÑПÑЌаÑÑÑ ÐŒÐŸÐ¶ÑÑÑ ÐŒÐ°ÑО ÑÑÐ·ÐœÑ ÑÑÑПкО збеÑÑгаММÑ.
ÐМалÑÑОÑÐœÑ ÐŽÐ°ÐœÑ ÐŒÐŸÐ¶ÑÑÑ Ð·Ð±ÐµÑÑгаÑОÑÑ Ð²ÑЎпПвÑЎМП ЎП кПМÑÑгÑÑаÑÑÑ Ð·Ð±ÐµÑÑгаММÑ, заÑÑПÑÐŸÐ²ÐœÐŸÑ ÐŽÐŸ вÑЎпПвÑЎМПгП пÑПÑкÑÑ Unity Analytics, Ñа заÑÑПÑПвМПгП закПМПЎавÑÑва.
ÐЎеМÑОÑÑкаÑПÑО, пПвâÑÐ·Ð°ÐœÑ Ð· EOS, зÑÑÑÐ°Ð²Ð»ÐµÐœÐœÑ Ð°Ð²ÑеМÑОÑÑкаÑÑÑ, ÑМÑПÑЌаÑÑÑ Ð¿ÑП ÑеаМÑО Ñа ÑМÑа ÑлÑжбПва ÑМÑПÑЌаÑÑÑ ÐŒÐŸÐ¶ÑÑÑ Ð·Ð±ÐµÑÑгаÑОÑÑ Ð² ПбÑÑзÑ, ÐœÐµÐŸÐ±Ñ ÑÐŽÐœÐŸÐŒÑ ÐŽÐ»Ñ ÐœÐ°ÐŽÐ°ÐœÐœÑ Ð¿ÐŸÑлÑг EOS, пÑÐŽÑÑÐžÐŒÐ°ÐœÐœÑ Ð±ÐµÐ·Ð¿ÐµÐºÐž Ñа ЎПÑÑÐžÐŒÐ°ÐœÐœÑ Ð·Ð°ÑÑПÑÐŸÐ²ÐœÐžÑ Ð²ÐžÐŒÐŸÐ³.
Epic ЌПже ПкÑеЌП збеÑÑгаÑО ÑМÑПÑЌаÑÑÑ Ð²ÑЎпПвÑЎМП ЎП ÑЌПв, заÑÑПÑÐŸÐ²ÐœÐžÑ ÐŽÐŸ EOS.
ÐПлПÑÐŸÐ²Ñ ÐŽÐ°ÐœÑ, ÑП вОкПÑОÑÑПвÑÑÑÑÑÑ ÐŽÐ»Ñ Ð³ÐŸÐ»ÐŸÑÐŸÐ²ÐžÑ ÐºÐŸÐŒÑМÑкаÑÑй Ñ ÑÐµÐ¶ÐžÐŒÑ ÑеалÑМПгП ÑаÑÑ, Ñк пÑавОлП, ПбÑПблÑÑÑÑÑÑ ÐŽÐ»Ñ ÐŽÐŸÑÑÐ°Ð²Ð»ÐµÐœÐœÑ ÐºÐŸÐŒÑМÑкаÑÑÑ, а Ме Ñк пПÑÑÑйМОй гПлПÑПвОй аÑÑ Ñв ArtDock, ÑкÑП ЧаÑÑОМа C Ме пеÑеЎбаÑÐ°Ñ ÑМÑПгП.
ÐÐ°ÐœÑ ÑекÑÑПвПгП ÑаÑÑ Ñа пПвâÑÐ·Ð°ÐœÑ ÐŒÐµÑÐ°ÐŽÐ°ÐœÑ ÐºÐŸÐŒÑМÑкаÑÑй ЌПжÑÑÑ ÑОЌÑаÑПвП збеÑÑгаÑОÑÑ Ð²ÑЎпПвÑЎМП ЎП вОЌПг кПЌÑМÑкаÑÑйМПгП ÑеÑвÑÑÑ Ñа бÑÐŽÑ-ÑÐºÐžÑ ÑÑМкÑÑй безпекО ÑО ЌПЎеÑаÑÑÑ ÐÑО.
ЯкÑП ArtDock запÑПваЎжÑÑ ÐŽÐŸÐ²Ð³ÐŸÑÑÑПкПве збеÑÑÐ³Ð°ÐœÐœÑ ÐºÐŸÐŒÑМÑкаÑÑй, Ð·Ð°Ð¿ÐžÑ Ð°Ð±ÐŸ збеÑÑÐ³Ð°ÐœÐœÑ ÐŽÐŸÐºÐ°Ð·Ñв ÐŽÐ»Ñ ÐŒÐŸÐŽÐµÑаÑÑÑ, пÑП Ñе бÑЎе пПвÑЎПЌлеМП, ÑкÑП Ñе вОЌагаÑÑÑÑÑ.
Steam, Xbox, PlayStation, Nintendo Ñа ÑМÑÑ Ð¿ÐŸÑÑаÑалÑМОкО плаÑÑПÑÐŒ ÑаЌПÑÑÑйМП вОзМаÑаÑÑÑ ÑÑÑПкО збеÑÑÐ³Ð°ÐœÐœÑ ÑМÑПÑЌаÑÑÑ, ÑÐºÑ Ð²ÐŸÐœÐž кПМÑÑПлÑÑÑÑ.
ArtDock ЌПже ПкÑеЌП збеÑÑгаÑО ÑЎеМÑОÑÑкаÑПÑО плаÑÑПÑÐŒ Ñ Ð¿ÐŸÐ²âÑÐ·Ð°ÐœÑ ÑМÑПÑЌаÑÑÑ Ð¿ÑП ÐÑÑ ÑÑÑлÑкО, ÑкÑлÑкО ПбÒÑÑМÑПваМП ÐœÐµÐŸÐ±Ñ ÑЎМП ÐŽÐ»Ñ Ð·Ð°Ð±ÐµÐ·Ð¿ÐµÑÐµÐœÐœÑ ÑПбПÑО ÐÑО Ñа ÑÑ ÐŸÐœÐ»Ð°Ð¹Ðœ-ÑÑМкÑÑПМалÑМПÑÑÑ.
ÐО ЌПжеÑе пПЎаÑО Ð·Ð°Ð¿ÐžÑ ÐœÐ° ЎПÑÑÑп ЎП пеÑÑПМалÑÐœÐžÑ ÐŽÐ°ÐœÐžÑ , ÑÐºÑ ÐºÐŸÐœÑÑПлÑÑ ArtDock, абП Ма ÑÑ Ð²ÐžÐŽÐ°Ð»ÐµÐœÐœÑ, звеÑМÑвÑОÑÑ Ð·Ð° аЎÑеÑПÑ: pr@games.artdock.studio
ЩПб ЎПпПЌПгÑО МаЌ зМайÑО пÑевЎПМÑÐŒÑÐ·ÐŸÐ²Ð°ÐœÑ Ð·Ð°Ð¿ÐžÑО ÐÑО, бÑÐŽÑ Ð»Ð°Ñка, МаЎайÑе, ÑкÑП Ñе ПбÒÑÑМÑПваМП ЌПжлОвП:
ÐÑкÑлÑкО ÐŽÐ°ÐœÑ ÐÐ³ÐŸÑ ÑаÑÑП Ñ Ð¿ÑевЎПМÑÐŒÑзПваМОЌО, ArtDock ЌПже бÑÑО Ме в Ð·ÐŒÐŸÐ·Ñ Ð·ÐœÐ°Ð¹ÑО певМОй Ð·Ð°Ð¿ÐžÑ Ð»ÐžÑе за ÑпÑавжМÑÐŒ ÑЌеМеЌ абП аЎÑеÑÐŸÑ ÐµÐ»ÐµÐºÑÑÐŸÐœÐœÐŸÑ Ð¿ÐŸÑÑО ПÑПбО.
ÐО Ме вОЌагаÑОЌеЌП Ð·Ð°Ð¹Ð²ÐŸÑ ÐŽÐŸÐŽÐ°ÑÐºÐŸÐ²ÐŸÑ Ð¿ÐµÑÑПМалÑÐœÐŸÑ ÑМÑПÑЌаÑÑÑ Ð»ÐžÑе ÐŽÐ»Ñ ÑПгП, ÑПб пПвÑПÑМП ÑЎеМÑОÑÑкÑваÑО пÑевЎПМÑÐŒÑзПваМПгП гÑавÑÑ.
ÐÐ°Ð¿ÐžÑ ÐœÐ° вОЎалеММÑ, пПЎаМОй ЎП ArtDock, Ме пÑОзвПЎОÑÑ ÐŽÐŸ авÑПЌаÑОÑМПгП Ð²ÐžÐŽÐ°Ð»ÐµÐœÐœÑ Ð¿ÐµÑÑПМалÑÐœÐžÑ ÐŽÐ°ÐœÐžÑ , ÑÐºÑ ÑаЌПÑÑÑйМП кПМÑÑПлÑÑ:
ÐПжлОвП, ÐаЌ ЎПвеЎеÑÑÑÑ ÑеалÑзПвÑваÑО пÑава ÑПЎП кПМÑÑЎеМÑÑйМПÑÑÑ ÐŸÐºÑеЌП в ÑÐžÑ Ð¿ÐŸÑÑаÑалÑМОкÑв.
ÐгÑО ArtDock пÑОзМаÑÐµÐœÑ ÐŽÐ»Ñ Ð·Ð°Ð³Ð°Ð»ÑÐœÐŸÑ ÑгÑÐŸÐ²ÐŸÑ Ð°ÑЎОÑПÑÑÑ Ñа Ме ÑпÑÑÐŒÐŸÐ²Ð°ÐœÑ ÑпеÑÑалÑМП Ма ÐŽÑÑей вÑкПЌ ЎП 13 ÑПкÑв, ÑкÑП ЧаÑÑОМа C пÑÑЌП Ме пеÑеЎбаÑÐ°Ñ ÑМÑПгП.
ÐеÑÐºÑ ÑгÑÐŸÐ²Ñ Ð¿Ð»Ð°ÑÑПÑЌО МаЎаÑÑÑ ÐŸÐ±Ð»ÑÐºÐŸÐ²Ñ Ð·Ð°Ð¿ÐžÑО пÑÐŽ МаглÑЎПЌ, ЎОÑÑÑÑ, пÑЎлÑÑÐºÐŸÐ²Ñ Ð°Ð±ÐŸ ÑÑÐŒÐµÐ¹ÐœÑ ÐŸÐ±Ð»ÑÐºÐŸÐ²Ñ Ð·Ð°Ð¿ÐžÑО Ñа ÑÑМкÑÑÑ Ð±Ð°ÑÑкÑвÑÑкПгП кПМÑÑПлÑ.
ЯкÑП ArtDock зМаÑ, зПкÑеЌа завЎÑкО ÑОгМалÑ, ÐœÐ°ÐŽÐ°ÐœÐŸÐŒÑ Ð¿Ð»Ð°ÑÑПÑЌПÑ, за йПгП МаÑвМПÑÑÑ, ÑП кПÑОÑÑÑÐ²Ð°Ñ Ñ ÐŽÐžÑÐžÐœÐŸÑ Ð² ÑПзÑÐŒÑÐœÐœÑ Ð·Ð°ÑÑПÑПвМПгП закПМПЎавÑÑва, ЌО заÑÑПÑПвÑваÑОЌеЌП вÑЎпПвÑÐŽÐœÑ Ð²ÐžÐŒÐŸÐ³Ðž ÑПЎП кПМÑÑЎеМÑÑйМПÑÑÑ ÐŽÑÑей.
Ње ЌПже вклÑÑаÑО:
ÐаÑвМÑÑÑÑ ÐŽÐžÑÑÑПгП ПблÑкПвПгП запОÑÑ, ÑкОЌ кеÑÑÑ Ð¿Ð»Ð°ÑÑПÑЌа, абП ÐŒÐµÑ Ð°ÐœÑÐ·ÐŒÑ Ð±Ð°ÑÑкÑвÑÑÐºÐŸÑ Ð·Ð³ÐŸÐŽÐž Ме ПзМаÑÐ°Ñ Ð°Ð²ÑПЌаÑОÑМП, ÑП згПЎа Ма плаÑÑПÑÐŒÑ ÐŸÑ ÐŸÐ¿Ð»ÑÑ ÐºÐŸÐ¶ÐµÐœ вОЎ ПбÑПбкО, ÑкОй зЎÑйÑМÑÑ ArtDock.
ЯкÑП ÐО Ñ ÐŸÐŽÐœÐžÐŒ Ñз баÑÑкÑв абП закПММОЌ ПпÑкÑМПЌ Ñ Ð²Ð²Ð°Ð¶Ð°ÑÑе, ÑП ArtDock ПбÑПбОв ÑМÑПÑЌаÑÑÑ Ð¿ÑП ЎОÑÐžÐœÑ Ð· пПÑÑÑеММÑÐŒ заÑÑПÑПвМПгП закПМПЎавÑÑва, звеÑÑайÑеÑÑ Ð·Ð° аЎÑеÑПÑ: pr@games.artdock.studio
ЯкÑП ЧаÑÑОМа C пÑÑЌП Ме пеÑеЎбаÑÐ°Ñ ÑМÑПгП, ÐгÑО ArtDock Ме:
ЯкÑП ЌайбÑÑÐœÑ ÐÑа ÑÑÑÑÑвП зЌÑМОÑÑ ÑÑ Ð¿ÑакÑОкО, вÑЎпПвÑЎМОй Ð·Ð°Ð¿ÐžÑ Ñ Ð§Ð°ÑÑÐžÐœÑ C вОзМаÑаÑОЌе ЎПЎаÑÐºÐŸÐ²Ñ ÐŸÐ±ÑÐŸÐ±ÐºÑ Ñа заÑÑПÑÐŸÐ²ÐœÑ Ð²Ð°ÑÑаМÑО вОбПÑÑ ÑПЎП кПМÑÑЎеМÑÑйМПÑÑÑ.
ÐПкÑпкО, зЎÑйÑÐœÐµÐœÑ ÑеÑез Steam, Xbox, PlayStation, Nintendo, Epic абП ÑМÑОй ÑÑПÑПММÑй ЌагазОМ, ПбÑПблÑÑÑÑÑÑ ÐœÐ°ÑаЌпеÑеЎ вÑЎпПвÑЎМОЌ ЌагазОМПЌ.
ArtDock, Ñк пÑавОлП, Ме ПÑÑОЌÑÑ Ð²ÑÐŽ ÑÐžÑ Ð¿Ð»Ð°ÑÑПÑÐŒ Ð¿ÐŸÐ²ÐœÑ ÐŽÐ°ÐœÑ Ð¿Ð»Ð°ÑÑÐ¶ÐœÐžÑ ÐºÐ°ÑÑПк.
ÐО ЌПжеЌП ПÑÑОЌÑваÑО ÐŸÐ±ÐŒÐµÐ¶ÐµÐœÑ ÑМÑПÑЌаÑÑÑ, ÐœÐµÐŸÐ±Ñ ÑÐŽÐœÑ ÐŽÐ»Ñ ÑПгП, ÑПб:
ÐŠÑ ÑМÑПÑЌаÑÑÑ ÐŒÐŸÐ¶Ðµ вклÑÑаÑО ÑЎеМÑОÑÑкаÑÐŸÑ Ð¿ÑПЎÑкÑÑ, ÑЎеМÑОÑÑкаÑПÑ, пПвâÑзаМОй Ñз ÑÑаМзакÑÑÑÑ, Ð·Ð°Ð¿ÐžÑ Ð¿ÑП пÑавП абП ÑÑаÑÑÑ Ð¿ÐŸÐºÑпкО.
ЯкÑП ÐÑа запÑПваЎжÑÑ ÑÑÑÑÑвП вÑÐŽÐŒÑММОй пÑПÑÐµÑ Ð¿ÑÑÐŒÐŸÑ ÐŸÐ¿Ð»Ð°ÑО, пÑП Ñе бÑЎе пПвÑЎПЌлеМП в ЧаÑÑÐžÐœÑ C.
ArtDock Ме пÑÐŸÐŽÐ°Ñ Ð¿ÐµÑÑПМалÑÐœÑ ÐŽÐ°ÐœÑ ÐгПÑ.
ЯкÑП ЧаÑÑОМа C пÑÑЌП Ме пеÑеЎбаÑÐ°Ñ ÑМÑПгП, ArtDock Ме вОкПÑОÑÑПвÑÑ Ñ ÐœÐµ ÑПзкÑÐžÐ²Ð°Ñ Ð¿ÐµÑÑПМалÑÐœÑ ÐŽÐ°ÐœÑ ÐÐ³ÐŸÑ ÐŽÐ»Ñ ÐŒÑжкПМÑекÑÑÐœÐŸÑ Ð¿ÐŸÐ²ÐµÐŽÑÐœÐºÐŸÐ²ÐŸÑ ÑеклаЌО абП ÑаÑгеÑÐŸÐ²Ð°ÐœÐŸÑ Ð¿ÐŸÐ²ÐµÐŽÑÐœÐºÐŸÐ²ÐŸÑ ÑеклаЌО.
ÐПлПÑÐŸÐ²Ñ Ñа ÑекÑÑÐŸÐ²Ñ ÐºÐŸÐŒÑМÑкаÑÑÑ ÐœÐµ вОкПÑОÑÑПвÑÑÑÑÑÑ ArtDock ÐŽÐ»Ñ Ð¿ÐŸÐ²ÐµÐŽÑÐœÐºÐŸÐ²ÐŸÑ ÑеклаЌО.
ÐалежМП вÑÐŽ ÐÑО Ñа плаÑÑПÑЌО ÑÑПÑÐŸÐœÐœÑ Ð¿ÐŸÑÑаÑалÑМОкО ЌПжÑÑÑ Ð²ÐºÐ»ÑÑаÑО:
ÐПлÑÑОка кПМÑÑЎеМÑÑйМПÑÑÑ ÐºÐŸÐ¶ÐœÐŸÐ³ÐŸ пПÑÑаÑалÑМОка заÑÑПÑПвÑÑÑÑÑÑ ÐŽÐŸ ПбÑПбкО, ÑÐºÑ Ð¿ÐŸÑÑаÑалÑМОк зЎÑйÑМÑÑ ÑаЌПÑÑÑйМП.
ÐŠÑ ÐПлÑÑОка кПМÑÑЎеМÑÑйМПÑÑÑ ÑегÑлÑÑ ÐŸÐ±ÑÐŸÐ±ÐºÑ ArtDock ÑМÑПÑЌаÑÑÑ, ÑÐºÑ ÐºÐŸÐœÑÑПлÑÑ ArtDock, зПкÑеЌа ÑМÑПÑЌаÑÑÑ, ПÑÑÐžÐŒÐ°ÐœÐŸÑ Ð· ÑÐžÑ ÑеÑвÑÑÑв.
У ЧаÑÑÐžÐœÑ C бÑЎе пеÑелÑÑеМП лОÑе ÑÑÑÑÑÐ²Ñ Ð²ÐžÐœÑÑкО абП ÐŽÐŸÐ¿ÐŸÐ²ÐœÐµÐœÐœÑ ÐŽÐŸ ЧаÑÑОМО B.
ЯкÑП ÐŽÐ»Ñ ÐÑО ÐœÐµÐŒÐ°Ñ Ð·Ð°Ð¿ÐžÑÑ Ð² ЧаÑÑÐžÐœÑ C, заÑÑПÑПвÑÑÑÑÑÑ Ð§Ð°ÑÑОМа B без ЎПЎаÑÐºÐŸÐ²ÐžÑ Ð²ÐžÐœÑÑкÑв, ÑпеÑОÑÑÑÐœÐžÑ ÐŽÐ»Ñ ÐÑО.
ÐÐŸÐŽÐœÐžÑ Ð²ÐžÐœÑÑкÑв, ÑпеÑОÑÑÑÐœÐžÑ ÐŽÐ»Ñ ÐŸÐºÑÐµÐŒÐžÑ ÑгПÑ, Ме зазМаÑеМП, ЎПкО ÑÑ Ð¿ÑÑЌП Ме бÑЎе ЎПЎаМП МОжÑе.
РпОÑÐ°ÐœÑ ÑПЎП ÑÑÑÑ ÐПлÑÑОкО кПМÑÑЎеМÑÑйМПÑÑÑ, ПбÑПбкО пеÑÑПМалÑÐœÐžÑ ÐŽÐ°ÐœÐžÑ ArtDock абП запОÑÑ ÑПЎП ÑеалÑзаÑÑÑ Ð¿Ñав Ма кПМÑÑЎеМÑÑйМÑÑÑÑ Ð·Ð²ÐµÑÑайÑеÑÑ:
ArtDock Company S.R.L.ÐлекÑÑПММа пПÑÑа: pr@games.artdock.studio
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ArtDock Company S.R.L.é»åéµä»¶ïŒpr@games.artdock.studio
Datum des Inkrafttretens: 1. August 2026
Diese DatenschutzerklÀrung erlÀutert, wie ArtDock Company S.R.L. (âArtDockâ, âwirâ, âunsâ oder âunserâ) personenbezogene Daten erhebt, nutzt, speichert, weitergibt und anderweitig verarbeitet, und zwar im Zusammenhang mit:
Diese DatenschutzerklÀrung ist wie folgt aufgebaut:
EnthÀlt Teil C keinen Eintrag zu einem Spiel oder ergibt sich aus dem Eintrag in Teil C nichts Abweichendes, gilt Teil B.
Unsere Spiele können Ìber Spieleplattformen und Online-Dienste von Drittanbietern vertrieben werden oder mit diesen interagieren, darunter Steam, Xbox, PlayStation, Nintendo, Epic Online Services und Unity-Dienste.
Diese Dritten können personenbezogene Daten eigenstÀndig nach MaÃgabe ihrer eigenen DatenschutzerklÀrungen verarbeiten. Soweit ArtDock Informationen von diesen Diensten erhÀlt oder anderweitig verarbeitet, richtet sich die Verarbeitung durch ArtDock nach dieser DatenschutzerklÀrung.
FÃŒr personenbezogene Daten, die von ArtDock als Verantwortlichem verarbeitet werden:
ArtDock Company S.R.L.Ansprechpartner fÃŒr Datenschutzfragen: pr@games.artdock.studio
Wir können Informationen erheben, die Sie im Rahmen der Interaktion mit ArtDock freiwillig zur VerfÌgung stellen.
Je nach Art der Interaktion können dies insbesondere sein:
Wird eine Zahlung von einem externen Zahlungsdienstleister abgewickelt, erhÀlt ArtDock in der Regel weder Ihre vollstÀndige Zahlungskartennummer noch den Kartensicherheitscode.
Wir bitten Sie, keine personenbezogenen Daten anzugeben, die fÃŒr den Zweck Ihrer Kommunikation mit uns nicht erforderlich sind.
Wenn Sie auf unsere Website zugreifen, können bestimmte technische Informationen automatisch durch unsere Hosting-, Sicherheits- und Analyseinfrastruktur verarbeitet werden.
Dies kann Folgendes umfassen:
Wir verwenden diese Informationen, um die Website zu betreiben, abzusichern, Fehler zu beheben, sie zu analysieren und zu verbessern.
Die Website kann Cookies und Àhnliche Technologien verwenden, die fÌr ihren Betrieb erforderlich sind oder dazu dienen, die allgemeine Nutzung der Website zu verstehen.
Diese Technologien können eingesetzt werden, um:
ArtDock verwendet Cookies auf der Website nicht fÌr verhaltensbasierte Werbung oder fÌr websiteÌbergreifendes Werbeprofiling, es sei denn, diese DatenschutzerklÀrung wird entsprechend aktualisiert.
Soweit das anwendbare Recht eine Einwilligung vorschreibt, bevor nicht notwendige Cookies oder Analysetechnologien aktiviert werden, werden wir diese Einwilligung einholen.
Sie können Cookies auÃerdem ÃŒber die Einstellungen Ihres Browsers verwalten.
Wir können die in Teil A beschriebenen Informationen verwenden, um:
Soweit das anwendbare Datenschutzrecht eine Rechtsgrundlage fÃŒr die Verarbeitung verlangt, stÃŒtzt sich ArtDock auf eine oder mehrere der nachfolgenden Rechtsgrundlagen.
Wir können personenbezogene Daten verarbeiten, wenn die Verarbeitung erforderlich ist, um einen von Ihnen angeforderten Dienst oder eine von Ihnen angeforderte Funktion bereitzustellen, einen Vertrag mit Ihnen zu erfÃŒllen oder auf Ihre Anfrage hin vorvertragliche MaÃnahmen durchzufÃŒhren.
Wir können Daten verarbeiten, soweit dies zur Wahrung unserer berechtigten Interessen erforderlich ist, sofern nicht Ihre Rechte und Interessen diese Interessen Ìberwiegen.
Zu unseren berechtigten Interessen können gehören:
Wir stÃŒtzen uns auf eine Einwilligung, soweit das anwendbare Recht sie verlangt, einschlieÃlich fÃŒr bestimmte Marketingmitteilungen, optionale Analysen, Kommunikationsfunktionen oder andere VerarbeitungstÀtigkeiten, die eine ausdrÃŒckliche Einwilligung (Opt-in) erfordern.
Beruht die Verarbeitung auf einer Einwilligung, können Sie diese jederzeit widerrufen.
Der Widerruf berÃŒhrt nicht die RechtmÀÃigkeit der bis zum Widerruf erfolgten Verarbeitung.
Wir können Informationen verarbeiten, soweit dies zur ErfÌllung einer rechtlichen Verpflichtung erforderlich ist, der ArtDock unterliegt.
ArtDock verkauft keine personenbezogenen Daten.
Wir können personenbezogene Daten an die folgenden Kategorien von EmpfÀngern weitergeben.
Wir können Dritte einsetzen, um Folgendes bereitzustellen:
Verarbeitet ein Dienstleister personenbezogene Daten in unserem Auftrag, treffen wir, soweit nach anwendbarem Recht erforderlich, angemessene vertragliche und organisatorische SchutzmaÃnahmen.
Unsere Spiele können mit Diensten interagieren, die betrieben werden von:
Die Rolle des jeweiligen Anbieters kann je nach Dienst unterschiedlich sein. Ein Anbieter kann Daten im Auftrag von ArtDock, eigenstÀndig fÌr seine eigenen Plattformdienste oder fÌr unterschiedliche VerarbeitungstÀtigkeiten in unterschiedlichen Rollen verarbeiten.
Wir können Informationen offenlegen, soweit dies nach vernÌnftigem Ermessen erforderlich ist, um:
Personenbezogene Daten können im Rahmen einer Fusion, einer Ãbernahme, einer Finanzierung, einer Umstrukturierung, eines Verkaufs von Vermögenswerten oder einer Àhnlichen Transaktion nach MaÃgabe des anwendbaren Rechts offengelegt werden.
Wenn Sie ArtDock-Marketingmitteilungen abonnieren, können wir Ihre E-Mail-Adresse verwenden, um Newsletter, ProduktankÌndigungen und Àhnliche Mitteilungen zu versenden.
Sie können sich jederzeit abmelden, indem Sie den in der Nachricht enthaltenen Abmeldemechanismus nutzen oder sich wenden an: pr@games.artdock.studio
Die Abmeldung von Marketingmitteilungen fÌhrt nicht automatisch zur Löschung von Informationen, die wir fÌr einen anderen Zweck aufbewahren dÌrfen oder mÌssen.
Wir speichern personenbezogene Daten nur so lange, wie es fÃŒr den Zweck, fÃŒr den sie erhoben wurden, sowie fÃŒr berechtigte betriebliche, rechtliche, sicherheitsbezogene und Compliance-Zwecke nach vernÃŒnftigem Ermessen erforderlich ist.
Die Speicherfristen können abhÀngen von:
Sind Informationen nicht mehr erforderlich, löschen wir sie, anonymisieren sie oder entsorgen sie anderweitig, soweit dies nach vernÌnftigem Ermessen möglich ist.
Weitere Informationen zu Spieldaten finden Sie in Teil B.
ArtDock hat seinen Sitz in der Republik Moldau.
Unsere Dienstleister können Informationen in anderen LÀndern verarbeiten, einschlieÃlich LÀndern auÃerhalb Ihres Wohnsitzlandes, des EuropÀischen Wirtschaftsraums oder des Vereinigten Königreichs.
Soweit das anwendbare Recht Garantien fÃŒr internationale DatenÃŒbermittlungen verlangt, nutzen wir rechtlich anerkannte Ãbermittlungsinstrumente, zu denen gehören können:
Spieleplattformen von Drittanbietern können Daten nach MaÃgabe ihrer eigenen Datenschutzpraktiken gesondert ÃŒbermitteln.
Die Website richtet sich nicht gezielt an Kinder unter 13 Jahren.
Wir fordern ÃŒber die Website nicht wissentlich unmittelbar von Kindern unter 13 Jahren personenbezogene Daten an, ohne die nach anwendbarem Recht erforderliche Genehmigung oder Einwilligung der Eltern.
In einzelnen LÀndern können höhere Altersgrenzen gelten.
Wenn Sie Elternteil oder Erziehungsberechtigter sind und der Ansicht sind, dass ein Kind ArtDock unter Verstoà gegen anwendbares Recht personenbezogene Daten Ìbermittelt hat, wenden Sie sich bitte an: pr@games.artdock.studio
Wir werden den Sachverhalt prÃŒfen und angemessene MaÃnahmen ergreifen, einschlieÃlich einer Löschung, soweit erforderlich.
Spielspezifische Praktiken zu Kindern und Familienkonten sind in Teil B beschrieben.
Je nachdem, wo Sie leben, und nach MaÃgabe des anwendbaren Rechts können Sie das Recht haben:
Einige Rechte unterliegen gesetzlichen Ausnahmen oder EinschrÀnkungen.
Um Rechte in Bezug auf Informationen auszuÃŒben, fÃŒr die ArtDock verantwortlich ist, wenden Sie sich bitte an: pr@games.artdock.studio
FÌr Spieldaten können wir die Angabe des betreffenden Spieltitels, der Plattform, der Kennung des Plattformkontos, der EOS Product User ID, einer Unity-Kennung oder sonstiger technischer Informationen verlangen, die zum Auffinden der betreffenden DatensÀtze erforderlich sind.
Wir werden nicht mehr Informationen anfordern, als zur Bearbeitung oder ÃberprÃŒfung Ihrer Anfrage nach vernÃŒnftigem Ermessen erforderlich sind.
Informationen, fÌr die ein Plattformanbieter eigenstÀndig verantwortlich ist, mÌssen gegebenenfalls unmittelbar bei diesem Anbieter angefragt werden.
Soweit die anwendbaren Datenschutzgesetze der US-Bundesstaaten Anwendung finden, verkauft ArtDock personenbezogene Informationen nicht gegen Entgelt.
Sofern Teil C nichts anderes bestimmt, nutzt oder offenbart ArtDock Spielinformationen ferner nicht fÃŒr kontextÃŒbergreifende verhaltensbasierte Werbung oder zielgerichtete verhaltensbasierte Werbung.
Sieht das anwendbare Recht zusÀtzliche Rechte vor, wird ArtDock diese Rechte in dem erforderlichen Umfang gewÀhren.
Wir setzen angemessene technische und organisatorische SchutzmaÃnahmen ein, die darauf ausgelegt sind, personenbezogene Daten vor unbefugtem Zugriff, Verlust, VerÀnderung, Zerstörung oder Offenlegung zu schÃŒtzen.
Je nach betroffenem System können diese MaÃnahmen Folgendes umfassen:
Keine elektronische Ãbertragung und kein Informationsspeichersystem kann als vollkommen sicher garantiert werden.
Wir können diese DatenschutzerklÀrung aktualisieren, wenn sich unsere Spiele, die Website, unsere Dienstleister, Technologien oder rechtlichen Verpflichtungen Àndern.
Wenn wir sie aktualisieren, passen wir das oben angegebene Datum des Inkrafttretens an.
Verlangt das anwendbare Recht bei einer wesentlichen Ãnderung eine zusÀtzliche Benachrichtigung oder eine erneute Einwilligung, werden wir diese einholen.
Dieser Teil B beschreibt die fÃŒr ArtDock-Spiele geltenden Standard-Datenschutzpraktiken.
Nicht jedes Spiel nutzt zwangslÀufig jeden der nachstehend beschriebenen Dienste.
Weicht ein bestimmtes Spiel wesentlich von diesen Standardpraktiken ab, wird die Abweichung in Teil C beschrieben.
Je nach Spiel, Plattform und den von Ihnen genutzten Funktionen können ArtDock und seine Dienstleister die folgenden Kategorien von Informationen verarbeiten.
Unsere Spiele können pseudonyme Konto- oder Dienstkennungen verwenden, beispielsweise:
Diese Kennungen dienen dazu, ein Konto, eine Installation, eine Sitzung oder ein Spielerprofil zu erkennen, ohne dass ArtDock Ihr Plattform-Passwort erhalten muss.
Auch wenn solche Kennungen Ihre reale IdentitÀt möglicherweise nicht unmittelbar offenbaren, können sie personenbezogene Daten darstellen, da sie ein Konto oder einen Nutzer von einem anderen unterscheiden können.
Wir behandeln sie daher als personenbezogene Daten, soweit das anwendbare Recht dies verlangt.
Wir können Informationen verarbeiten, die sich darauf beziehen, wie Sie ein Spiel nutzen, einschlieÃlich:
Wir verwenden diese Informationen, um unsere Spiele zu betreiben und zu verbessern, Probleme zu untersuchen, das Spielgleichgewicht abzustimmen, die Nutzung von Funktionen zu verstehen und Entwicklungsentscheidungen zu treffen.
Unsere Spiele und Dienstleister können technische Informationen verarbeiten, beispielsweise:
Diese Informationen können verwendet werden fÌr:
ArtDock-Spiele können Epic Online Services (âEOSâ) nutzen, um plattformÃŒbergreifende Online-Funktionen bereitzustellen.
Wird EOS genutzt, kann ein Spieler mithilfe von Zugangsdaten oder Authentifizierungs-Tokens authentifiziert werden, die von der Plattform bereitgestellt werden, auf der das Spiel ausgefÃŒhrt wird.
Zu den unterstÌtzten IdentitÀtsanbietern können Plattformen gehören wie:
ArtDock verlangt fÃŒr diesen Vorgang nicht, dass Sie ArtDock oder EOS Ihr Plattform-Passwort mitteilen.
Stattdessen authentifiziert die jeweilige Plattform den Spieler und stellt die Authentifizierungsinformationen bereit, die das Spiel benötigt, um die Online-IdentitÀt des Spielers herzustellen.
EOS kann dem Spieler fÃŒr Zwecke der EOS Game Services eine Product User ID (PUID) zuweisen.
Die PUID kann mit der externen PlattformidentitÀt des Spielers verknÌpft werden, damit dasselbe Online-Dienst-Profil fÌr unterstÌtzte plattformÌbergreifende Funktionen genutzt werden kann.
ArtDock kann die PUID und die zugehörige Plattformkennung unter anderem fÌr folgende Zwecke verarbeiten:
Die Nutzung der EOS Game Services erfordert nicht zwingend, dass der Spieler ArtDock unmittelbar ein Epic-Games-Konto zur VerfÃŒgung stellt.
Nutzt ein bestimmtes Spiel zusÀtzlich Epic Account Services oder setzt es ein Epic-Games-Konto voraus, wird dies in Teil C offengelegt.
Bestimmte ArtDock-Spiele nutzen EOS Peer-to-Peer (âP2Pâ), um Multiplayer-Spielmodi bereitzustellen.
In einer von Spielern gehosteten P2P-Multiplayer-Sitzung kommunizieren die Spiel-Clients eines oder mehrerer Spieler ÃŒber eine Netzwerkinfrastruktur, die dazu dient, die Multiplayer-Verbindung herzustellen und aufrechtzuerhalten.
EOS und das Spiel können hierfÌr erforderliche Informationen verarbeiten, darunter:
Wir verwenden diese Informationen ausschlieÃlich, soweit dies nach vernÃŒnftigem Ermessen erforderlich ist, um:
P2P-Multiplayer wird von ArtDock nicht fÃŒr verhaltensbasierte Werbung oder Profiling genutzt.
AbhÀngig von der jeweils anwendbaren EOS-Netzwerkarchitektur und den Netzwerkbedingungen kann die Kommunikation Ìber von Epic betriebene Infrastruktur geleitet oder anderweitig verarbeitet werden, soweit dies zum Aufbau der P2P-Verbindung erforderlich ist.
Unsere Spiele können Ìber Spieleplattformen von Drittanbietern vertrieben werden oder mit diesen interagieren, darunter:
Diese Anbieter verarbeiten eigenstÀndig Informationen zu:
und zwar nach MaÃgabe ihrer eigenen DatenschutzerklÀrungen.
Ein Spiel kann auÃerdem begrenzte Plattformdaten erhalten, die zur Bereitstellung der Spielfunktionen erforderlich sind.
Je nach Plattform und Spiel kann dies Folgendes umfassen:
Soweit ArtDock solche Informationen erhÀlt oder verarbeitet, richtet sich die Verarbeitung durch ArtDock nach dieser DatenschutzerklÀrung.
ArtDock erhÀlt Ihr Plattform-Kontopasswort nicht.
ArtDock erhÀlt auch nicht Ihre vollstÀndigen Zahlungskartendaten, nur weil ein Spiel oder DLC Ìber eine Plattform eines Drittanbieters gekauft wird.
Bestimmte Multiplayer-Spiele können Sprachchat und Textchat Ìber Unity Vivox bereitstellen.
Die Teilnahme an Sprach- oder Textkommunikation umfasst die Verarbeitung von Informationen, die zur Bereitstellung dieser Kommunikation erforderlich sind.
Je nach genutzter Funktion kann dies Folgendes umfassen:
Wenn Sie den Sprachchat nutzen, werden Ihre Sprachdaten verarbeitet, um Ihre Kommunikation an die anderen Spieler zu ÃŒbertragen, die am jeweiligen Sprachkanal teilnehmen.
ArtDock verwendet Sprachkommunikation nicht fÃŒr verhaltensbasierte Werbung.
Sofern die Angaben in Teil C zu einem bestimmten Spiel nichts anderes vorsehen, betreibt ArtDock nicht absichtlich ein dauerhaftes Archiv gewöhnlicher Sprachunterhaltungen von Spielern.
Aktiviert ein Spiel die Sprachaufzeichnung, die Speicherung von Moderationsnachweisen, eine automatisierte Analyse oder eine andere Form dauerhafter Sprachverarbeitung, die ÃŒber die gewöhnliche Ãbermittlung der Kommunikation hinausgeht, wird diese Verarbeitung, soweit erforderlich, in Teil C aufgefÃŒhrt.
Wenn Sie den Textchat nutzen, wird der Inhalt der von Ihnen gesendeten Nachrichten verarbeitet, um diese Nachrichten an andere Teilnehmer zuzustellen.
Textchat-Daten können auÃerdem vorÃŒbergehend vom Kommunikationsanbieter gespeichert werden, soweit dies fÃŒr den Betrieb des Dienstes erforderlich ist.
Setzt ein Spiel zusÀtzliche Textmoderation, Meldefunktionen, Moderationsnachweise, automatisierte Filterung oder eine verlÀngerte Speicherung von Chats ein, kann diese Verarbeitung eine zusÀtzliche Speicherung oder Analyse umfassen und wird in Teil C beschrieben, soweit sie sich wesentlich von den hier beschriebenen Standardpraktiken unterscheidet.
Je nach Spiel und Plattform stehen Spielern möglicherweise Kommunikationskontrollen zur VerfÌgung, beispielsweise:
Verlangt das anwendbare Recht fÃŒr eine bestimmte Form der Sprach-, Aufzeichnungs-, Ãberwachungs- oder Kommunikationsverarbeitung eine Einwilligung, wird die entsprechende Einwilligung eingeholt oder der entsprechende Hinweis erteilt, bevor diese Verarbeitung aktiviert wird.
Einige ArtDock-Spiele nutzen Unity Analytics, um die Spielnutzung zu verstehen und die technische sowie spielerische QualitÀt zu verbessern.
Je nach Spiel und Konfiguration kann Unity Analytics Informationen verarbeiten, darunter:
Wir können Analysen nutzen, um Folgendes zu verstehen:
ArtDock Ìbermittelt nicht absichtlich Namen, E-Mail-Adressen, Sprachchat-Inhalte, Textchat-Inhalte, Plattform-Passwörter oder Zahlungskarteninformationen Ìber vom Entwickler definierte Analyseereignisse.
Wir nutzen Unity Analytics nicht fÃŒr verhaltensbasierte Werbung.
Verlangt das anwendbare Recht fÃŒr optionale Analysen eine Einwilligung, unterliegen die Analysen dem jeweils anwendbaren Einwilligungs- oder Opt-out-Mechanismus.
Bestimmte Spiele können zusÀtzliche Unity Gaming Services wie Unity Lobby oder Unity Remote Config nutzen.
Sind diese Dienste aktiviert, können sie technische oder pseudonyme Informationen verarbeiten, die zur Bereitstellung der jeweiligen Funktion erforderlich sind.
Wird Unity Lobby genutzt, können Informationen verarbeitet werden, um Multiplayer-Lobbys oder -Sitzungen zu erstellen, zu finden, ihnen beizutreten, sie aufrechtzuerhalten oder sie zu verlassen.
Dies kann Folgendes umfassen:
ArtDock trÀgt nicht absichtlich unmittelbar identifizierende personenbezogene Informationen in vom Entwickler definierte Lobby-Felder ein.
Wird Unity Remote Config genutzt, können technische und pseudonyme Informationen verarbeitet werden, um zu bestimmen, welche Remote-Konfiguration des Spiels an eine Spielinstallation oder einen Spieler ausgeliefert werden soll.
ArtDock trÀgt nicht absichtlich persönliche Kommunikation oder sonstige sensible Spielerinformationen in Remote-Config-Felder ein.
Wir können Spieldaten unter anderem fÌr folgende Zwecke verarbeiten:
Soweit das anwendbare Recht von ArtDock verlangt, eine Rechtsgrundlage anzugeben, hÀngt die jeweilige Rechtsgrundlage von der VerarbeitungstÀtigkeit ab.
Eine Verarbeitung, die nach vernÃŒnftigem Ermessen erforderlich ist, um:
kann, soweit nach anwendbarem Recht zulÀssig, auf der VertragserfÌllung oder auf unseren berechtigten Interessen am Betrieb und an der Absicherung des Spiels beruhen.
Eine Verarbeitung, die erforderlich ist, um:
kann auf den berechtigten Interessen von ArtDock, der Erforderlichkeit zur VertragserfÃŒllung oder einer anderen nach anwendbarem Recht verfÃŒgbaren Rechtsgrundlage beruhen.
Verlangt das anwendbare Recht fÌr optionale Analysen oder Àhnliche Telemetrie eine Einwilligung, stÌtzt sich ArtDock auf Ihre Einwilligung.
Wird ein Analyse-Opt-in angeboten, wird die Verarbeitung, die von dieser Entscheidung abhÀngt, erst aktiviert, nachdem die erforderliche Einwilligung eingeholt wurde.
Sie können Ihre Einwilligung Ìber die vom jeweiligen Spiel bereitgestellten Datenschutz- oder Einstellungsoptionen widerrufen, sofern verfÌgbar.
Sprach- und Textkommunikation wird regelmÀÃig verarbeitet, weil Sie sich fÃŒr die Nutzung der jeweiligen Kommunikationsfunktion entscheiden.
Eine zusÀtzliche Einwilligung kann eingeholt werden, soweit dies nach anwendbarem Kommunikations-, Datenschutz-, Aufzeichnungs- oder Kinderschutzrecht erforderlich ist.
Wir speichern Spieldaten nur so lange, wie es fÌr die in dieser DatenschutzerklÀrung beschriebenen Zwecke erforderlich ist, vorbehaltlich der technischen Funktionsweise und der Speichereinstellungen des jeweiligen Dienstes.
FÌr unterschiedliche Kategorien von Informationen können unterschiedliche Speicherfristen gelten.
Analysedaten können entsprechend der Speicherkonfiguration, die fÌr das jeweilige Unity-Analytics-Projekt gilt, sowie nach anwendbarem Recht gespeichert werden.
EOS-bezogene Kennungen, Authentifizierungszuordnungen, Sitzungsinformationen und sonstige Dienstinformationen können gespeichert werden, soweit dies erforderlich ist, um EOS-Dienste bereitzustellen, die Sicherheit zu gewÀhrleisten und geltende Anforderungen einzuhalten.
Epic kann Informationen nach MaÃgabe der fÃŒr EOS geltenden Bedingungen gesondert speichern.
Sprachdaten, die fÃŒr Echtzeit-Sprachkommunikation verwendet werden, werden in der Regel zur Ãbermittlung der Kommunikation verarbeitet und nicht in einem dauerhaften Spracharchiv von ArtDock gespeichert, sofern Teil C nichts anderes bestimmt.
Textchat-Daten und zugehörige Kommunikations-Metadaten können vorÌbergehend gespeichert werden, soweit dies der Kommunikationsdienst und etwaige Sicherheits- oder Moderationsfunktionen des Spiels erfordern.
Aktiviert ArtDock eine lÀngerfristige Speicherung von Kommunikation, eine Aufzeichnung oder die Speicherung von Moderationsnachweisen, wird dies, soweit erforderlich, offengelegt.
Steam, Xbox, PlayStation, Nintendo und andere Plattformanbieter bestimmen die Speicherdauer der von ihnen kontrollierten Informationen eigenstÀndig.
ArtDock kann Plattformkennungen und zugehörige Spielinformationen gesondert so lange speichern, wie es fÌr den Betrieb des Spiels und seiner Online-Funktionen nach vernÌnftigem Ermessen erforderlich ist.
Sie können Auskunft Ìber personenbezogene Daten, fÌr die ArtDock verantwortlich ist, oder deren Löschung verlangen, indem Sie sich wenden an: pr@games.artdock.studio
Damit wir pseudonyme SpieldatensÀtze auffinden können, geben Sie bitte, soweit nach vernÌnftigem Ermessen verfÌgbar, Folgendes an:
Da Spieldaten hÀufig pseudonym sind, kann ArtDock möglicherweise einen bestimmten Datensatz nicht allein anhand des Klarnamens oder der E-Mail-Adresse einer Person auffinden.
Wir werden keine unnötigen zusÀtzlichen personenbezogenen Informationen verlangen, nur um einen pseudonymen Spieler zu reidentifizieren.
Ein an ArtDock gerichteter Löschantrag fÌhrt nicht automatisch zur Löschung personenbezogener Daten, fÌr die eigenstÀndig verantwortlich sind:
Möglicherweise mÌssen Sie Ihre Datenschutzrechte gesondert gegenÌber diesen Anbietern geltend machen.
ArtDock-Spiele sind fÃŒr ein allgemeines Spielerpublikum bestimmt und richten sich nicht gezielt an Kinder unter 13 Jahren, sofern Teil C nicht ausdrÃŒcklich etwas anderes bestimmt.
Einige Spieleplattformen bieten beaufsichtigte Konten, Kinder-, Jugend- oder Familienkonten sowie Kindersicherungsfunktionen an.
Weià ArtDock â auch aufgrund eines von der Plattform bereitgestellten Signals, sofern verfÃŒgbar â, dass ein Nutzer im Sinne des anwendbaren Rechts ein Kind ist, wenden wir die jeweils anwendbaren Anforderungen des Kinderdatenschutzes an.
Dies kann Folgendes umfassen:
Das Bestehen eines von der Plattform verwalteten Kinderkontos oder eines Mechanismus zur Einwilligung der Eltern bedeutet nicht automatisch, dass die Einwilligung der Plattform jede von ArtDock durchgefÌhrte VerarbeitungstÀtigkeit abdeckt.
Wenn Sie Elternteil oder Erziehungsberechtigter sind und der Ansicht sind, dass ArtDock Informationen Ìber ein Kind unter Verstoà gegen anwendbares Recht verarbeitet hat, wenden Sie sich bitte an: pr@games.artdock.studio
Sofern Teil C nicht ausdrÃŒcklich etwas anderes bestimmt, gilt fÃŒr ArtDock-Spiele:
Ãndert ein kÃŒnftiges Spiel diese Praktiken wesentlich, werden im jeweiligen Eintrag in Teil C die zusÀtzliche Verarbeitung und die anwendbaren Datenschutzoptionen genannt.
KÀufe Ìber Steam, Xbox, PlayStation, Nintendo, Epic oder einen anderen Online-Shop eines Drittanbieters werden in erster Linie vom jeweiligen Online-Shop abgewickelt.
ArtDock erhÀlt von diesen Plattformen in der Regel keine vollstÀndigen Zahlungskartendaten.
Wir können begrenzte Informationen erhalten, die erforderlich sind, um:
Diese Informationen können eine Produktkennung, eine transaktionsbezogene Kennung, einen Berechtigungsdatensatz oder einen Kaufstatus umfassen.
FÃŒhrt ein Spiel einen wesentlich abweichenden Ablauf fÃŒr Direktzahlungen ein, wird dies in Teil C offengelegt.
ArtDock verkauft keine personenbezogenen Spieldaten.
Sofern Teil C nicht ausdrÃŒcklich etwas anderes bestimmt, nutzt oder offenbart ArtDock personenbezogene Spieldaten nicht fÃŒr kontextÃŒbergreifende verhaltensbasierte Werbung oder zielgerichtete verhaltensbasierte Werbung.
Sprach- und Textkommunikation wird von ArtDock nicht fÃŒr verhaltensbasierte Werbung verwendet.
Je nach Spiel und Plattform können zu den Drittanbietern gehören:
Auf Verarbeitungen, die ein Anbieter eigenstÀndig durchfÌhrt, findet die DatenschutzerklÀrung des jeweiligen Anbieters Anwendung.
Diese DatenschutzerklÀrung regelt die Verarbeitung von Informationen durch ArtDock, fÃŒr die ArtDock verantwortlich ist, einschlieÃlich der Informationen, die von diesen Diensten erhalten werden.
In Teil C werden nur wesentliche Ausnahmen oder ErgÀnzungen zu Teil B aufgefÌhrt.
EnthÀlt Teil C keinen Eintrag zu einem Spiel, gilt Teil B ohne zusÀtzliche spielspezifische Ausnahmen.
Es sind keine spielspezifischen Ausnahmen aufgefÌhrt, sofern sie nicht nachstehend ausdrÌcklich ergÀnzt werden.
Bei Fragen zu dieser DatenschutzerklÀrung, zur Verarbeitung personenbezogener Daten durch ArtDock oder zu einer Anfrage zur AusÌbung von Datenschutzrechten wenden Sie sich bitte an:
ArtDock Company S.R.L.E-Mail: pr@games.artdock.studio
Fecha de entrada en vigor: 1 de agosto de 2026
La presente PolÃtica de Privacidad explica cómo ArtDock Company S.R.L. («ArtDock», «nosotros», «nos» o «nuestro») recoge, utiliza, conserva, comparte y, en general, trata datos personales en relación con:
La presente PolÃtica de Privacidad se estructura del siguiente modo:
Si un Juego no tiene ninguna entrada en la Parte C, o si su entrada en la Parte C no dispone lo contrario, se aplicará la Parte B.
Nuestros Juegos pueden distribuirse a través de plataformas de videojuegos y servicios en lÃnea de terceros, o interactuar con ellos, entre otros Steam, Xbox, PlayStation, Nintendo, Epic Online Services y los servicios de Unity.
Dichos terceros pueden tratar datos personales de forma independiente conforme a sus propias polÃticas de privacidad. Cuando ArtDock reciba o trate de otro modo información procedente de esos servicios, el tratamiento realizado por ArtDock se regirá por la presente PolÃtica de Privacidad.
Respecto de los datos personales tratados por ArtDock como responsable del tratamiento:
ArtDock Company S.R.L.Contacto en materia de privacidad: pr@games.artdock.studio
Podemos recoger la información que usted facilite voluntariamente al interactuar con ArtDock.
En función de la interacción, esta información puede incluir:
Cuando un proveedor de pagos externo procese un pago, ArtDock, por lo general, no recibe el número completo de su tarjeta de pago ni el código de seguridad de la tarjeta.
Le rogamos que no facilite datos personales que no sean necesarios para la finalidad de su comunicación con nosotros.
Cuando usted accede a nuestro Sitio, nuestra infraestructura de alojamiento, de seguridad y de analÃtica puede tratar automáticamente determinada información técnica.
Esta información puede incluir:
Utilizamos esta información para operar, proteger, depurar, analizar y mejorar el Sitio.
El Sitio puede utilizar cookies y tecnologÃas similares necesarias para su funcionamiento o para conocer el uso general del Sitio.
Estas tecnologÃas pueden utilizarse para:
ArtDock no utiliza cookies del Sitio para publicidad comportamental ni para la elaboración de perfiles publicitarios entre sitios web, salvo que la presente PolÃtica de Privacidad se actualice para disponer lo contrario.
Cuando la legislación aplicable exija el consentimiento antes de activar cookies no esenciales o tecnologÃas de analÃtica, solicitaremos dicho consentimiento.
Usted también puede gestionar las cookies a través de la configuración de su navegador.
Podemos utilizar la información descrita en la Parte A para:
Cuando la legislación aplicable en materia de protección de datos exija una base jurÃdica para el tratamiento, ArtDock se basa en una o varias de las siguientes bases.
Podemos tratar datos personales cuando el tratamiento sea necesario para prestar un servicio o una funcionalidad que usted haya solicitado, ejecutar un contrato con usted o aplicar, a petición suya, medidas precontractuales.
Podemos tratar datos cuando sea necesario para la satisfacción de nuestros intereses legÃtimos, siempre que sobre dichos intereses no prevalezcan sus derechos e intereses.
Nuestros intereses legÃtimos pueden incluir:
Nos basamos en el consentimiento cuando la legislación aplicable lo exija, en particular para determinadas comunicaciones comerciales, la analÃtica opcional, las funciones de comunicación u otras actividades de tratamiento que requieran un consentimiento expreso («opt-in»).
Cuando el tratamiento se base en el consentimiento, usted puede retirarlo en cualquier momento.
La retirada del consentimiento no afectará a la licitud del tratamiento basado en el consentimiento previo a su retirada.
Podemos tratar información cuando sea necesario para cumplir una obligación legal aplicable a ArtDock.
ArtDock no vende datos personales.
Podemos comunicar datos personales a las siguientes categorÃas de destinatarios.
Podemos recurrir a terceros para la prestación de:
Cuando un proveedor trate datos personales por cuenta nuestra, aplicamos las garantÃas contractuales y organizativas adecuadas cuando asà lo exija la legislación aplicable.
Nuestros Juegos pueden interactuar con servicios operados por:
La función de cada proveedor puede variar según el servicio. Un proveedor puede tratar datos por cuenta de ArtDock, de forma independiente para sus propios servicios de plataforma o con funciones distintas para actividades de tratamiento distintas.
Podemos comunicar información cuando sea razonablemente necesario para:
Los datos personales pueden comunicarse en el marco de una fusión, adquisición, financiación, reestructuración, venta de activos u operación similar, con sujeción a la legislación aplicable.
Si usted se suscribe a las comunicaciones comerciales de ArtDock, podemos utilizar su dirección de correo electrónico para enviarle boletines informativos, anuncios de productos y comunicaciones similares.
Usted puede darse de baja en cualquier momento utilizando el mecanismo de baja incluido en el mensaje o poniéndose en contacto con: pr@games.artdock.studio
La baja de las comunicaciones comerciales no supone la supresión automática de la información que estemos autorizados u obligados a conservar para otra finalidad.
Conservamos los datos personales únicamente durante el tiempo razonablemente necesario para la finalidad para la que fueron recogidos y para fines legÃtimos operativos, jurÃdicos, de seguridad y de cumplimiento normativo.
Los plazos de conservación pueden depender de:
Cuando la información deje de ser necesaria, la suprimimos, la anonimizamos o la eliminamos de otro modo siempre que sea razonablemente posible.
En la Parte B se ofrece información adicional sobre los datos de los Juegos.
ArtDock está establecida en la República de Moldavia.
Nuestros proveedores pueden tratar información en otros paÃses, incluidos paÃses situados fuera de su paÃs de residencia, del Espacio Económico Europeo o del Reino Unido.
Cuando la legislación aplicable exija garantÃas para las transferencias internacionales, utilizamos mecanismos de transferencia legalmente reconocidos, que pueden incluir:
Las plataformas de videojuegos de terceros pueden transferir datos por separado conforme a sus propias prácticas de privacidad.
El Sitio no está dirigido especÃficamente a menores de 13 años.
No solicitamos a sabiendas datos personales directamente a menores de 13 años a través del Sitio sin la autorización o el consentimiento parental que exija la legislación aplicable.
En determinados paÃses pueden aplicarse umbrales de edad superiores.
Si usted es progenitor o tutor legal y considera que un menor ha facilitado datos personales a ArtDock incumpliendo la legislación aplicable, póngase en contacto con: pr@games.artdock.studio
Investigaremos el asunto y adoptaremos las medidas oportunas, incluida la supresión de los datos cuando sea exigible.
Las prácticas especÃficas de los Juegos relativas a menores y cuentas familiares se describen en la Parte B.
Dependiendo de dónde resida y de la legislación aplicable, usted puede tener derecho a:
Algunos derechos están sujetos a excepciones o limitaciones legales.
Para ejercer sus derechos respecto de la información controlada por ArtDock, póngase en contacto con: pr@games.artdock.studio
En el caso de los datos de los Juegos, podemos solicitarle el tÃtulo del Juego correspondiente, la plataforma, el identificador de la cuenta en la plataforma, el Product User ID de EOS, el identificador de Unity u otra información técnica necesaria para localizar los registros pertinentes.
No le solicitaremos más información de la razonablemente necesaria para tramitar o verificar su solicitud.
La información controlada de forma independiente por un proveedor de plataforma puede tener que solicitarse directamente a dicho proveedor.
Cuando resulten de aplicación las leyes estatales de privacidad de Estados Unidos, ArtDock no vende información personal a cambio de una contraprestación económica.
Salvo que la Parte C disponga lo contrario, ArtDock tampoco utiliza ni comunica información de los Juegos para publicidad comportamental entre contextos («cross-context») ni para publicidad comportamental dirigida.
Cuando la legislación aplicable reconozca derechos adicionales, ArtDock los respetará en la medida en que sea exigible.
Aplicamos garantÃas técnicas y organizativas razonables destinadas a proteger los datos personales frente al acceso no autorizado, la pérdida, la alteración, la destrucción o la divulgación.
Según el sistema de que se trate, estas medidas pueden incluir:
No puede garantizarse que ningún sistema de transmisión electrónica o de almacenamiento de información sea completamente seguro.
Podemos actualizar la presente PolÃtica de Privacidad cuando cambien nuestros Juegos, nuestro Sitio, nuestros proveedores de servicios, nuestras tecnologÃas o nuestras obligaciones legales.
Cuando la actualicemos, modificaremos la Fecha de entrada en vigor indicada más arriba.
Cuando la legislación aplicable exija una notificación adicional o un nuevo consentimiento para una modificación sustancial, los facilitaremos.
La presente Parte B describe las prácticas de privacidad aplicables por defecto a los Juegos de ArtDock.
No todos los Juegos utilizan necesariamente todos los servicios descritos a continuación.
Cuando un Juego determinado difiera sustancialmente de estas prácticas por defecto, la diferencia se describirá en la Parte C.
Según el Juego, la plataforma y las funciones que utilice, ArtDock y sus proveedores de servicios pueden tratar las siguientes categorÃas de información.
Nuestros Juegos pueden utilizar identificadores seudónimos de cuenta o de servicio, tales como:
Estos identificadores se utilizan para reconocer una cuenta, una instalación, una sesión o un perfil de jugador sin que ArtDock tenga que obtener la contraseña de su plataforma.
Aunque dichos identificadores puedan no revelar directamente su identidad real, pueden constituir datos personales porque permiten distinguir una cuenta o un usuario de otros.
Por ello, los tratamos como datos personales cuando asà lo exija la legislación aplicable.
Podemos tratar información relativa al modo en que usted utiliza un Juego, incluidos:
Utilizamos esta información para operar y mejorar nuestros Juegos, investigar problemas, equilibrar la jugabilidad, conocer el uso de las funciones y adoptar decisiones de desarrollo.
Nuestros Juegos y proveedores de servicios pueden tratar información técnica como:
Esta información puede utilizarse para:
Los Juegos de ArtDock pueden utilizar Epic Online Services («EOS») para ofrecer funcionalidades en lÃnea multiplataforma.
Cuando se utilice EOS, el jugador puede ser autenticado mediante las credenciales o los tokens de autenticación proporcionados por la plataforma en la que se ejecute el Juego.
Los proveedores de identidad admitidos pueden incluir plataformas como:
ArtDock no le exige que facilite la contraseña de su plataforma a ArtDock ni a EOS para este proceso.
En su lugar, la plataforma correspondiente autentica al jugador y proporciona la información de autenticación necesaria para que el Juego establezca la identidad en lÃnea del jugador.
EOS puede asignar un Product User ID (PUID) asociado al jugador a efectos de los EOS Game Services.
El PUID puede asociarse a la identidad del jugador en la plataforma externa para que el mismo perfil de servicios en lÃnea pueda utilizarse en las funcionalidades multiplataforma admitidas.
ArtDock puede tratar el PUID y el identificador de plataforma correspondiente para fines que incluyen:
La utilización de los EOS Game Services no exige necesariamente que el jugador facilite directamente a ArtDock una cuenta de Epic Games.
Si un Juego determinado utiliza además Epic Account Services o exige una cuenta de Epic Games, asà se indicará en la Parte C.
Determinados Juegos de ArtDock utilizan las redes entre pares («P2P») de EOS para ofrecer partidas multijugador.
En una sesión multijugador P2P alojada por un jugador, los clientes de juego de uno o varios jugadores se comunican a través de la infraestructura de red utilizada para establecer y mantener la conexión multijugador.
EOS y el Juego pueden tratar la información necesaria para este fin, incluidos:
Utilizamos esta información exclusivamente en la medida en que sea razonablemente necesario para:
ArtDock no utiliza el modo multijugador P2P para publicidad comportamental ni para la elaboración de perfiles.
En función de la arquitectura de red de EOS aplicable y de las condiciones de la red, las comunicaciones pueden enrutarse a través de infraestructura operada por Epic o tratarse de otro modo según sea necesario para establecer la conexión P2P.
Nuestros Juegos pueden distribuirse a través de plataformas de videojuegos de terceros, o interactuar con ellas, entre otras:
Estos proveedores tratan de forma independiente información relativa a:
con arreglo a sus propias polÃticas de privacidad.
Un Juego también puede recibir datos limitados de la plataforma que sean necesarios para ofrecer la funcionalidad del Juego.
Según la plataforma y el Juego, esto puede incluir:
Cuando ArtDock reciba o trate dicha información, el tratamiento realizado por ArtDock se regirá por la presente PolÃtica de Privacidad.
ArtDock no recibe la contraseña de su cuenta de la plataforma.
ArtDock tampoco recibe los datos completos de su tarjeta de pago por el mero hecho de que un Juego o un DLC se adquiera a través de una plataforma de terceros.
Determinados Juegos multijugador pueden ofrecer chat de voz y de texto a través de Unity Vivox.
La participación en comunicaciones de voz o de texto implica el tratamiento de la información necesaria para prestar dichas comunicaciones.
Según la función utilizada, esto puede incluir:
Cuando usted utiliza el chat de voz, sus datos de voz se tratan para transmitir su comunicación a los demás jugadores que participan en el canal de voz correspondiente.
ArtDock no utiliza las comunicaciones de voz para publicidad comportamental.
Salvo que la información de la Parte C relativa a un Juego determinado disponga lo contrario, ArtDock no mantiene intencionadamente un archivo permanente de las conversaciones de voz ordinarias de los jugadores.
Si un Juego habilita la grabación de voz, el almacenamiento de pruebas de moderación, el análisis automatizado u otra forma de tratamiento persistente de la voz que vaya más allá de la entrega ordinaria de la comunicación, dicho tratamiento se indicará en la Parte C cuando sea exigible.
Cuando usted utiliza el chat de texto, el contenido de los mensajes que envÃa se trata para entregarlos a los demás participantes.
Los datos del chat de texto también pueden ser conservados temporalmente por el proveedor de comunicaciones en la medida necesaria para operar el servicio.
Si un Juego utiliza moderación adicional de texto, sistemas de denuncia, pruebas de moderación, filtrado automatizado o una conservación prolongada del chat, dicho tratamiento puede implicar un almacenamiento o un análisis adicionales y se describirá en la Parte C cuando difiera sustancialmente de las prácticas por defecto aquà descritas.
Según el Juego y la plataforma, los jugadores pueden tener acceso a controles de comunicación como:
Cuando la legislación aplicable exija el consentimiento para una forma determinada de tratamiento de voz, grabación, supervisión o comunicaciones, el consentimiento o la información correspondientes se facilitarán antes de habilitar dicho tratamiento.
Algunos Juegos de ArtDock utilizan Unity Analytics para conocer el uso del Juego y mejorar la calidad técnica y de juego.
Según el Juego y la configuración, Unity Analytics puede tratar información como:
Podemos utilizar la analÃtica para conocer:
ArtDock no envÃa intencionadamente nombres, direcciones de correo electrónico, contenido del chat de voz, contenido del chat de texto, contraseñas de plataforma ni información de tarjetas de pago a través de los eventos de analÃtica definidos por el desarrollador.
No utilizamos Unity Analytics para publicidad comportamental.
Cuando la legislación aplicable exija el consentimiento para la analÃtica opcional, la analÃtica estará sujeta al mecanismo de consentimiento o de exclusión voluntaria («opt-out») aplicable.
Determinados Juegos pueden utilizar servicios adicionales de Unity Gaming Services, como Unity Lobby o Unity Remote Config.
Cuando estos servicios estén habilitados, pueden tratar información técnica o seudónima necesaria para ofrecer la funcionalidad correspondiente.
Cuando se utilice Unity Lobby, puede tratarse información para crear, descubrir, unirse a, mantener o abandonar salas o sesiones multijugador.
Esto puede incluir:
ArtDock no introduce intencionadamente información personal directamente identificativa en los campos de sala definidos por el desarrollador.
Cuando se utilice Unity Remote Config, puede tratarse información técnica y seudónima para determinar qué configuración remota del Juego debe entregarse a una instalación del Juego o a un jugador.
ArtDock no introduce intencionadamente comunicaciones personales ni otra información sensible de los jugadores en los campos de Remote Config.
Podemos tratar los datos de los Juegos para fines que incluyen:
Cuando la legislación aplicable exija a ArtDock identificar una base jurÃdica, la base aplicable dependerá de la actividad de tratamiento.
El tratamiento razonablemente necesario para:
podrá basarse en la ejecución de un contrato o en nuestros intereses legÃtimos en operar y proteger el Juego, según lo permita la legislación aplicable.
El tratamiento necesario para:
podrá basarse en los intereses legÃtimos de ArtDock, en la necesidad contractual o en otra base jurÃdica lÃcita disponible conforme a la legislación aplicable.
Cuando la legislación aplicable exija el consentimiento para la analÃtica opcional o la telemetrÃa similar, ArtDock se basa en su consentimiento.
Cuando se presente una opción de aceptación («opt-in») de la analÃtica, el tratamiento sujeto a dicha opción no se activará hasta que se haya obtenido el consentimiento exigido.
Usted puede retirar su consentimiento a través de los controles de privacidad o de configuración que ofrezca el Juego correspondiente, cuando estén disponibles.
Las comunicaciones de voz y de texto se tratan normalmente porque usted decide utilizar la función de comunicación correspondiente.
Podrá solicitarse un consentimiento adicional cuando asà lo exija la legislación aplicable en materia de comunicaciones, privacidad, grabación o protección de menores.
Conservamos los datos de los Juegos únicamente durante el tiempo necesario para las finalidades descritas en la presente PolÃtica de Privacidad, con sujeción al funcionamiento técnico y a la configuración de conservación del servicio correspondiente.
Las distintas categorÃas de información pueden tener plazos de conservación diferentes.
Los datos de analÃtica pueden conservarse de acuerdo con la configuración de conservación aplicable al proyecto de Unity Analytics correspondiente y con la legislación aplicable.
Los identificadores relacionados con EOS, las asociaciones de autenticación, la información de sesión y otra información de servicio pueden conservarse en la medida necesaria para prestar los servicios de EOS, mantener la seguridad y cumplir los requisitos aplicables.
Epic puede conservar información por separado conforme a las condiciones aplicables a EOS.
Los datos de voz utilizados para las comunicaciones de voz en tiempo real se tratan, por lo general, para la entrega de la comunicación y no para constituir un archivo de voz permanente de ArtDock, salvo que la Parte C disponga lo contrario.
Los datos del chat de texto y los metadatos de comunicaciones asociados pueden conservarse temporalmente según lo exijan el servicio de comunicaciones y las funciones de seguridad o de moderación del Juego.
Cuando ArtDock habilite una conservación de comunicaciones a más largo plazo, la grabación o el almacenamiento de pruebas de moderación, asà se indicará cuando sea exigible.
Steam, Xbox, PlayStation, Nintendo y otros proveedores de plataformas determinan de forma independiente la conservación de la información que controlan.
ArtDock puede conservar por separado los identificadores de plataforma y la información de Juego relacionada durante el tiempo razonablemente necesario para operar el Juego y su funcionalidad en lÃnea.
Usted puede solicitar el acceso a los datos personales controlados por ArtDock, o su supresión, poniéndose en contacto con: pr@games.artdock.studio
Para ayudarnos a localizar registros seudónimos de los Juegos, le rogamos que facilite, cuando sea razonablemente posible:
Dado que los datos de los Juegos suelen ser seudónimos, es posible que ArtDock no pueda localizar un registro concreto basándose únicamente en el nombre real o en la dirección de correo electrónico de una persona.
No exigiremos información personal adicional innecesaria por el mero hecho de reidentificar a un jugador seudónimo.
Una solicitud de supresión presentada a ArtDock no supone la supresión automática de los datos personales controlados de forma independiente por:
Es posible que deba ejercer sus derechos de privacidad por separado ante dichos proveedores.
Los Juegos de ArtDock están destinados al público general de videojuegos y no están dirigidos especÃficamente a menores de 13 años, salvo que la Parte C lo indique expresamente.
Algunas plataformas de videojuegos ofrecen cuentas supervisadas, de menores, de adolescentes o familiares, asà como funciones de control parental.
Cuando ArtDock tenga conocimiento, incluso mediante una señal proporcionada por la plataforma cuando esté disponible, de que un usuario es menor a los efectos de la legislación aplicable, aplicaremos los requisitos de privacidad infantil que correspondan.
Esto puede incluir:
La existencia de una cuenta de menor gestionada por la plataforma o de un mecanismo de consentimiento parental no implica automáticamente que el consentimiento de la plataforma abarque todas las actividades de tratamiento llevadas a cabo por ArtDock.
Si usted es progenitor o tutor legal y considera que ArtDock ha tratado información relativa a un menor incumpliendo la legislación aplicable, póngase en contacto con: pr@games.artdock.studio
Salvo que la Parte C lo indique expresamente, los Juegos de ArtDock no:
Si un Juego futuro modificara sustancialmente estas prácticas, la entrada correspondiente de la Parte C identificará el tratamiento adicional y las opciones de privacidad aplicables.
Las compras realizadas a través de Steam, Xbox, PlayStation, Nintendo, Epic u otra tienda de terceros son procesadas principalmente por la tienda correspondiente.
ArtDock, por lo general, no recibe de estas plataformas las credenciales completas de la tarjeta de pago.
Podemos recibir información limitada que sea necesaria para:
Esta información puede incluir un identificador de producto, un identificador relacionado con la transacción, un registro de titularidad o el estado de la compra.
Si un Juego introduce un flujo de pago directo sustancialmente distinto, se indicará en la Parte C.
ArtDock no vende datos personales de los Juegos.
Salvo que la Parte C lo indique expresamente, ArtDock no utiliza ni comunica datos personales de los Juegos para publicidad comportamental entre contextos («cross-context») ni para publicidad comportamental dirigida.
ArtDock no utiliza las comunicaciones de voz y de texto para publicidad comportamental.
Según el Juego y la plataforma, los proveedores terceros pueden incluir:
La polÃtica de privacidad propia de cada proveedor se aplica al tratamiento que dicho proveedor realice de forma independiente.
La presente PolÃtica de Privacidad rige el tratamiento por parte de ArtDock de la información que ArtDock controla, incluida la información recibida de estos servicios.
En la Parte C solo se enumerarán las excepciones o adiciones sustanciales a la Parte B.
Si un Juego no tiene ninguna entrada en la Parte C, se aplicará la Parte B sin excepciones adicionales especÃficas del juego.
No se enumeran excepciones especÃficas de ningún juego salvo que se añadan expresamente a continuación.
Para cualquier consulta sobre la presente PolÃtica de Privacidad, sobre el tratamiento de datos personales por parte de ArtDock o sobre una solicitud relativa a derechos de privacidad, póngase en contacto con:
ArtDock Company S.R.L.Correo electrónico: pr@games.artdock.studio
Date dâentrée en vigueur : 1er août 2026
La présente Politique de confidentialité explique la maniÚre dont ArtDock Company S.R.L. (« ArtDock », « nous », « notre » ou « nos ») collecte, utilise, conserve, partage et traite de toute autre maniÚre des données à caractÚre personnel dans le cadre :
La présente Politique de confidentialité est structurée comme suit :
Si un Jeu ne fait lâobjet dâaucune mention dans la Partie C, ou si la mention qui le concerne dans la Partie C nâindique pas le contraire, la Partie B sâapplique.
Nos Jeux peuvent être distribués par lâintermédiaire de plateformes de jeux et de services en ligne tiers, ou interagir avec ceux-ci, notamment Steam, Xbox, PlayStation, Nintendo, Epic Online Services et les services Unity.
Ces tiers peuvent traiter des données à caractÚre personnel de maniÚre indépendante, conformément à leurs propres politiques de confidentialité. LorsquâArtDock reçoit ou traite de toute autre maniÚre des informations provenant de ces services, le traitement effectué par ArtDock est régi par la présente Politique de confidentialité.
Pour les données à caractÚre personnel traitées par ArtDock en qualité de responsable du traitement :
ArtDock Company S.R.L.Contact pour les questions de confidentialité : pr@games.artdock.studio
Nous pouvons collecter les informations que vous nous communiquez volontairement lorsque vous interagissez avec ArtDock.
Selon la nature de lâinteraction, il peut sâagir des informations suivantes :
Lorsquâun paiement est traité par un prestataire de paiement externe, ArtDock ne reçoit généralement ni le numéro complet de votre carte de paiement ni son cryptogramme visuel.
Nous vous demandons de ne pas fournir de données à caractÚre personnel qui ne sont pas nécessaires à la finalité de votre communication avec nous.
Lorsque vous accédez à notre Site, certaines informations techniques peuvent être traitées automatiquement par notre infrastructure dâhébergement, de sécurité et dâanalyse.
Il peut sâagir des informations suivantes :
Nous utilisons ces informations pour exploiter le Site, en assurer la sécurité, résoudre les problÚmes techniques, comprendre son utilisation et lâaméliorer.
Le Site peut utiliser des cookies et des technologies similaires nécessaires à son fonctionnement ou permettant de comprendre lâutilisation générale du Site.
Ces technologies peuvent être utilisées pour :
ArtDock nâutilise pas les cookies du Site à des fins de publicité comportementale ou de profilage publicitaire intersites, sauf mise à jour de la présente Politique de confidentialité indiquant le contraire.
Lorsque la législation applicable exige un consentement préalable à lâactivation de cookies non essentiels ou de technologies dâanalyse, nous solliciterons ce consentement.
Vous pouvez également gérer les cookies au moyen des paramÚtres de votre navigateur.
Nous pouvons utiliser les informations décrites dans la Partie A pour :
Lorsque la législation applicable en matiÚre de protection des données exige une base juridique pour le traitement, ArtDock sâappuie sur une ou plusieurs des bases suivantes.
Nous pouvons traiter des données à caractÚre personnel lorsque le traitement est nécessaire pour fournir un service ou une fonctionnalité que vous avez demandés, pour exécuter un contrat conclu avec vous ou pour prendre des mesures à votre demande avant la conclusion dâun contrat.
Nous pouvons traiter des données lorsque cela est nécessaire à la poursuite de nos intérêts légitimes, à condition que ces intérêts ne prévalent pas sur vos droits et intérêts.
Nos intérêts légitimes peuvent notamment consister à  :
Nous nous fondons sur le consentement lorsque la législation applicable lâexige, notamment pour certaines communications commerciales, les analyses facultatives, les fonctionnalités de communication ou dâautres activités de traitement nécessitant un consentement préalable.
Lorsque le traitement est fondé sur le consentement, vous pouvez retirer celui-ci à tout moment.
Le retrait du consentement ne compromet pas la licéité du traitement fondé sur le consentement effectué avant ce retrait.
Nous pouvons traiter des informations lorsque cela est nécessaire au respect dâune obligation légale à laquelle ArtDock est soumise.
ArtDock ne vend pas de données à caractÚre personnel.
Nous pouvons communiquer des données à caractÚre personnel aux catégories de destinataires suivantes.
Nous pouvons faire appel à des tiers pour fournir :
Lorsquâun prestataire traite des données à caractÚre personnel pour notre compte, nous mettons en Åuvre des garanties contractuelles et organisationnelles appropriées lorsque la législation applicable lâexige.
Nos Jeux peuvent interagir avec des services exploités par :
Le rÃŽle de chaque fournisseur peut varier selon le service concerné. Un fournisseur peut traiter des données pour le compte dâArtDock, de maniÚre indépendante pour ses propres services de plateforme, ou avec des rÃŽles différents selon les activités de traitement.
Nous pouvons communiquer des informations lorsque cela est raisonnablement nécessaire pour :
Des données à caractÚre personnel peuvent être communiquées dans le cadre dâune fusion, dâune acquisition, dâun financement, dâune restructuration, dâune cession dâactifs ou dâune opération similaire, sous réserve de la législation applicable.
Si vous vous abonnez aux communications commerciales dâArtDock, nous pouvons utiliser votre adresse e-mail pour vous envoyer des lettres dâinformation, des annonces de produits et des communications similaires.
Vous pouvez vous désabonner à tout moment en utilisant le mécanisme de désabonnement prévu dans le message ou en nous contactant à lâadresse suivante : pr@games.artdock.studio
Le désabonnement des communications commerciales nâentraîne pas automatiquement la suppression des informations que nous sommes autorisés ou tenus de conserver pour une autre finalité.
Nous ne conservons les données à caractÚre personnel que pendant la durée raisonnablement nécessaire à la finalité pour laquelle elles ont été collectées, ainsi quâà des fins légitimes dâexploitation, de respect des obligations légales, de sécurité et de conformité.
Les durées de conservation peuvent dépendre des éléments suivants :
Lorsque des informations ne sont plus nécessaires, nous les supprimons, les anonymisons ou en disposons de toute autre maniÚre, dans la mesure raisonnablement possible.
Des informations complémentaires concernant les données de Jeu figurent dans la Partie B.
ArtDock est établie en République de Moldavie.
Nos prestataires peuvent traiter des informations dans dâautres pays, y compris des pays situés en dehors de votre pays de résidence, de lâEspace économique européen ou du Royaume-Uni.
Lorsque la législation applicable exige des garanties pour les transferts internationaux, nous recourons à des mécanismes de transfert juridiquement reconnus, qui peuvent comprendre :
Les plateformes de jeux tierces peuvent transférer des données de maniÚre distincte, conformément à leurs propres pratiques en matiÚre de confidentialité.
Le Site ne sâadresse pas spécifiquement aux enfants de moins de 13 ans.
Nous ne sollicitons pas sciemment de données à caractÚre personnel directement auprÚs dâenfants de moins de 13 ans par lâintermédiaire du Site sans lâautorisation ou le consentement parental requis par la législation applicable.
Des seuils dââge plus élevés peuvent sâappliquer dans certains pays.
Si vous êtes un parent ou un représentant légal et que vous estimez quâun enfant a fourni des données à caractÚre personnel à ArtDock en violation de la législation applicable, veuillez nous contacter à lâadresse suivante : pr@games.artdock.studio
Nous examinerons la situation et prendrons les mesures appropriées, y compris la suppression des données lorsque la loi lâexige.
Les pratiques propres aux Jeux concernant les enfants et les comptes familiaux sont décrites dans la Partie B.
Selon votre lieu de résidence et la législation applicable, vous pouvez disposer des droits suivants :
Certains droits sont soumis à des exceptions ou à des limitations prévues par la loi.
Pour exercer vos droits relatifs aux informations dont ArtDock est responsable du traitement, veuillez nous contacter à lâadresse suivante : pr@games.artdock.studio
Pour les données de Jeu, nous pouvons vous demander le titre du Jeu concerné, la plateforme, lâidentifiant du compte de plateforme, le Product User ID dâEOS, lâidentifiant Unity ou toute autre information technique nécessaire pour retrouver les enregistrements concernés.
Nous ne vous demanderons pas plus dâinformations quâil nâest raisonnablement nécessaire pour traiter ou vérifier votre demande.
Les informations dont un fournisseur de plateforme est responsable du traitement de maniÚre indépendante peuvent devoir être demandées directement auprÚs de ce fournisseur.
Lorsque les lois des Ãtats américains relatives à la protection de la vie privée sont applicables, ArtDock ne vend pas dâinformations personnelles en échange dâune contrepartie financiÚre.
Sauf indication contraire dans la Partie C, ArtDock nâutilise ni ne communique non plus dâinformations relatives aux Jeux à des fins de publicité comportementale intercontextuelle ou de publicité comportementale ciblée.
Lorsque la législation applicable prévoit des droits supplémentaires, ArtDock les respectera dans la mesure requise.
Nous mettons en Åuvre des mesures de protection techniques et organisationnelles raisonnables, destinées à protéger les données à caractÚre personnel contre tout accÚs non autorisé, toute perte, altération, destruction ou divulgation.
Selon le systÚme concerné, ces mesures peuvent comprendre :
Aucune transmission électronique ni aucun systÚme de stockage dâinformations ne peut être garanti comme étant totalement sécurisé.
Nous pouvons mettre à jour la présente Politique de confidentialité en fonction de lâévolution de nos Jeux, de notre Site, de nos prestataires de services, des technologies ou de nos obligations légales.
Lorsque nous la mettrons à jour, nous modifierons la Date dâentrée en vigueur indiquée ci-dessus.
Lorsque la législation applicable exige une information supplémentaire ou un nouveau consentement en cas de modification importante, nous y procéderons.
La présente Partie B décrit les pratiques de confidentialité par défaut applicables aux Jeux ArtDock.
Chaque Jeu nâutilise pas nécessairement lâensemble des services décrits ci-dessous.
Lorsquâun Jeu déterminé sâécarte de maniÚre importante de ces pratiques par défaut, cette différence sera décrite dans la Partie C.
Selon le Jeu, la plateforme et les fonctionnalités que vous utilisez, ArtDock et ses prestataires de services peuvent traiter les catégories dâinformations suivantes.
Nos Jeux peuvent utiliser des identifiants de compte ou de service pseudonymisés, tels que :
Ces identifiants servent à reconnaître un compte, une installation, une session ou un profil de joueur sans quâArtDock ait à obtenir le mot de passe de votre plateforme.
Bien que ces identifiants puissent ne pas révéler directement votre identité réelle, ils peuvent constituer des données à caractÚre personnel dÚs lors quâils permettent de distinguer un compte ou un utilisateur dâun autre.
Nous les traitons donc comme des données à caractÚre personnel lorsque la législation applicable lâexige.
Nous pouvons traiter des informations relatives à la maniÚre dont vous utilisez un Jeu, notamment :
Nous utilisons ces informations pour exploiter et améliorer nos Jeux, analyser les problÚmes, équilibrer le gameplay, comprendre lâutilisation des fonctionnalités et prendre des décisions de développement.
Nos Jeux et nos prestataires de services peuvent traiter des informations techniques telles que :
Ces informations peuvent être utilisées pour :
Les Jeux ArtDock peuvent utiliser Epic Online Services (« EOS ») pour fournir des fonctionnalités en ligne multiplateformes.
Lorsque EOS est utilisé, un joueur peut être authentifié au moyen dâidentifiants ou de jetons dâauthentification fournis par la plateforme sur laquelle le Jeu est exécuté.
Les fournisseurs dâidentité pris en charge peuvent comprendre des plateformes telles que :
ArtDock ne vous demande pas de communiquer le mot de passe de votre plateforme à ArtDock ou à EOS dans le cadre de ce processus.
Câest la plateforme concernée qui authentifie le joueur et fournit les informations dâauthentification dont le Jeu a besoin pour établir lâidentité en ligne du joueur.
EOS peut attribuer au joueur un Product User ID (PUID) aux fins des services de jeu EOS (EOS Game Services).
Le PUID peut être associé à lâidentité du joueur sur sa plateforme externe, afin que le même profil de service en ligne puisse être utilisé pour les fonctionnalités multiplateformes prises en charge.
ArtDock peut traiter le PUID et lâidentifiant de plateforme correspondant à des fins notamment les suivantes :
Lâutilisation des services de jeu EOS nâexige pas nécessairement que le joueur fournisse directement un compte Epic Games à ArtDock.
Si un Jeu déterminé utilise séparément les services de compte Epic (Epic Account Services) ou exige un compte Epic Games, cela sera indiqué dans la Partie C.
Certains Jeux ArtDock utilisent la mise en réseau pair-à -pair EOS (« P2P ») pour proposer le jeu multijoueur.
Dans une session multijoueur P2P hébergée par un joueur, les clients de jeu dâun ou de plusieurs joueurs communiquent par lâintermédiaire dâune infrastructure réseau utilisée pour établir et maintenir la connexion multijoueur.
EOS et le Jeu peuvent traiter les informations nécessaires à cette fin, notamment :
Nous utilisons ces informations uniquement dans la mesure raisonnablement nécessaire pour :
ArtDock nâutilise pas le multijoueur P2P à des fins de publicité comportementale ou de profilage.
Selon lâarchitecture réseau EOS applicable et les conditions du réseau, les communications peuvent être acheminées par une infrastructure exploitée par Epic ou être traitées de toute autre maniÚre nécessaire à lâétablissement de la connexion P2P.
Nos Jeux peuvent être distribués par lâintermédiaire de plateformes de jeux tierces, ou interagir avec celles-ci, notamment :
Ces fournisseurs traitent de maniÚre indépendante des informations relatives :
conformément à leurs propres politiques de confidentialité.
Un Jeu peut également recevoir des données de plateforme limitées, nécessaires pour fournir les fonctionnalités du Jeu.
Selon la plateforme et le Jeu, il peut sâagir des informations suivantes :
LorsquâArtDock reçoit ou traite de telles informations, le traitement effectué par ArtDock est régi par la présente Politique de confidentialité.
ArtDock ne reçoit pas le mot de passe de votre compte de plateforme.
ArtDock ne reçoit pas non plus les données complÚtes de votre carte de paiement du seul fait quâun Jeu ou un DLC est acheté par lâintermédiaire dâune plateforme tierce.
Certains Jeux multijoueurs peuvent proposer un chat vocal et un chat textuel par lâintermédiaire dâUnity Vivox.
La participation à des communications vocales ou textuelles implique le traitement des informations nécessaires à la fourniture de ces communications.
Selon la fonctionnalité utilisée, il peut sâagir des informations suivantes :
Lorsque vous utilisez le chat vocal, vos données vocales sont traitées afin de transmettre votre communication aux autres joueurs participant au canal vocal concerné.
ArtDock nâutilise pas les communications vocales à des fins de publicité comportementale.
Sauf indication contraire dans la mention de la Partie C relative à un Jeu déterminé, ArtDock nâexploite pas intentionnellement dâarchive permanente des conversations vocales ordinaires des joueurs.
Si un Jeu active lâenregistrement vocal, la conservation de preuves de modération, lâanalyse automatisée ou toute autre forme de traitement vocal persistant allant au-delà de la simple transmission de la communication, ce traitement sera indiqué dans la Partie C lorsque cela est requis.
Lorsque vous utilisez le chat textuel, le contenu des messages que vous envoyez est traité afin de les transmettre aux autres participants.
Les données du chat textuel peuvent également être conservées temporairement par le prestataire de communications dans la mesure nécessaire au fonctionnement du service.
Si un Jeu utilise une modération textuelle supplémentaire, un systÚme de signalement, la conservation de preuves de modération, un filtrage automatisé ou une conservation prolongée des conversations, ce traitement peut impliquer un stockage ou une analyse supplémentaires et sera décrit dans la Partie C lorsquâil diffÚre de maniÚre importante des pratiques par défaut décrites ici.
Selon le Jeu et la plateforme, les joueurs peuvent avoir accÚs à des contrÎles de communication tels que :
Lorsque la législation applicable exige un consentement pour une forme particuliÚre de traitement de la voix, dâenregistrement, de surveillance ou de communications, le consentement ou lâinformation correspondants seront fournis avant lâactivation de ce traitement.
Certains Jeux ArtDock utilisent Unity Analytics pour comprendre lâutilisation des Jeux et améliorer leur qualité technique et leur gameplay.
Selon le Jeu et la configuration, Unity Analytics peut traiter des informations telles que :
Nous pouvons utiliser les analyses pour comprendre :
ArtDock nâenvoie pas intentionnellement de noms, dâadresses e-mail, de contenu de chat vocal, de contenu de chat textuel, de mots de passe de plateforme ou dâinformations de carte de paiement par lâintermédiaire dâévénements dâanalyse définis par le développeur.
Nous nâutilisons pas Unity Analytics à des fins de publicité comportementale.
Lorsque la législation applicable exige un consentement pour les analyses facultatives, celles-ci seront soumises au mécanisme de consentement ou dâopposition applicable.
Certains Jeux peuvent utiliser des Unity Gaming Services supplémentaires, tels quâUnity Lobby ou Unity Remote Config.
Lorsque ces services sont activés, ils peuvent traiter des informations techniques ou pseudonymisées nécessaires à la fourniture de la fonctionnalité concernée.
Lorsque Unity Lobby est utilisé, des informations peuvent être traitées pour créer, rechercher, rejoindre, maintenir ou quitter des salons ou des sessions multijoueurs.
Il peut sâagir des informations suivantes :
ArtDock ne place pas intentionnellement dâinformations à caractÚre personnel directement identifiantes dans les champs de salon définis par le développeur.
Lorsque Unity Remote Config est utilisé, des informations techniques et pseudonymisées peuvent être traitées afin de déterminer quelle configuration distante du Jeu doit être transmise à une installation du Jeu ou à un joueur.
ArtDock ne place pas intentionnellement de communications personnelles ni dâautres informations sensibles relatives aux joueurs dans les champs de Remote Config.
Nous pouvons traiter les données de Jeu à des fins notamment les suivantes :
Lorsque la législation applicable exige quâArtDock identifie une base juridique, la base applicable dépend de lâactivité de traitement.
Les traitements raisonnablement nécessaires pour :
peuvent être fondés sur lâexécution dâun contrat ou sur nos intérêts légitimes à exploiter et à sécuriser le Jeu, dans la mesure permise par la législation applicable.
Les traitements nécessaires pour :
peuvent être fondés sur les intérêts légitimes dâArtDock, sur la nécessité contractuelle ou sur toute autre base licite prévue par la législation applicable.
Lorsque la législation applicable exige un consentement pour les analyses facultatives ou la télémétrie similaire, ArtDock se fonde sur votre consentement.
Lorsquâun choix dâadhésion aux analyses est proposé, le traitement soumis à ce choix ne sera pas activé tant que le consentement requis nâaura pas été obtenu.
Vous pouvez retirer votre consentement au moyen des contrÃŽles de confidentialité ou des paramÚtres fournis par le Jeu concerné, lorsquâils sont disponibles.
Les communications vocales et textuelles sont normalement traitées parce que vous choisissez dâutiliser la fonctionnalité de communication concernée.
Un consentement supplémentaire peut être demandé lorsque la législation applicable en matiÚre de communications, de protection de la vie privée, dâenregistrement ou de protection de lâenfance lâexige.
Nous ne conservons les données de Jeu que pendant la durée nécessaire aux finalités décrites dans la présente Politique de confidentialité, sous réserve du fonctionnement technique et des paramÚtres de conservation du service concerné.
Les différentes catégories dâinformations peuvent avoir des durées de conservation différentes.
Les données dâanalyse peuvent être conservées conformément à la configuration de conservation applicable au projet Unity Analytics concerné et à la législation applicable.
Les identifiants liés à EOS, les correspondances dâauthentification, les informations de session et les autres informations de service peuvent être conservés dans la mesure nécessaire pour fournir les services EOS, maintenir la sécurité et respecter les exigences applicables.
Epic peut conserver séparément des informations conformément aux conditions applicables à EOS.
Les données vocales utilisées pour les communications vocales en temps réel sont généralement traitées pour la transmission de la communication, et non pour constituer une archive vocale permanente dâArtDock, sauf indication contraire dans la Partie C.
Les données du chat textuel et les métadonnées de communication associées peuvent être conservées temporairement selon les besoins du service de communication et des éventuelles fonctionnalités de sécurité ou de modération du Jeu.
LorsquâArtDock active une conservation des communications à plus long terme, un enregistrement ou la conservation de preuves de modération, cela sera indiqué lorsque cela est requis.
Steam, Xbox, PlayStation, Nintendo et les autres fournisseurs de plateformes déterminent de maniÚre indépendante la durée de conservation des informations dont ils sont responsables.
ArtDock peut conserver séparément les identifiants de plateforme et les informations de Jeu connexes aussi longtemps que cela est raisonnablement nécessaire pour exploiter le Jeu et ses fonctionnalités en ligne.
Vous pouvez demander lâaccÚs aux données à caractÚre personnel dont ArtDock est responsable du traitement, ou leur suppression, en nous contactant à lâadresse suivante : pr@games.artdock.studio
Pour nous aider à retrouver les enregistrements de Jeu pseudonymisés, veuillez fournir, lorsque cela est raisonnablement possible :
Les données de Jeu étant souvent pseudonymisées, ArtDock peut ne pas être en mesure de retrouver un enregistrement particulier sur la seule base du nom réel ou de lâadresse e-mail dâune personne.
Nous nâexigerons pas dâinformations personnelles supplémentaires non nécessaires à la seule fin de ré-identifier un joueur pseudonymisé.
Une demande de suppression adressée à ArtDock nâentraîne pas automatiquement la suppression des données à caractÚre personnel dont les entités suivantes sont responsables du traitement de maniÚre indépendante :
Vous pouvez avoir à exercer vos droits en matiÚre de protection de la vie privée séparément auprÚs de ces fournisseurs.
Les Jeux ArtDock sâadressent à un public de joueurs généraliste et ne sont pas spécifiquement destinés aux enfants de moins de 13 ans, sauf indication expresse contraire dans la Partie C.
Certaines plateformes de jeux proposent des comptes supervisés, enfants, adolescents ou familiaux ainsi que des fonctionnalités de contrÎle parental.
LorsquâArtDock sait, y compris au moyen dâun signal fourni par la plateforme lorsquâil est disponible, quâun utilisateur est un enfant au sens de la législation applicable, nous appliquons les exigences applicables en matiÚre de protection de la vie privée des enfants.
Cela peut notamment consister à  :
Lâexistence dâun compte enfant géré par la plateforme ou dâun mécanisme de consentement parental nâimplique pas automatiquement que le consentement de la plateforme couvre chacune des activités de traitement menées par ArtDock.
Si vous êtes un parent ou un représentant légal et que vous estimez quâArtDock a traité des informations relatives à un enfant en violation de la législation applicable, veuillez nous contacter à lâadresse suivante : pr@games.artdock.studio
Sauf indication expresse contraire dans la Partie C, les Jeux ArtDock ne :
Si un futur Jeu modifie de maniÚre importante ces pratiques, la mention correspondante de la Partie C indiquera le traitement supplémentaire et les choix de confidentialité applicables.
Les achats effectués par lâintermédiaire de Steam, Xbox, PlayStation, Nintendo, Epic ou dâune autre boutique en ligne tierce sont traités principalement par la boutique concernée.
ArtDock ne reçoit généralement pas les données complÚtes de carte de paiement de la part de ces plateformes.
Nous pouvons recevoir des informations limitées nécessaires pour :
Ces informations peuvent comprendre un identifiant de produit, un identifiant lié à une transaction, un enregistrement de droits dâaccÚs ou un statut dâachat.
Si un Jeu introduit un flux de paiement direct sensiblement différent, il sera indiqué dans la Partie C.
ArtDock ne vend pas les données à caractÚre personnel des Jeux.
Sauf indication expresse contraire dans la Partie C, ArtDock nâutilise ni ne communique les données à caractÚre personnel des Jeux à des fins de publicité comportementale intercontextuelle ou de publicité comportementale ciblée.
ArtDock nâutilise pas les communications vocales et textuelles à des fins de publicité comportementale.
Selon le Jeu et la plateforme, les fournisseurs tiers peuvent comprendre :
La politique de confidentialité propre à chaque fournisseur sâapplique aux traitements que celui-ci effectue de maniÚre indépendante.
La présente Politique de confidentialité régit le traitement par ArtDock des informations dont elle est responsable du traitement, y compris les informations reçues de ces services.
Seules les exceptions ou ajouts importants à la Partie B seront mentionnés dans la Partie C.
Si un Jeu ne fait lâobjet dâaucune mention dans la Partie C, la Partie B sâapplique sans exception supplémentaire propre au Jeu.
Aucune exception propre à un Jeu nâest indiquée, sauf ajout exprÚs ci-dessous.
Pour toute question concernant la présente Politique de confidentialité, le traitement de données à caractÚre personnel par ArtDock ou une demande dâexercice de droits en matiÚre de protection de la vie privée, veuillez nous contacter à lâadresse suivante :
ArtDock Company S.R.L.E-mail : pr@games.artdock.studio
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